The Daily Grind: Is swimming really that important in MMOs?

    
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One of the big brouhahas that arose back in Star Wars: The Old Republic’s development was the game’s lack of any type of swimming. No swimming? We might as well roleplay in a desert! Oh, the humanity!

Obviously, I do not have a deep vested interest in whether or not an MMO has swimming. The swimming skill in Anarchy Online was a joke stat, the much-vaunted underwater combat in Guild Wars 2 ended up keeping me on dry land, and I am generally pleased that my WildStar hoverboard works on water (take that, McFly) so that I don’t have to get wet. You know what’s the opposite of fun? When you’re swimming and you can’t find a place to leave the water, so you have to dog-paddle slowly around until you find a ramp somewhere.

Is swimming in MMOs really that important of a game feature? If so, what does it add to the experience for you?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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TitianHero
Guest
TitianHero

It is important, because of the explicit implication its absence suggests. The lack of swimming means the developers are lazy pieces of shit and they want to use bodies of waters are world boarders to cut down on world dev time and limit player freedom and exploration. This is the same reason mmos remove jumping, or pretend that they dont have the no-how to “lol code in” that technologically difficult to pull of movement up and down the y axis we know as… flying.

q945
Guest
q945

Yes!!
I really need to be able to swim around in full plate armour whilst carrying several bags that include amongst other things:
– a full set of swap full plate armour
– enough weapons to arm a small nation
– several stacks of 100/200/500 ore/wood/hides
– several stacks of perishable food that somehow never gets affected by water
– unsealed mugs/tankards of ale and other beverages that taste just as good after a swim
– several books or stacks of consumable scrolls that somehow retain their writing after being immersed in water
I especially like the ability to use both hands for combat whilst not sinking whilst carrying above mentioned items.

schmidtcapela
Guest
schmidtcapela

For me, it’s not exactly that swimming is needed; rather, having invisible walls around every body of water that is deeper than your ankles is deeply immersion breaking.
Though I readily agree that badly implemented swimming and water content — of which a scarcity of ways to get out of the water is but one symptom — can be worse than not having swimming at all.

fdisk81
Guest
fdisk81

What a nice comment! I hope you continue to enjoy TOR for years as well! The main reason I’m sti in love with FFXIV is that I found a guild I’ve made real friends with everyone in; frankly for the rest of my life.

seemsthatway98
Guest
seemsthatway98

I don’t think swimming is NEEDED in MMO’s. I remember people crying that it wasn’t going to be in 1.0 or 2.0 of FFXIV. Yoshida said, “We’re not adding swimming unless we can make it fun and interesting”. And most of the time in games, it’s not.

Hellbound Heart
Guest
Hellbound Heart

Rozyn Agreed. But I think with time we will. I mean most people thought the floating continents were for show. Now look.

Be patient. it might just happen.

purewitz
Guest
purewitz

fdisk81 I always like to hear, when someone sticks with a game. Good for you. I’ve personally been playing SWTOR for over 3 year now, since the 2011 beta and before SWTOR I played SWG from the Summer of 2004 until it shutdown in December 2011. I hope you enjoy FF14 for years to come.

Mansemat
Guest
Mansemat

Devil Olive wjowski Don’t forget flying! /zing

tobascodagama
Guest
tobascodagama

It’s something I can take or leave, for sure. The more exploration-oriented a game is, the more important it can be to have swimming in it. I actually like that you can dive below the surface and swim around in GW2, but the underwater combat itself is just tedious. I’d be happier if the underwater sections of that game were exploration-only, without any fighting.

PrinceMark
Guest
PrinceMark

If theres some kind of water combat then yes!

Age of Wulin – Water combat is always in my advantage especially while book stealing coz im a dart tang user ^_^ the river surrounding the tang sect is also known as “the sharks den” coz if you happen to fall or decide to take the water path below, you should be ready to defend yourself from sharks spewing darts! most fallen victim are unable to survive the struggle. You can spam dart while swimming/under water too >,..,<

 ArcheAge – cannon wars, water wars, bucket wars.ArcheAge is awesome but TRION SUCKS! enough said. =P
so yeah, if theres some kind of water related comba/gameplay then yep it does matter to me.