Those familiar with EverQuest II might expect that an area with a permanent portal into the Underfoot plane would be a kind of unpleasant spot to hang out. The preview of the Stygian Threshold says that those people are completely right. It’s a very unpleasant spot to hang out, and thus player characters will need to flock there because this genre generally works around players finding unwelcoming spots and staying there anyway.
While you adventure in the Stygian Threshold – and let’s be real, if you’re playing the game, you will be adventuring there – you can look forward to such lovely features as a lair established by Zaraxia, mother of spiders, which covers the area with acidic pools and snares of silk. A tribe of kobolds has also set up camp just outside of the portal, drawing strength from it and preparing for their passage into the Underfoot upon death. There’s content ranging from solo to entry-level raiding available in the area, but don’t expect it to be a comfortable vacation destination.