Destiny 2 admits poor communication on weapons and the latest faction rally

    
36
Try it out.
The first time Destiny 2 ran a faction rally, its mechanics had a problem where players could basically just earn tons of tokens without firing any weapons or anything. This iteration of faction rallies tried to fix that, but the result has been another issue with token throttling. The latest dispatch from the development team accepts culpability for this, noting that this is part of an ongoing process to keep lost sectors rewarding while also avoiding the aforementioned “lots of tokens for no actual gameplay” problem.

It is, at least, an admission of fault, alongside the admission that poor communication about the Season 2 weapons was entirely down to developers failing to explain what was intended when said weapons didn’t launch right away.

This was on us. No excuses. […] We will be remedying this lapse in communication next week with details on what you should expect when the next Iron Banner rolls out in Season 2.

It’s up to the individual player if admitting the mistake and promising to do better actually ameliorates things at all. In unrelated news, Activision CEO Eric Hirshberg is stepping down in March with no reasons cited for his departure. No word yet on who will take his place.

Previous articleMassively Overthinking: Tackling our hoarding problem in MMORPGs
Next articleChaos Theory: Secret World Legends 2018 – new year, new game, new goals

No posts to display

36 Comments
newest
oldest most liked
Inline Feedback
View all comments