Destiny 2’s second expansion, Warmind, launches May 8, or whatever

Gone are the days when Bungie would put out teases and trailers for its expansions, apparently. Last night, it practically stealth-announced Destiny 2’s next big thing in the middle of a roadmap.

“On May 8, with the beginning of Season Three, we’re also launching the second expansion to Destiny 2,” Bungie says. “It’s called Warmind, and it will send you to new places to meet new heroes and battle new enemies. You’ll earn new loot and master new activities. Today, we’re naming it and dating it. You’ll learn more in a reveal stream on April 24.”

The rest of the announcement is similarly low-key. Warmind will bring private matches, more vault space, and multiple weapons changes, followed by a summer update with a new seasonal event, bounties, and guild chat on PC, and then season four in September.

“Season Three marks the beginning of a new plan for how we deliver Crucible content. For every player of Destiny 2, we’ll be releasing all of the new Crucible Maps being developed for Warmind into matchmaking. The same goes for the maps we released with Curse of Osiris. To keep the community in the Crucible unified, everyone will see new arenas in matchmade playlists like Quickplay, Competitive, Trials of the Nine, Iron Banner, as well as the new weekly rotators that include Rumble and Mayhem. That means more opponents for everyone. With the arrival of Private Matches, players will need to purchase each Expansion to have exclusive access to play those Crucible maps with other players in a private match.”

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Aiun Tanks

New loot/enemies/activities?

Hm. Tell me, Bungie, do you think that the Taken count as ‘new’ or ‘reskinned’? Have you taken this definition of ‘new’ to Warmind?

Estranged
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Estranged

There is no way the vanilla content was short, if you actually completed all of it. ffs

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Necromonger

I regret ever buying this game.

My son was hooked on D1 and layed down an insane amount of hours into that game.

When D2 was accounced for PC i was like nice i give it a try…..after the campain story line wich was so short and so bored i uninstalled and never looked back.

Worse 60’s Euro’s i spend on a game in many many years.

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Danny Smith

This is basically my sign to give up. The original staff are pretty much all gone and the ‘get the children who are more open to funpay minibuys’ stark change in tone with D2 -which i have yet to see any D1 player say is anything but worse- writing from new writers that apparently only worked on YA disney stuff and got in due to family working at activision is so bad 3 hours per dlc of new gameplay is not enough.

I finally got more into warframe and under its apparently inpenetrable barrier of systems theres amazing stuff in there. D2 is a buy to play beta with paid dlc all in the name of trying to catch a wider audience AND chase the esports meme and its crashed and burned harder than any game that cost this much to make has ever crashed and burned.

Its been almost 8 months of ‘i hope they fix it, i want them to fix it’ and i don’t have any hope left that the new team can. Its schedule is one of the slowest in the industry and it cannot afford it. It certainly cannot bring back interest that way. Last i saw active usernumbers were below 2% of launch player numbers in half a year. If even the brand diehards have written you off then you need some dramatic shakeup to not be seen as another SWTOR 1.0 style debacle.

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Dug From The Earth

I guess im just outside the norm of what a “Destiny player” is. I stopped playing Destiny 2 completely at the end of November. I had beaten the story, only got to gear level 230 or so (not high at all), but was just bored out of my mind with the serious lack of things to do, and horribly anti-social aspects of this “multiplayer” game.

Since then, ive been keeping up with the news on the game regarding the roadmaps and expansions. I own the first one, but havent even logged in to try it. Nothing about it feels like its going to fix what made me stop playing.

Despite all the things listed on the roadmap, not one thing (or group of things) feels like its going to fix what made me stop playing. Nothing listed on this map says to me, “Hey, this is something new and fun we are adding or changing in the game to give you things to do and remove how boring the lack of content and grind is”

As for the “anti-social” part… Yes… they added public “chat” to the pc version not to long ago… but it defaults to off. From the streams I have watched, and 2nd hand info I get from my couple friends who occasionally play, is that public chat is a ghost town. No one uses it, probably due to it defaulting off. So the game is still VERY anti-social… finding people to group with is still nearly impossible (unless you join the game with friends preset on playing together). I see that clan chat is coming this summer. Not sure how you even get IN a clan with out being able to even talk to people well in the game. Is there a certain emote combination you do that says, “hey, can i get a clan invite?”

I feel like all this “hey, we hear you, and are working hard to improve things” is just smoke and mirrors, nothing more.

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Greaterdivinity

The chat on PC is only for the Tower, currently. At least the “public” chat. They’re expanding it into clan chat and more later.

But yeah, the complete lack of social features – including basic shit like keeping strike teams together between strikes – is absolutely murdering any chance for a real community for the game. Especially on PC.

K38FishTacos
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K38FishTacos

LOL

Is there a certain emote combination you do that says, “hey, can i get a clan invite?”

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Sray

I think the low key approach is the right way for them to go with the announcement. They’re going to get crucified for even the slightest bug that makes it live, so there’s no point in adding fuel to the fire by doing the overselling that is typical of video game hype machines these days. Better for them to launch something solid (but probably still inadequate given the game’s present lack of activities and depth) with a press release, than to launch something underwhelming to “oh my gawd hype!”

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Greaterdivinity

Nice improvement, but it’s still looking like it won’t be in a “good” state until at least September. I can’t believe how slowly Bungie has been moving with all of this.

Now we just need to hope this DLC is much better than Curse of Orisis, because that painfully underwhelming.

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Dug From The Earth

Some of these “changes” on the roadmap make me wonder why they are waiting so long. Many dont seem like big projects from a coding standpoint. It seems more of a business decision rather than “can we actually do it sooner” thing.

Unless of course they have like 5 people who are doing all the work…. but then, that means there is a lot more of a problem than just the current state of the game.

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Aiun Tanks

Toward the tail end of Destiny 1, they blamed their glacial development pace on the inability of their tools to handle rapid updates.

The blame for character-wiping for D2 was laid at the feet of a ‘new engine’ and re-vamped development tools, which promised break-neck development and update speed.

Needless to say… that hasn’t fucking happened.

It makes me wonder if the engine/tools upgrade hype was an outright lie or at the very least, dramatically over-sold.

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Oleg Chebeneev

I didnt get “or whatever” part

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Sushi Maru

I assume because Bungie basically had a “meh” attitude to the whole announcement.

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Sleepy

“it will send you to new places to meet new heroes and battle new enemies. You’ll earn new loot and master new activities”

That’s it really – someone in marketing really earned their paycheque with that announcement. I mean, hold me back!

Xijit
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Kickstarter Donor
Xijit

Because no one cares about this game anymore after Bungie / Activision screwed the pooch over and over again with cash grab followed by cash grab followed by multiple loot box events …

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Sray

I think it’s a play on one the exchanges with a quest giver NPC in the game: a malfunctioning AI named Failsafe alternates personalities between a motherly caretaker and a stereotypical teenage girl, who often ends quests descriptions with “…or, whatever.”

Bannex
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Bannex

“Right now at Bungie, we’ve passed the development torch from the people that made Destiny 2 to the people who will sustain it.”

Quoted from an earlier mop article. This never sat well with me and has proved my convictions true.

When a dev says this they mean that all the content for the game has been made and a new team will be in charge of changing numbers and lite programming.

Destiny 2 was dead in the water at launch and that’s a shame because it was actually really fun.

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Dug From The Earth

The ironic thing is… the SAME thing happened with Destiny 1… and the “sustain” team actually made the game a LOT better than the originally released game.

Fans were sorta hopping the same would happen with D2… let them pass the torch to the team that actually makes things better.

Doesnt seem to be working this time around though.

Bannex
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Bannex

Given how light all of the updates including the DLC are of actual content and their refusal to rework much hated core mechanics like color swatches (I forget what they’re called now) tells me that this game is nowhere near getting the same kind of attention that D1 got.

Bungie is simply not producing content for this game anymore and looking at their paltry road map it’s clear they’ve moved on.

Throw bungie on the same “never again” heap of devs like EA because there are just too many other companies making good games to put up with this kind of over promise shit

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Denice J. Cook

So this is similarly underwhelming the way Destiny 1’s House of Wolves and other pre-Taken King little addons that were schnookered in as “season pass DLCs” were. Got it.

Hopefully, post-Warmind whatever, they turn it around for Destiny 2 as well.

Xijit
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Kickstarter Donor
Xijit

except that Taken King’s biggest addition to the game was that it locked core game content behind a paywall, and Destiny 2’s first expansion already played that card, so I am not sure what new and exciting way they will develop to fuck costumers this time.

I am already hyped for the community meltdown, Reddit protests, and incredulous youtube posters pretending like they are still shocked that Activision is a shitty company.

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Dominick Critelli

To be honest, I’m not sure they’ll actually come this time. D2 has lost (and continues to lose) SO much of it’s playerbase and the majority of it’s community figureheads moved on to greener pastures. Who will really be left to get overtly pissed off by the time the DLC hits?

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Danny Smith

I wouldn’t be so sure. They are currently inviting a bunch to a ‘community summit’ aka a damage control camp and we saw this with Halo. Halo 5 was such a disaster 343 pulled in all the community content creators who went in saying ‘i’m gonna ask the hard questions!’ and came out going ‘they showed us the halo museum and gave us free stuff, squeee!’ and i have no doubt the same shit will happen here followed by “wtf bungie lied?!?” clickbait videos soon after full of insincere incredulity.

ihatevnecks
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ihatevnecks

On the other hand, Massive tapped its big community creators for The Division and that really helped turn the game around.

I don’t think the problem here is the idea of the summit, but rather the idea that they even *need* these people in a summit. They’re not giving any feedback that hasn’t been given since a month after the game’s launch.

The main problem here is Bungie’s glacial pace of development. It’s sad a studio as small as Digital Extremes can manage to kick out a constant swath of content *and* core system revisions, while at the same time Bungie’s managed to do basically neither – with a hell of a lot more employees and money behind them.