Star Citizen’s October dev roundup notes AI work, inventory features, and optimization for alpha 3.15

    
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This is less than fine.

Alpha 3.15 of Star Citizen continues its creep towards release, so naturally there’s been a lot of work done in the month of October to get it ready to go.

Much of October’s development report is about AI, whether it’s adding NPC behaviors to hospitals and bartenders, improving enemy reactions to combat, adding more responsiveness from vendor NPCs, or working on planetary navmesh and navigation. The devs have also been working on optimization for alpha 3.15 and various physics adjustments. Finally, the report nods to inventory management updates being done in response to player feedback like the addition of filter feature, as well as a fix for ship inventories disappearing after players experience a game crash.

Of course, there’s work being done on other things like the oft-repeated unannounced ship development, size 3 bombs for the Crusader, a new handheld mining gadget, lighting work for the IAE location, and development of what’s being called Derelict Ships v1 that promises puzzles to solve at ship crash sites and the addition of more of these sits across Stanton. Mostly, though, it’s all about that next alpha build.

Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2021, it still lingers in an incomplete but playable alpha, having raised around $350M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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