Neverwinter’s newest patch adjusts scaling and enemy health

    
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You should be weaker.

Everything you fight in Neverwinter is going to feel a little bit weaker after today’s patch. For starters, the game has reduced enemy health across the board by 10%, including bosses. Enchantments are also less affected by scaling downward, and the item level and stats of both enchantments and runestones have been doubled. Campaign zones no longer scale to item level, most events now scale players to level 40 instead of 60… everything’s gotten tuned down a fair bit.

The patch has also removed character level scaling from several outdoor zones and adjusted scaling in other content to keep things balanced. Combine that with an array of power balance changes and bug fixes and it should feel like the same content is probably just a little smoother to get through. Or perhaps it’ll break some broken tricks you were relying on, we suppose that’s always a real and unwelcome possibility; you can try the update yourself once the servers are back online.

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