Tyler F.M. Edwards

Tyler F.M. Edwards
212 POSTS 198 COMMENTS
Tyler Edwards is a lifelong gamer, freelance writer, and occasional game designer living in Toronto, Canada. Here at MOP, he is the main contributor for the Not-So-Massively and Vitae Aeternum columns. He's fascinated by the potential of video games as a story-telling medium, and quickly loses interest in most games that can't engage him on that level. He loves Elves as much as Justin hates them.

The Soapbox: How Magic Legends went wrong with the Dimir Assassin class

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Cryptic and Perfect World Entertainment are known for their love of lockboxes as a monetization strategy. Therefore it was not wholly surprising when Magic:...

Not So Massively: Magic Legends is messy, deep, and more of an MMO than you think

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I can't remember the last time I struggled so much deciding whether I like a game or not. I'm a fan of ARPGs, and...

Not So Massively: Checking the pulse of Star Wars Battlefront II

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As I am someone who is at best lukewarm to the Star Wars franchise, nearly as ambivalent toward shooters, and almost entirely uninterested in...

Not So Massively: Outriders’ demo teases a decent but unremarkable looter-shooter

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Outriders, the new co-op shooter from publisher Square Enix, is not a game I've followed super closely, but with Anthem consigned to eternal purgatory,...

Not So Massively: A eulogy for Anthem and Defiance

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Last week was a bloodbath. In a single day, we saw Electronic Arts consign one game to eternal maintenance mode, and Gamigo announced closures...

Not So Massively: Torchlight III is less than the sum of its parts

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Last summer in this very column, I argued that ARPGs are the pizza of gaming: Even when they're bad, they're still pretty good. The Torchlight...

Not So Massively: First impressions of Century Age of Ashes

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Dragons are ubiquitous to the point of over-exposure in gaming these days. And yet for all that, there are still very few games that...

Not So Massively: Wolcen’s Bloodtrail is worth coming back for

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I've been a fan of Wolcen: Lords of Mayhem from the start, but with how long things went quiet after the initial post-launch updates,...

Not So Massively: Haven is a noble but failed experiment in couples’ gaming

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This is purely anecdotal, but it has been my experience that most people who play games with other people tend to spend most of...

Not So Massively: Drake Hollow is the wholesome survival game we need right now

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I've talked in the past about liking survival mechanics in games, but not so much survival games themselves. There are a couple of reasons...

Not So Massively: Looking back at 2020 and ahead to 2021 in the realm of not-so-massively games

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So another year comes, and the last one's gone, and we dig deep just to carry on. Musical allusions notwithstanding, I thought it might...

The Soapbox: Pet battles are one of the best things WoW ever did (which is why I’ve never played one)

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Pokemon first burst onto the scene when I was in elementary school. I've always been lukewarm at best toward anime and "cute" things, so...

Wolcen’s Bloodtrail Chronicle update is live as a massive 12GB update

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Remember when Wolcen announced that its first seasonal Chronicle, Bloodtrail, would be coming soon-  but didn't offer up a date? It turns out "soon"...

Wolcen team teases first Chronicle, Bloodtrail, with Diablo III-esque seasons

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In the months following its release, the developers of Wolcen: Lords of Mayhem pursued an aggressive schedule of fixes and balance changes, an initiative...

Iron Harvest 1920 adds new game mode, plans story DLC for December

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Multiplayer RTS Iron Harvest 1920's latest patch has added a new competitive mode, Drop Zone, which can be played in all PvP modes as...

The Soapbox: How Pathfinder killed World of Warcraft for me

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World of Warcraft: Shadowlands launches today. I will not be playing. Once upon a time, a new WoW expansion would be a major event...

Why I Play: Exploring World of Warcraft as a free-to-play game

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A few weeks back, the Massively OP staff discussed, among other things, whether World of Warcraft's leveling revamp coupled with its continued endless free...

Not So Massively: StarCraft II’s maintenance mode doesn’t mean game over

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Earlier this month, we learned that Blizzard was effectively putting StarCraft II into maintenance mode. Considering what a massive fan of StarCraft II I...

Not So Massively: Reflections on Blizzard, one year after the Hong Kong fiasco

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Almost exactly a year ago, I declared that the Blizzard I loved is dead, in reaction to the Blitzchung/Hearthstone/Hong Kong fiasco. Twelve months later, that...

Not So Massively: The dos and don’ts of stealing from single-player games

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In my last Not So Massively column, I looked at the right and wrong ways for other genres to steal from MMOs. But in...

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