Guild Wars 2 just revealed End of Dragons’ Warrior elite spec, the Bladesworn

    
32
Bunglade.

In just a week, ArenaNet is throwing open the doors of its second Guild Wars 2 End of Dragons elite spec beta, during which we’ll get to play the as-yet unrevealed spec, the Revenant’s Vindicator, and… oh yeah, the brand-new Warrior spec, the Bladesworn, fresh off the hype train this morning.

“Advances in Cantha technology have yielded a fusion of firearm and longsword: the gunsaber,” the video says. “Only a dedicated, highly trained warrior can handle such a volatile weapon. Gunsaber attacks enhance the bladesworn’s flow, allowing them to use their meditative Dragon Trigger. In this state of calm and concentration, they can load their gunsaber with magically imbued cartridges that power up their attacks. With their gunsaber unsheathed, they wield off-hand pistols to maintain their flow.”

Just as last time, players will be granted three temporary slots on their live accounts to roll up the new characters to test them in the real world during the test event next week. Progress on them will not be saved.

“The second Guild Wars 2: End of Dragons™ elite specialization beta event begins next week! From September 21 to September 25, log in and play three of the brand-new elite specializations coming in the third expansion. You don’t need to prepurchase Guild Wars 2: End of Dragons to join the fun—everyone with an account in good standing is invited. Create a free Guild Wars 2 account today, and you too can be on the cutting edge of Canthan combat techniques.”

Do note that September 21st is also the beginning of the DirectX 11 beta, followed by the first WvW alliances beta on September 24th, so even if these aren’t your favorite classes, you’ll have plenty to look forward to.

Meanwhile, the freebie episode this week is A Star to Guide Us from season four; as always, you can unlock the episode on your account, even a free account, but you’ll need to own Path of Fire to actually play it. But hey, if you’re holding out, just bank it for later.

Finally, the Guild Wars 2 community is once again banding together to fight cancer, this time in support of a fellow player diagnosed with breast cancer. The donation drive begins streaming this weekend.

Advertisement

No posts to display

32
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Hikari Kenzaki

I… do not know what to say.

This will either be horrible or amazing.

Still, Warrior is my main and getting me off Spellbreaker will be a feat.

miol
Reader
miol

And just in the latest Robot Chicken episode:

ZAPOW!.gif
miol
Reader
miol

Edit: Nevermind!

Former Art Director Daniel Dociu would have vetoed this half-baked nonsense! :/

Reader
Kickstarter Donor
Greaterdivinity

The magic bullets are a bit weird for a warrior, but this is rad. Definitely jealous of this on my guardian, and IMO this is the coolest specialization they’ve revealed so far.

Reader
Tenthyr Adi

On the lore, GW2s world is highly rich in magic, it’s extremely rare for someone to not have magical power. All classes in the game utilize magic for pretty much all abilities, Warrior usually just uses it for being fucking BUFF.

Reader
Bruno Brito

I think Engineer’s stuff is magical too.

Reader
Loyal Patron
Patreon Donor
TomTurtle

I’m a sucker for flashy. It looks like fun! It’s a bit of a shame that it’s partially reusing a greatsword aesthetic, something Warrior already has extensive use of, rather than leaning more heavily into ranged pistol.

Vindicator didn’t quite thrill me so I’m glad this one did. Now for Elementalist’s tomorrow. Please be good!

Reader
Dug From The Earth

SquarEnix, “Um…. ahem.”

That aside.

I was sorta hoping for a main hand pistol.

Make it like a tanky knight with a pistol and shield, rather than a melee weapon. Give the pistol extremely short ranged “Lance” like attacks. Power based (rather than the traditional condition pistol damage).

1 part grammaton cleric, 1 part Lancelot.

Reader
Sleepy

I’m going to point and laugh at warriors carrying one of those.

Reader
Arktouros

So this pretty much explains everything. The Gunsaber basically functions like an Engineer’s Kit (think: Mortar Kit) which is why it’s different than existing game models that they can then unequip the kit and go back to a normal sword/pistol setup. So you won’t be wielding something like a “Dawn” or “Dusk” on your hip or anything as a weapon because the Gunsaber isn’t actually a weapon.

I love how they show that off in the trailer too. Like “GUNSABER! GUUUUUUNNNN SAAAAAABER!!! PEWPEWPEW GUN PEWPEWPEW SAAAAAABER!!!! Oh and pistol, I guess.”

Reader
Bruno Brito

Told ya man. They made hip animations for a GS-modeled weapon and repurpose the GS. Sure, it’s not really a GS. More like a lazily added Kit with a CD/Adrenaline mechanic tacked on it ( prolly like Photon Forge ).

That being said, i really don’t like it. I’m going to assume the gunsaber is basically a Necro/Engi Shroud/Forge. You equip it and get 5 new skills.

Not huge on it. This normally means that the class ends up having nerfed weaponskills because of the mechanic.

Reader
Arktouros

I thought about admitting you were right but you really weren’t. This is not to say that I was entirely right either as they did make a kit that uses Greatsword swinging animations and did attach it on the hip. However this isn’t an actual Great Sword in you’ll be getting new weapon skins or anything of the like much in the way an Engineer Mortar or Flamethrower has no weapon skins. Again as I argued previously you’re not going to end up with a “Dawn” or any other oversized greatsword hanging from your hip banging into the ground constantly. Equally since they were already going to get a pistol, adding a whole new weapon archtype of “Gunblade” wouldn’t make sense either. Really the kit explination of being a weapon but not makes sense now that we see it.

While I have 2 warriors I could never really get into the class outside of a pure runner for gathering back before mounts (sword/horn + gs = mobility god) so I really have no opinion on this one. I will disagree that kits means weapons suffer as Necro has always had a solid weapon kit despite Shroud and Engineer kits are some of the best weapon sets in game (EZ Farm Flamethower is a meta farm God).

Reader
Bruno Brito

Honestly, we both lost here. This isn’t the best e-spec of the bunch, and i’m always wary of specs that add a Forge-like mechanic.

It depends on your concept of solid: Necro weapons are “fine”, but the class as a whole suffers from other issues as the lack of mobility. All the specs that improved on that ( Harbinger and to an extent, Scourge with it’s extremely busted AoE Denial ) suffered on the shroud.

Necro’s lack a 1200 ranged weapon, their condition weapon is fine in Scepter, but Staff is more of a support weapon than anything and it’s not that good. Necro power either goes Reaper for GS or Axe/something and either staff or dagger. Dagger is not good, as a whole, the specs for it are in blood and they are too conditional.

You use Life Blast as your 1200 ranged option as Core. I can’t speak for Reaper, but they have a bit more mobility. Necro’s weapons really aren’t that good. Axe 2 is great, Axe autos are pretty lackluster. The 3 is good as a utility skill. Scepter is godly but only for condi specs.

Engi has some of the worst weapons in the game. Hammer is good, but even there, it competes with mediocrity. Pistol mainhand is great as utility but we’re still living in a world where frag shot doesn’t behave like a explosion. Shield offhand is also great utility. Offhand pistol is Engi’s main damaging weapon and it’s terrible to connect. Glue shot is whatever. Rifle is passable, but you’ll be using kits anyway.

I agree on the kits, but i’m still of the opinion that kits should be like a mix of the shroud with the Rev stances: You chose ONE kit on your F1, and that kit becomes your new weaponswap. It’s your mechanic. It would be better than the toolbelt, you could make the toolbelt skills into new or improved utilities, and you would also be able to buff utilities for engineer.

I don’t expect nothing of that sort to happen. I agree with your ( former ) assessment that you can feel how the talent has left the studio.

Reader
Arktouros

Every class has strengths and weaknesses and while an abundance of mobility isn’t on the class it more than makes up for that with it’s dual HP bar tanky nature. That’s what the class is about, not zipping around the battlefield but monstrously tanking through damage. There are other options if you want more mobility and it seems myopic to me to complain that a Necro has no mobility much in the way that it would be to complain a Warrior can’t sling fireballs.

A lot of classes have a number of gaps in weapon types. For example as a Mesmer I have no mid range power weapon option only a lot of weaker 1200 range options. As an Elementalist I have no options for pure Condi or Power weapons just weird combinations with various attunements that you kinda force one way or another based on gear. However again we get back to not every class is going to have a perfect 1200, 900, melee power/condi option and there are lots of classes/combinations to choose from (you’ve previously argued too many) to at least find one you will like.

Engi arguably does have pretty bad weapon options but honestly not much worse than others after years of boosts. Like back at release when their pistol had a 2s duration bleed sure, getting any meaningful amount of condi damage was basically impossible out of that. However now at a 6s base duration and innumerable ways to reach 100% bleed duration they can stack some serious condi damage.

Considering that talent came up with the system you’re complaining about doesn’t seem like that would matter much :)

Reader
Bruno Brito

Every class has strengths and weaknesses and while an abundance of mobility isn’t on the class it more than makes up for that with it’s dual HP bar tanky nature. That’s what the class is about, not zipping around the battlefield but monstrously tanking through damage. There are other options if you want more mobility and it seems myopic to me to complain that a Necro has no mobility much in the way that it would be to complain a Warrior can’t sling fireballs.

Which it didn’t. Before the entire rework of spell coeficients ( that also screwed core engineer because it messed skills like Overcharged Shot, Big Ol’ Bomb and others ), Necros were focused like hell because Death Shroud wasn’t enough to prevent spike damage. Turns out having 30k burst in narrow windows isn’t good for a game that relies on twitchy gameplay and active defenses and your class lacks them. The defensive tree for necros is Death Magic, which also skews their dps terribly. Necros are quite constrained by their traits.

Necros also have awful Life Force generation in PvP. Your lifeforce bar is almost never at full. They also lost Foot in the Grave after the rework, which means they lost their only source of Stability outside of stealing boons.

What is holding necro now as oppresive are two things: The spell coeficients impeding necros to be spiked under CC ( it cut down a LOT of damage from the game, i can’t complain there ), and Scourge. Core Necro is tankier than Scourge ( it’s actually the tankiest spec of Necros, because you can get a third traitline for defense instead of Reaper/Scourge ) but it’s way dependant on good positioning since it’s still spikable.

Which brings me to my always point about necros: What holds them back is their concept. They are designed as a class concept while all other classes have similar mechanics, they’re the ONLY class held back by conceptualization because Anet written themseves on a corner by making Necro the main balance to their shitty Condi/Boon system. Necros are never ” just there”, they’re either extremely suffocating or useless, and right now they’re suffocating because damage was taken away. The moment Anet brings spiky damage back, they’ll go back to languishing because you corrupt slower than you get bursted and your Life force is a damage resource, not a defensive one.

A lot of classes have a number of gaps in weapon types. For example as a Mesmer I have no mid range power weapon option only a lot of weaker 1200 range options. As an Elementalist I have no options for pure Condi or Power weapons just weird combinations with various attunements that you kinda force one way or another based on gear. However again we get back to not every class is going to have a perfect 1200, 900, melee power/condi option and there are lots of classes/combinations to choose from (you’ve previously argued too many) to at least find one you will like.

I don’t play Mesmer, so i can’t speak on it. My point with Bladesworn is that Warriors have one bad weapon: Rifle. All the others are from mediocre to great. What holds Warrior back in the metas are their choices of utility and some of their traits ( being forced into Fast Hands for instance because the class is balanced around 5s weaponswaps ). Having a Axe/Shield/GS/Gunblade spec will be a mess, and it WILL get Core nerfed because this happens all the time. I’m going by history here, my friend. Imagine how much ground you’ll cover on a class that has that much staying power.

Hammer needs a bit of polish but other than that, the class is doing well.

Engi arguably does have pretty bad weapon options but honestly not much worse than others after years of boosts. Like back at release when their pistol had a 2s duration bleed sure, getting any meaningful amount of condi damage was basically impossible out of that. However now at a 6s base duration and innumerable ways to reach 100% bleed duration they can stack some serious condi damage.

Which would be great if Engineer used Bleed as a main condi, but it doesn’t. They use poison, bleed and confusion as cover condis, their main condi is Burning. Condi engis use balthazar runes normally. I’ve seen some use Krait but i don’t think those are common. Of course, i’m going from the top of my head from a meta a while ago.

I also think that condi core engis are using FT kit, Pistol/Pistol ( or Pistol/Shield for more duelist ), and two elixirs or safety utilities. I don’t think you go triple Kit anymore.

Right now, if i’m not mistaken, the best core engi build is celestial. Which you can’t run in PvP.

Considering that talent came up with the system you’re complaining about doesn’t seem like that would matter much :)

I honestly don’t know if you’re being facetious, and i really don’t care that much. I’ll just say that i’m not that hyped for EoD, and you know that i’m not a huge fan of the e-spec system. It’s not a secret. I like the idea of them adding specs that make your class play like other classes, but i think they go too far trying to give things that are special and powerful that they lose sight of the already fragile balance of this game.

Here’s a good example: Superspeed/Alacrity was never supposed, before e-specs were a thing, to be something you upkept. It was a window of opportunity that you used big cooldowns for it. The Mesmer skill ( forgot the name ) for instance, or the Warrior/Engineer utility that gave you like 2 or 3s of superspeed that you would use with your 1HB/Gren.Barrage combo.

Now, we have raids demanding superspeed as a mandatory buff that is kept up, and they made Scrapper the buffbot ( which is wonky as hell ).

I’m just not fond of the design direction of this game. They coulda went the direction of allowing all classes to play all styles ( by e-specs ) and class being just a theme thing, instead we have…whatever this is.

Anyway.

Reader
Patreon Donor
Life_Isnt_Just_Dank_Memes

“Warrior already has access to a greatsword so let’s make another greatsword but call it a different name” is one of the laziest design choices ever.

Reader
Tenthyr Adi

I… What? The only lazy thing here is this take. You realise it’s okay to not find an aesthetic interesting without having to declare it objectively bad in some manner, right?

Reader
Patreon Donor
Life_Isnt_Just_Dank_Memes

It’s a greatsword. Warrior already has it. It’s lazy. It’s fine to have that opinion.

Eliot Lefebvre
Staff
Eliot Lefebvre

Combining a gun with some kind of blade? What a novel idea!

Reader
cursedseishi

And magically imbued cartridges of ammo too! Jinkies… what could ever be next? A Bladesworn with no talent or ounce of magic, paired with a plucky go-getter of a sidekick who supplies them with it?

It’s a wondrous world we live in…

Eliot Lefebvre
Staff
Eliot Lefebvre

My personal hope is that other elite specs continue to be this innovative. Like perhaps a melee Elementalist spec that allows you to dash in and then jump away from your target? Or a new Thief specialization in which you use an offhand sword and cast special spells with hand gestures?

Reader
Arktouros

I’ll have you know that Thief is actually Scepter it’s already been datamined and it’ll be a rod with a grappling hook attached to it that lets them attach and dash in and then also allow them to jump away from their target.

Eliot Lefebvre
Staff
Eliot Lefebvre

comment image

Reader
Arktouros

I too was also joking and will ruin my joke(s) by explaining.

The first part of my comment is in regards to the fact every GW2 reveal post always has someone who comes along and corrects people guessing at the specialization with the datamined information without fail listing off all the weapons for each class.

The second half was a riff on your dashing in and out of the opponent which I found funny because like almost every class has some sort of dash mobility in/out of combat.

Reader
Bruno Brito

*cries in core Necro*

Reader
Sleepy

…or uses a sword offhand and taunts the target with rude main-hand gestures!

Reader
cursedseishi

How about a Mesmer, but instead of greatsword lasers and dancing in stilettos…

They use the rifle to observe their foes, study them, and then mindfreak others into believing they can use the enemy’s ability?! And it’d let ArenaNet spice up the colors too… like.. Seafoam? Cyan? Aquamarine?

It could be like some sort of, I dunno, Blue Mesmer Group?

Blue, their Guild Hall. With a blue little window. And a blue raptor. And everything is blue for them…

Reader
Loyal Patron
Patreon Donor
TomTurtle

You joke, but I’m already seeing these comparisons. “X did it first” gets so tiring. It adds nothing of substantial value and just makes things worse by trying to limit what can be done.

Eliot Lefebvre
Staff
Eliot Lefebvre

You joke

I absolutely do with an affectionate tone. If there’s one thing I think I have consistently made clear, it’s that I support more games taking ideas – even odd ones – from other games and putting a distinct spin on it. This is literally the first Warrior elite spec that I’ve found interesting, and I’m looking forward to seeing it in action.

Reader
Loyal Patron
Patreon Donor
TomTurtle

I saw the same happen with Guild Wars 2’s Reaper and FFXIV’s, which in my mind was an even more of a stretch. Fortunately most comparisons like this stop at “Hey that’s similar!” though there’s always the bad takes thrown in.

I wish more shared your opinion or at least made it clear they do. It’d be nice to assume most people don’t mind, but then others prove that oh so very wrong.