Global Chat: Avoiding MMO activities


Have you ever noticed that you play it way too safe in your MMOs, especially when it comes to interacting (or not) with others? Aywren of Sygnus wrote an honest blog post lately in which she felt challenged to examine and even buck her “safe patterns” in life and gaming and to try to get out of her rut and try new things.

“On my gaming blog, I’ve talked about my struggles with grouping in MMOs, and how FFXIV specifically had to pick me up and forcibly throw me out of my safe zone if I wanted to keep playing it. This is something I still struggle with,” she admitted. “I do everything I can to avoid stressful dungeons, raids or classes. I’m still afraid of tanking and healing for strangers outside my FC.”

Join us for more thought-provoking blog posts from the MMO community as we fill up your screen with the latest in Global Chat!

Dragonchasers: Crossout would be a great game if it wasn’t free-to-play

“I dunno, I just keep thinking, ‘If I could pay $60 and get a full game to play, I would love this,’ but it just feels to nickle and dimey to me. Heck if I knew a one-time purchase of a $20 starter pack would kickstart me into the better goodies, I might even do that. But I just fear I’ll spend $20 today and next week will have to spend another $20 to keep going.”

Nomadic Gamers, Eh: A Day of ECO

“We’ve picked some crafting paths to go down so that we can get a bit of everything, and unfortunately for me, I went carpenter because I had no idea what I was doing. I say unfortunately because this is one path that uses a lot of trees, and I feel like I’m hurting the ecosystem much more than I would like.”

Contains Moderate Peril: The dilemma of skill points

“But then there reaches a point in the game, where you find yourself hoarding a lot of skills points and faced with a multitude of options. Suddenly, its no longer simple. Unless you have a very clear idea about how you intend to develop your build, it becomes a very confusing prospect. Do you put points into flower arranging, so you can increase you Lupin attack, or do you go for heavy embroidery? The fear is that you’ll make the wrong choice and gimp yourself, further down the line.”

Why I Game: Whirlwind tour weekend

“I found myself logging in and out of A Tale in the Desert. I’d log in for 30 minutes, attempt to do a teeny step on a mini-goal or project, scroll and read all the chat text in-game and Discord, and then log out because I’d rather wait offline than online. Couple hours later, I’d pop in for ten minutes and pop back off again. I think, subconsciously, I kind of want to spectate, rather than be a participant at this point in time.”

Me vs. Myself and I: Thoughts on Monster Hunter World

“I don’t know what it is about food in JRPGs, but between this game and Final Fantasy XV I’ve seen so many different things being cooked and consumed by my characters. Food plays a role in many games but it’s never quite as celebrated as it is in JRPGs.”

Endgame Variable: Why is it so hard to get back into ESO?

“Toward the end of my two-month run I started to notice a problem, and I simply can’t unsee it now: Everything is basically the same, all the time. Every quest is basically the same. Every zone is basically the same. Every city is basically the same. Every NPC is basically the same. Every fight is basically the same.”

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.

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Sergei Yrich

At its most basic level it’s another downtime activity that takes your mind away from the repetitive cycle inherent to MMORPGs. Being a creative outlet also helps. Mobdro APK

Kickstarter Donor

Toward the end of my two-month run I started to notice a problem, and I simply can’t unsee it now: Everything is basically the same, all the time. Every quest is basically the same. Every zone is basically the same. Every city is basically the same. Every NPC is basically the same. Every fight is basically the same.

That’s the…same…problem I have with ESO.


Member when MMOs used to be MMORPGs? I member.

Member about 15 years ago when playing games online with your buddies or random joe’s was a fun experience that you’d tell your other buddies at school or work about? I member.

Member when the green eyed monster overran the village of video game and turned everything into a glitchy buggy shameless cash grab? I member.

Member when most people stopped endorsing MMOs and moved on to less toxic more entertaining genres of games to return to a time of fun and joy? I member.

Member when MMOs became a thing of the past due to unchecked greed and toxicity? Stay tuned.

Bruno Brito

Member when MMORPGS were dc’ing all the time, and you had to download patches everytime with shit connections? I member.

Member when you would get “PK’ed” outside noobiecity gates because the games would mostly offer that option to p2w players? I member.

Member when you would have fun talking to your friends, but the brunt of the conversation would be you making fun of your afeminated friends, or the girl who would play and you guys thought she was ugly? Because you’re not the target to said toxicity, minorities are, and that ALWAYS existed for them, inside gaming and outside? I member.

Member when WoW had a movie made called World of Roguecraft, that pretty much showed that Toxicity isn’t something new, but now we actually don’t shove it under the rug? I member.

Member when grindy games would be considered good gaming because we had no standard, like FLYFF or Priston Tale, or Rose Online? I member.

Member that these games were also highly P2W? I member.

Stay tuned. Not everything is doom and gloom.


Sounds like you had a bad internet connection. Your MMO experiences clearly originate from midway down through the memberberries. You’re the living product of the decline. Own what you are.

Kickstarter Donor

I agree with the ATITD blogger. I was super excited about the game and subbed for a month. But, I just can’t get into it anymore. But, I do want to see how this tale unfolds. This tale we have factions, pets and new skills that I do want to try out.


I do avoid certain activities in MMOs (PVP ’cause it seems I’m not very good, tanking ’cause I don’t want to feel rushed, etc.), but consider this perspective – that rather than fear, we avoid things as we get older because we know there is an alternative, and see little reason to put up with crap.

When I was younger, I accepted toxic people around me because I didn’t know any better. I figured that’s how school-aged, young adult, etc. people were, so be it. But as I aged, and I had more experiences, I learned that while toxic people are the majority in most cases, there are some good people (or good-ish; humanity as a species is still pretty crappy in the best of circumstances).

Sally Bowls

For me, it’s about the odds. If the group content is 85% fine/banal, 10% quite good and 5% very unpleasant, then the risk/reward is not to do it. The jerks are so much memorable than the nice guys. If I were paid to have a customer-facing job like CM/GM, then dealing with the occasional bad apple is part of the job. But I am not interested in paying for entertainment with that.

99% of the people in a movie theater are fine; the 1% is part of the reason that Netflix is increasing and movie theaters are declining.


Agree completely. For some odd reason the jerks seem to stay in my mind long after I’d forgotten about the nice people. I still remember the time when I did Polaris in Secret World; I was an mmo novice at the time and someone ripped me a new one for not being a good healer, or the time in SWTOR when I was kicked from Black Talon for accidentally taking a need on something that was not of my class. And yeah, my thought when these incidents occurred was like “This is what I’m paying a subscription for???”

Don’t get me wrong, I do appreciate it when I meet nice helpful players, but yeah……that 1%. As in real life, you need to grow a thick skin when playing mmo’s. Also, it’s no accident that the number one reason gamers don’t like mmo’s is other players.

On a related note, something I find odd is how skittish people seem to be about responding to PM’s. I think I’ve only received responses from maybe half the people I’ve PM’d. Go figure??? Am I invading their safe space?

IronSalamander8 .

I wasn’t a huge fan of the forced raids in FF14. We had out own group of 4 with me tanking, one of us healing, and the other 2 DPSingwhich was great for most instances but the raid content we had to queue up and it was a mixed bag to be sure. Some people want to tear through the stuff as fast as possible which I get and once I’ve run an instance as much as I did in my SWTOR heyday I was the same but not quite as extreme as some of this was. I spent some of these instances running just to keep up and not contributing which I find troublesome from a personal perspective; I hate being ‘carried’ so being pulled through at a break neck pace was really obnoxious.

In WoW I actually switched my BE pally from prot to ret as I don’t feel comfortable tanking for PuGs when I’m mostly solo these days and don’t know the healer, the fights, or the layout well enough to lead which as a primarily tank player in MMOs, is an odd place to be. I’m used to running things with friends and if I have to PuG I at least know what to do for PuGs when I queue up. I did tank a lowbie dungeon on my new prot warrior goblin but tanking at 26 is hardly taxing and it was a dungeon I saw twice recently on my nightborne mage and troll monk so was more comfortable with it. Plus lowbies move fast too but with less of the impetus I feel when playing the high end stuff. I really am not a fan of ret pallies either, always preferred prot. =/

I actually miss my EQ1 days as I ran into a lot of good people when having to group for leveling up which is how I ended up in Khazi for my stay there but met some other great people that I would play with regularly too. With people all over the map as far as what game they’re playing it’s been harder to get some things done. LFR in WoW is a mess and we burn through stuff so fast I don’t feel I actually learned the encounters well enough for regular raiding!

So yes when I play WoW lately it’s mostly just solo stuff and a little random pugging but my goblin warlock main is sitting on several raid quests that I’ve been putting off for some time. She still needs one for felwort mastery as one example. >.<

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Chris Neal

All hail Monster Hunter World’s Meowscular Chef and his team of kitty line cooks.

Robert Mann

I don’t really feel like I avoid activities so much, as I have decided what I do and do not like. I don’t like being pushed to ‘GO GO GO!!!’ I don’t like people who behave like jerks when things don’t go their way the first time everytime. I don’t like people who behave like jerks on general principle.

Given the amount of these type of people in random group content, I want to meet with and chat for a couple minutes (most of the time, occasionally I’m down to risk dealing with a little stupid and see if I have good luck to avoid the worst in PvE activities since they are less common than the decent people all in all) prior to engaging with them on a deeper level of play. Because there can be no trust that all people will behave well, given what has been seen and experienced.

Which is also why I’d rather PvP in small scale, with friends, despite liking the idea of a large scale war to play a part in. Simply put, the people involved are still a mixed bag, but that mixed bag doesn’t allow me to discriminate who I want to interact with, and thus eliminate the problem children.

So no, I’m not avoiding activities. I’m avoiding the people who are toxic, sludgy, plague-ridden, and infected with mouth diarrhea. Unless we are going to count interacting with them specifically as an activity in MMOs, at which point I am 100% trying to avoid that activity.

**As a side note, CMP and skill points is… something I disagree with. Yes, sometimes it is a question where one should go, but not having ultra-simplicity instead of sometimes needing to consider such things can go die in a fire as far as I am concerned. Have some fortitude, try things, and stop with the hand holding on everything in games! Why not just play a clicker game if you want to never have anything be an issue? XD**

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Colin Henry

You misspelled Endgame Viable’s name :)