Tyler F.M. Edwards
The Soapbox: How Magic Legends went wrong with the Dimir Assassin class
Cryptic and Perfect World Entertainment are known for their love of lockboxes as a monetization strategy. Therefore it was not wholly surprising when Magic:...
Not So Massively: Magic Legends is messy, deep, and more of an MMO than you think
I can't remember the last time I struggled so much deciding whether I like a game or not. I'm a fan of ARPGs, and...
Not So Massively: Checking the pulse of Star Wars Battlefront II
As I am someone who is at best lukewarm to the Star Wars franchise, nearly as ambivalent toward shooters, and almost entirely uninterested in...
Not So Massively: Outriders’ demo teases a decent but unremarkable looter-shooter
Outriders, the new co-op shooter from publisher Square Enix, is not a game I've followed super closely, but with Anthem consigned to eternal purgatory,...
Not So Massively: A eulogy for Anthem and Defiance
Last week was a bloodbath. In a single day, we saw Electronic Arts consign one game to eternal maintenance mode, and Gamigo announced closures...
Not So Massively: Torchlight III is less than the sum of its parts
Last summer in this very column, I argued that ARPGs are the pizza of gaming: Even when they're bad, they're still pretty good.
The Torchlight...
Not So Massively: First impressions of Century Age of Ashes
Dragons are ubiquitous to the point of over-exposure in gaming these days. And yet for all that, there are still very few games that...
Not So Massively: Wolcen’s Bloodtrail is worth coming back for
I've been a fan of Wolcen: Lords of Mayhem from the start, but with how long things went quiet after the initial post-launch updates,...
Not So Massively: Haven is a noble but failed experiment in couples’ gaming
This is purely anecdotal, but it has been my experience that most people who play games with other people tend to spend most of...
Not So Massively: Drake Hollow is the wholesome survival game we need right now
I've talked in the past about liking survival mechanics in games, but not so much survival games themselves. There are a couple of reasons...
Not So Massively: Looking back at 2020 and ahead to 2021 in the realm of not-so-massively games
So another year comes, and the last one's gone, and we dig deep just to carry on. Musical allusions notwithstanding, I thought it might...
The Soapbox: Pet battles are one of the best things WoW ever did (which is why I’ve never played one)
Pokemon first burst onto the scene when I was in elementary school. I've always been lukewarm at best toward anime and "cute" things, so...
Wolcen’s Bloodtrail Chronicle update is live as a massive 12GB update
Remember when Wolcen announced that its first seasonal Chronicle, Bloodtrail, would be coming soon-Â but didn't offer up a date? It turns out "soon"...
Wolcen team teases first Chronicle, Bloodtrail, with Diablo III-esque seasons
In the months following its release, the developers of Wolcen: Lords of Mayhem pursued an aggressive schedule of fixes and balance changes, an initiative...
Iron Harvest 1920 adds new game mode, plans story DLC for December
Multiplayer RTS Iron Harvest 1920's latest patch has added a new competitive mode, Drop Zone, which can be played in all PvP modes as...
The Soapbox: How Pathfinder killed World of Warcraft for me
World of Warcraft: Shadowlands launches today. I will not be playing. Once upon a time, a new WoW expansion would be a major event...
Why I Play: Exploring World of Warcraft as a free-to-play game
A few weeks back, the Massively OP staff discussed, among other things, whether World of Warcraft's leveling revamp coupled with its continued endless free...
Not So Massively: StarCraft II’s maintenance mode doesn’t mean game over
Earlier this month, we learned that Blizzard was effectively putting StarCraft II into maintenance mode. Considering what a massive fan of StarCraft II I...
Not So Massively: Reflections on Blizzard, one year after the Hong Kong fiasco
Almost exactly a year ago, I declared that the Blizzard I loved is dead, in reaction to the Blitzchung/Hearthstone/Hong Kong fiasco.
Twelve months later, that...
Not So Massively: The dos and don’ts of stealing from single-player games
In my last Not So Massively column, I looked at the right and wrong ways for other genres to steal from MMOs. But in...