Path of Exile makes a number of tuning adjustments to the Blight league with its next patch this week

    
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The future's so blight I feel sick.

The Blight league in Path of Exile will spawn fewer monsters when the game’s next patch arrives this week. It was just spawning too many monsters before, impacting performance without really affecting the challenge, so it’ll spawn fewer. Of course, this will go hand-in-hand with several other changes that should affect the challenge; for example, Blight monsters with Proximity Shields will no longer stack those shields, Summoning Towers now produce minions with less life, and several modifiers will no longer show up on Blighted monsters. Along with a number of fixes to bugs, this should help the mode play more smoothly overall.

For those who aren’t taking place in the most Blighted league to ever be released in the game (a spot it will probably retain for quite some time), the patch also contains a huge list of bug fixes for the game as a whole. There are also various other specific changes like improvements to the sound effects for Shatter, updating UI text, and some tweaks to the mechanics of Smoke Mine. Check out the full list of changes for yourself if you’re eager to see what’s new ahead of the patch this week.

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Ian Wells

As a Necromancer, Blight encounters are pretty humorous. I pretty much just stand by the pump and spawn skellies and skulls, who in turn spawn phantoms. Along with my zombies, its just me hanging out being an aura and buff bot for my legion of 30+ minions running around killing everything I point at.

The new modifiers that change minion behavior are a lot of fun to play with. I have the “aggressive” one on my skellies and phantoms, so they just run around killing things as soon as they are on the screen, leaving me to just spam skulls while my zombies continue to congregate around where ever I move my cursor. Its good fun just to watch them tear things apart in large combats, and the generally increased aggression means that while zoning and mapping, I can just run around with a bar full of Quicksilver Potions, while my zombies kill anything in my wake.

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Ian Wells

Just thought I would add that I love how minion nodes on the passive tree are now focused on stat buffs over increased numbers. The gems slowly gain numbers as they level now, so along with the various new support gems for minions, it creates some fun new play styles. Once I get my necro where I want her, I am thinking about doing an Occultist that uses the new attack spell that drains life from your skellies who in turn pump out Chaos damage AoEs around them. Always wanted to try a Chaos build, and that one seems like it could be a lot of fun.

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Arktouros

I actually really like Blight. I didn’t think I would, but they hit all the right marks with it. It’s like Legion without the panic that you’re missing out on chests/generals cause you went left instead of right or couldn’t move fast enough.

The technical issues with the game have become pretty rough at this point however. I have a pretty amazing PC and will chug when I pop a monolith and hit 100 guys in a single attack. Even then that doesn’t stop the zones/maps from lagging out because it can’t handle what’s going on.

At least they’re fixing smoke mines. I might go back to using them now that I don’t have to worry about throwing mines too fast and zip-zapping warp all over the place.

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Greaterdivinity

I feel like that’s not going to be a change folks necessarily like. Fewer mobs, less XP, less loot.

I REALLY hope that 4.0 comes with a huge overhaul in performance. The game seems to get worse and worse with each patch, and whether they’re client or server side issues, they’re getting annoying. It’s disappointing that I can run a game like WWZ at 2K with nary an issue but PoE at 1080p with dynamic resolution still chugs hard and can frequently scale down to look like a SNES game. And I’m not even playing Blight.

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Akagi

Agreed about performance, on my old PC the game ran fine on lowest a couple of years back, before I got my new PC this year, I tried to play PoE and the performance was trash and there is literally no reason for it. Graphics are exactly the same as the day the game launched.

They are just piling code on top of code and it ruins the performance. I even had a funny discussion with some fanboy on Steam that was defending the game and telling me I needed a new PC while completely ignoring the fact that the game used to run well for me and for no reason it didn’t anymore. xD

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Greaterdivinity

They’re better than when it launched for sure, we have all kinds of new graphical goodies (and dynamic resolution, which helps smooth things out at the cost of image quality), but they’ve also made a lot of improvements on performance (last I remember was changing out fire-effects on the ground worked to so it took less power). And as games grow over time performance does eventually take a hit, but it’s been getting worse and worse without any real big improvements that I’ve seen. Small bits here and there, but nothing significant.

kjempff
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kjempff

Actually a lot of graphical changes has been made over the years, they are just in small subtle steps. And then.. The everstacking cosmetic microtransactions to load is prpbably not helping either. But yeah my machine that used to load in reasonable time, now sits there for a full minute or more on loading screen sometimes; and with the login bug that they wont admit exist, it can take 5-10 mins before I am in the game on first start.

Anyways, I like what they did to the masters and atlas (did I also keep my crafting recipes?). The blight mechanic itself, mjae guess it is ok ..not terribly interesting but at least there are no downright annoying parts this time.