It’s time once more for Star Citizen and Squadron 42 to turn in their respective book reports and regale followers with February development reports, and that means it’s also time for us to dig in.
We’ll (naturally) focus on SC, which has a long list of updates for core gameplay progress. Features that have made reported steps forward include item wear, multiple UI elements related to interaction and quick-buy, master mode tuning, updates to radar scanning, and multiple adjustments to the Arena Commander mode. The post also shares updates on multiple new ships and ship variants pushing through the development pipeline, as well as work on upcoming distribution centers.
Updates for SQ42 were far less impressive and appear to be more focused on minutiae for the “feature complete” single-player title, with updates focusing on AI NPCs properly going to the gym, appropriate trolley use, and refining head assets. Progress is also reported on UI, scenes for Chapter 16, and animation for certain scenes.
Back to SC news, we close out with an eyebrow-raising reference from a dev in the official forums, who made more than a couple of references to “SC 1.0” when discussing how logging out by sleeping in a spaceship’s bed is intended to work in the future:
“We are looking at what we have now and the vision for 1.0 for this feature and many others. […] On the road to SC 1.0 this is one of many things in the game we are looking at to make sure it is hitting the mark for what the game needs and the vision that CR has.”
Readers might remember that SC’s 2022 CitizenCon event as well as other missives all referenced a “road to 4.0” as the throughline for development, and while this 1.0 reference has only been used by one developer, it’s still kicked off plenty of speculation.