Elite: Dangerous explains the details of the First Footfall system coming with Odyssey

    
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Small steps.

With the upcoming Odyssey expansion, players in Elite: Dangerous will be able to take one small step for their characters and one giant leap for playerkind on a regular basis while disembarking on new planets. The first footfalls upon an available world will be recorded dutifully, and the latest preview from the team is all about how those first footfalls will be recorded and marked to ensure that the right person gets credit for taking the first steps on an alien world.

Of course, players needn’t worry about running out of planets to claim first footfall on, as the galaxy remains huge and largely unexplored even as it stands. Players will, however, be limited in their claims only by how fast and far their ships can travel. Nevertheless, the team will be watching closely and will revoke any first footfall markers earned through illegitimate means. If you’re curious about what it’s like to be honored as the first person out of the ship on a strange new planet, check out the full rundown of how the system will work.

Source: Official Site; thanks to Cotic for the tip!
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PhoenixDfire

The moon had better have Neil Armstrong as first footfall. After all, we’re all supposed to get a ‘Neil Armstrong Moment’ when walking out onto a planet for the first time

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lolzzer

Frontier has walked back its advertised Neil Armstrong moment. The devs are now saying you’ll just press a button in your ship cockpit, screen fades to black, then faces back in with you in your body on the ground. You won’t be going down a ladder, stepping on to the planet at all.

The advertised Neil Armstrong moment never really looked like more than PR crap in the first place. For one thing, how can you walk from ship to planet surface when lots of the ships types don’t even have doors and ladders to the outside.

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Jon Wax

interstellar war? im down.

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Ironwu

This game continues to advance the fundamental design elements available to players.

Instead of simply shoveling in ‘more of the same, but slightly different’, the owners and developers seem to be looking at their game and asking “What are we missing that would be fun to have in the game?”. And then working to get that implemented.

Elite: Dangerous is one of the few games that remain permanently on my desktop. :)

EmberStar
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EmberStar

I really wish I could play it. Every time I’ve tried though, the learning curve isn’t just steep, it does loops.

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Ironwu

Indeed! I have bounced off it a couple of times myself. I got over it by playing in the solo instance and doing the tutorials until I had them down. Then, went and tried related missions.

The auto-dock / auto-undock feature makes things a lot faster and easier as well. :) And playing in the tutorial area helps with the learning curve as refitting is basically free (%5 of total ship/gear value) and fast.

Still, there is a LOT that the tutorials don’t teach. So some experimentation and research is needed from time to time. :/

EmberStar
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EmberStar

The last time I tried, I couldn’t even get that far. I got to the tutorial where you’re supposed to learn how to dock. And ran into “Request permission to dock.” That’s it, that was the whole objective. No explanation of HOW to switch to the communication menu, how to page through the different options, how to select the channel to the station to request permission. I spent half an hour flailing through the keybinds settings trying to figure it out, and then just hitting random keys hoping to trigger it by accident. I *did* discover that the station defense grid takes it VERY personally if you turn on afterburners while pointed at the station from only 3km away.

It’s a perfect example of why devs shouldn’t be allowed to test their own tutorials – whoever wrote that clearly already KNEW how to do that step, had it down so completely that they forgot that other people might NOT know all the steps. And if it was ever playtested by someone who *wasn’t* already way past needing the tutorial, it’s pretty obvious that no feedback about it was ever acted on. (Maybe they just leaned over and said “How do I… Oh, okay. Got it.” Maybe they did leave feedback and it was ignored. It doesn’t matter.)

The part that completely destroyed my will to play, or even try again (since they’ve apparently redone the tutorials to not suck *quite* so hard) is that that wasn’t the first, or even the fifth time I’d run into a wall like that. And I was only on like the third tutorial mission. It was just the first one that was so completely game ending that I couldn’t find a way past it.

So… here I am. I own the game. I look at the screenshots with envy. But I already bounced off so hard that I don’t know if I’ll ever try it again. (Not that it matters, but I do play several games with *deeply* complicated systems, so it’s not that I’m “some casual” who can’t deal with more controls that “fire, reload, crouch, respawn.” I have hundreds of hours in Kerbal Space Program.)

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lolzzer

the owners and developers seem to be looking at their game and asking “What are we missing that would be fun to have in the game

Start by fixing some of the thousands of bugs which they are ignoring on the bug tracker?? Top of list, with the one that broke the Horizons expansion on consoles a month back. The game is currently totally blocking PS4 players from going to planets.