Betawatch: New World approaches its autumn alpha apprehensively


No, no, don’t worry. This will not be like the joke a couple of weeks ago with the letter P in front of things. New World has just got its autumn alpha going, and since leveling speeds appear to be slower, it seems like the game itself is a bit nervous. Perhaps… apprehensive?

Look, it’s really hard to come up with an intro to this every week. Some weeks there just isn’t a whole lot going on. Do you understand that? Do you understand the kind of pressure I am under? Just go on down and read some more beta stories. I need to sit here so you can’t see me crying.

There. I’m fine. I’m not crying. There are no tears here. Just… just go ahead and check out the list of games in testing down below, and let us know if something is missing in the comments. Or if something should be changed. You think this is all so easy, don’t you?! Excuse me, there’s something in my eye!

As always, we consider an MMO to be in open testing if it features free, public signups and will server wipe prior to launch. An MMO is marked in closed testing if it’s running a private test phase that cannot freely be accessed by the general public; it’s usually under NDA as well. Early access and crowdfunded MMOs whose tests we deem legitimate will be included. So-called “open beta” soft-launch MMOs with cash shops, no sign of launch in the west, or limited interest for our readers will not be listed; we also do not list expansions, with occasional exceptions.

AdventureQuest 3D: Open beta
Arcfall: Pre-alpha
Ashes of Creation: Alpha one
Book of Travels: Closed beta
Camelot Unchained: Closed beta one
Children of Ur: Open alpha, further development merged with Eleven
Craftopia: Early access
Crowfall: Closed beta
Dauntless: Open beta
Dark and Light: Early access
Dual Universe: Paid beta
ECO: Early access
Eleven: Closed alpha
Elyon: Korean beta (fka Ascent Infinite Realm)
Ever, Jane: Open beta
Frozen Flame: Closed beta
Gloria Victis: Early access on Steam
Inferna: Early access
Kurtzpel: Closed beta
Life is Feudal: Early access
Line of Defense: Early access, removed from Steam
Magic: Legends: Closed alpha 2; beta testing in 2020
Mortal Online 2: Closed alpha
New World: Closed testing, launch pushed to 2021
Occupy White Walls: Early access
Osiris: New Dawn: Open beta
Outlaws of the Old West: Early access
Pantheon: Backer pre-alpha
Pathfinder Online: Subscription “early enrollment”
Population Zero: Early access
Project Genom: Closed alpha, servers offline for restructuring with SpatialOS
Project Gorgon: Early access beta
Prosperous Universe: Early access
Saga of Lucimia: Closed alpha
SamuTale: Closed alpha
Ship of Heroes: Alpha
Star Citizen: Backer alpha
Temtem: Early access
The Black Death: Early access alpha
The Cycle: Alpha, weekly test cycle
The Repopulation: Early access alpha
Valiance Online: Alpha
Wild Terra 2: Intermittent beta
Zenith: Alpha

Yes, MMO gamers, you too can perform the unpaid quality-control work otherwise known as game testing! Check out Massively Overpowered’s Betawatch every week for a run-down of MMOs that are still on the road to launch, even if they appear to have set up a permanent residence in a shed called early access.

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2Ton Gamer

I was in New World’s 2019 testing and this past testing as well, and while I think it’s pretty and has some good UI and polish, it just doesn’t make me want to play it and I fear what they will be doing with their LOTR game they are working on. Any LOTR game must have good story else it fails, and the NW mythos is uninspiring and the lack of reason to want to be involved with what I am doing there makes me not even want to fork over the low cost to play it and I will usually drop $40-$60 on just about anything that slightly excites me. I have too many STEAM games in my list that proves this so maybe I am finally getting weary or smarter, lol.


Alpha? Wasn’t it supposed to release last summer? I haven’t been following, but last I checked was last summer and I’m pretty sure it was supposed to release.

How did it go from release and back to Alpha again? Did they change the team again, change the concept again? Start over?

Maybe I should check it out.. The “alpha” (the one 2 and 3 years ago) was really good.

Adam Russell

They decided it needed more work. Good on them for doing the right thing. Beta coming in November iiuc.


Do you know if they made big changes like at the end of the first Alpha?

I mean, for example, if they back tracked on the pvp, faction and so on, I’d be interested in checking it out again.

Kickstarter Donor

Yes, they did a complete overhaul of the core concept. It’s no longer an open-world gankfest like Alpha 1. It’s now a PvE-centric title, with a decent emphasis on 3-faction PvP with town control that heavily influences the viability of the various towns. For example, the controlling Company (guild) sets the tax rates, but also picks and chooses the upgrades to the crafting stations, city defenses, etc.

The PvP is opt-in via a flag-in-town system, similar to WoW’s War Mode system (with XP bonus and all).

As of the preview event in September, the quests still needed a lot of work for substance and repetition, but the overall system worked well enough.

It needs plenty more polish, such as additional weapon types and balance changes (which they implemented for this current round of testing), but I firmly believe that they are on the right track.

The only area that is significantly lacking right now is firm lore. There’s a loose idea of what’s going on in the world, but not a ton of substance to it. But that rightfully should come after the core functionality, as ultimately, it’s just flavor. Flavor is vitally important for a fantasy game of any type and setting, but the story doesn’t effect the systems within the game, so I’m taking an easy “wait and see” approach on the story side.

Overall, I’d say my personal hype-o-meter for NW is a solid 8.5/10, and trending upwards with each new update from the dev team.

You should keep an eye on this one.

Kickstarter Donor

And for what it’s worth, I was in the first alpha at the start, and I despised the game. I’m a fan of regulated PvP, but it was a free-for-all that bred toxicity, resulting in a non-stop gank-the-newb train. You dropped your stuff on death, and it was lootable, resulting in a very harsh, unrewarding experience.

I left overwhelmingly negative feedback on the first alpha, and washed my hands of NW. But I took interest again when they announced a complete reversal of position on the core aspect of the game. So my praise above is coming from someone who, one year ago, had absolutely nothing good to say about New World. They really have turned it around.


ah ok, that’s what I was asking, I’m the opposite of you, I preferred the game before the big changes :)

So basically, from the first Alpha to the cancelled release was a big change in many things, but that was last year, so since, those changes are still the same and I guess they’ve been working on polishing and stuff.

If they had back tracked a bit, gone a bit less casual pvp, I might have been interested once more, oh well.. thanks :)

Adam Russell

Also, Im thinking with slower leveling promised that will make it lean even farther in to pve focused. Needs better dungeons though.

Kickstarter Donor

NW leveling speeds are indeed slower, but keep in mind, the speeds in previous tests were drastically accelerated for the sake of allowing more players to test a broader range of regions, mobs, skills, etc.

So while it is indeed slower, it is also closer to what was always intended by the developers.

Dankey Kang

That should be a good thing. In the last beta you levelled so fast that crafting was pretty much useless because you would always be way above the level of the gear you could craft. I believe weapons have specific level requirements now instead of just every 10 levels so that should further increase the viability of crafting.

Kickstarter Donor

During the preview event, I was able to keep my crafting skills aligned with my level for the most part. But it certainly took some serious effort. I am looking forward to the slower leveling pace.

And yes, gear will now have specific level requirements, rather than tier gates every 10 levels or whatever it was. I am particularly enthused about the fact that the more powerful the piece of gear, the lower it’s level req will be within it’s tier. This really does make the more powerful gear that much more attractive.


Depending on the ship, it’s Star Citizen‘s 3rd overhaul of the ship UI. Although it looks much improved. How long a developer can iterate and try the patience of backers remains to be seen. 4 more years until beta perhaps?

When you’ve already rubbed your community the wrong way via Dual Universe‘s paid beta tester’s subscription model and then can’t even secure developer made assets in your own game, banning those who discovered the flaw created, it’s time to stop and re-assess. Not go flexing your ego by shaming the paying backers.

Remember when we thought New World would be the next ‘big’ MMORPG to hold us over until Ashes of Creation materialized? I miss those days. The genre seems to be changing it’s identity and it’s much more focused on making players the content and less about developing actual content.

With focus from developers being geared toward great single player RPG games, MMORPG’s are aging. Still, it’s not surprising to see WoW, FFXIV, ESO, GW2 still doing so well. They’ve had little to threaten them from being fazed out.


I predict New world will be canceled just like Crucible. They have no vision, and they are picking the wrong games to copy. If they dumped their money into copying Ashes of Creation they would have something, but as it is there’s nothing to see, move along.