Guild Wars 2 Heart of Thorns launch diary: Initial impressions

I've now put a solid day of playtime into Heart of Thorns, so I decided that it was finally time for the first of my launch diaries. There's so much to talk about and many features or elements deserve a separate post to fully discuss, but I wanted to get started with the immediate things noted during the first few hours of play. All in all, I think the Guild Wars 2 team should be very proud right now as they recover from the launch day madness. While there are certain big decisions in terms of direction that have upset both me and the bulk of the fanbase (cough cough the death of dungeons, which I'll take a separate diary entry for), I'm most definitely enjoying the expansion so far.

See below for my short list of the good, the bad, and the janky that I've experienced during my first foray into the heart of the jungle, complete with a packed screenshot gallery at the end.

azura flyThe good

My experience was largely a positive one and this is thankfully the largest section of my article. My positive experience is due in no small part to the environment designers at ArenaNet who have worked tirelessly to bring something new to the endgame experience.

Verticality

The most obvious entry on my good list is verticality: the new map is huge feeling simply because of all the various routes both up to the canopy and down to the roots. This will no doubt only be enhanced as I further my masteries and gain more proficiency over the jungle, so I absolutely have to give a nod to the map designers at ArenaNet. I wasn't on board with the verticality before we were shown the jungle's offerings, and I detest the clunky exploration mechanics of Dry Top and the Silverwastes, but I'm really digging how fluid the navigation mechanics are in HoT.

Map diversity

I don't know how long it'll take me to see all that the Heart of Maguuma holds, but even now I'm delighting in the visual diversity that's sprawled out before me as I adventure. I find that endgame zones in MMOs have a tendency to look quite stark and serious, a heavy cluster of utilitarian structures set against a bleak and imposing sea of beige-grey tundra that is all action and very little fun. The opposite is true in HoT, and I'm delighting in just exploring the jungle with the aid of my masteries.

Story

Don't worry, fair reader: you'll find no story spoilers in this launch diary! I'm not planning on spilling anything about the story over the next few days because I really want you to experience it for yourself without me blabbing the details beforehand. The team at ANet guarded the story with the ferocity of a lioness, so I don't want to dive into the spoilers too soon. Suffice to say that I've really enjoyed it so far, so I can't wait to see what comes next.

Day and night cycle

The diversity between night and day is critical to keeping the new content fresh as we hone those masteries and work on our elite specializations. The countdown to nighttime gives a fantastic sense of rushed panic at times, especially if you're far from one of the camps, and it also changes up events and the usual play strategy for even more choice.

Masteries

I just adore exploring the jungle with the aid of the travel-based masteries. Gliding is an absolute dream and is totally effortless (seriously, I'm a terrible navigator and even I'm fine with it), and mushrooms are stupidly fun to use even after hundreds of uses. Masteries most definitely make the XP grind easier, and I'm finding that each XP bar is filling more quickly than the last as I gain more and more mastery over my surroundings.

charThe bad

My bad section is welcomingly short, but the points below were totally worth a mention here. My gripes aren't terribly major at this stage and I have enjoyed my playtime regardless. Future diary entries will cover the more significant complaints I have because they did not fall within my first few hours of play.

Railroading mastery progression

While I'm on the subject of masteries, I have to point out that there's a seriously disappointing case of railroading to be found in gaining new masteries. Specific masteries are needed for story advancement, as is pointed out by various NPCs along the way, meaning I have to temporarily halt my story progress to grind if my accrued XP isn't matching the developer's expectations. I also don't have much choice in what to level next anyway since most masteries stay locked for the first while. I'd much prefer open choice and multiple methods of completing the story chains so that I'm not left feeling so handheld.

No soloing

Soloing is exceptionally difficult in the new zone and is close to impossible during certain events. I got my face rolled several times in the jungle despite how populated it is right now, and that's with a helper in the shape of my fiancé. The night cycle is particularly bad for this, and enemies are very densely packed during camp assaults. This lack of soloability was expected as the ANet team pointed it out several months ago as the beta testing commenced. I still find it a shame, though, especially for those who use Guild Wars 2 as their rainy day casual MMO of choice.

The elite specialization grind

The wait as I finish training up my elite specializations is killing me, people. This is totally more an impatient whinge than a legitimate bad point, but I just cannot wait to get unlocking! I started off at the halfway mark despite excellent preparation and still haven't unlocked my elite spec, but I have seen people pop up on Reddit with their elite specializations over the last couple hours.

fightThe janky

This is the point where I have to congratulate the ArenaNet gang: This has been the smoothest expansion launch I've ever been part of, and I've not experienced any drops or significant bugs myself aside from an airwalking glitch in which my character was floating that fixed itself. Having said that, there are some points worth mentioning here.

Some people are experiencing drops

My playing buddies and some commenters have had several connection drops, and my fiancé lost some of his story progression because the game crashed while he was completing a section. I know of at least one regular reader that had to wait out each patch download because when he attempted to play the game while the download was at the "playable" state, he'd drop every time. Although this is totally expected on launch day, it does deserve a mention.

Glider drops and getting stuck

Today I learned that my Sylvari necromancer isn't as willowy as she thinks she is, and she might perhaps need to lay off of the Halloween treats. Some areas of map haven't been drop-proofed for gliders, meaning that I've got stuck in random geometry while falling from my glide a few times now. In a map with flight, I would have thought that beta testers and internal staff would have jumped off  everything in sight in order to check for such traps, but I'm still having to waypoint away from my target area at times because I've managed to wedge my poor toon someplace uncomfortable looking.

TL;DR

All in all, I have been enjoying my first foray into the Heart of Thorns content. I hope those of you who are playing are having a blast despite the issues you might stumble across. If you're curious about the expansion and haven't taken the plunge just yet, check out my gallery below for some beautiful screenshots of HoT in action. My parting advice is to watch out for those damned pocket raptors on your travels... I don't know how I manage it, but I miss spotting them every time.

SHARE THIS ARTICLE
194 comments
Tina Lauro
Tina Lauro moderator

In case you missed it in the replies, I've now made a secondary account so I could join you folks in the MOP guild! Hit me up in-game (Tinabeans.8064) or in a reply with your account name to be added.

Captain Crash
Captain Crash

Finished my Reaper spec at 3 AM last night... It was a really fun journey, I kinda feel bad for blowing through it so quickly but it was completely worth, I'm loving the expansion, and even after finishing my Reaper track, I can still work towards the Ascended Reaper sword, plus the Auric sword, and the legendary backpiece...


Long term goals is what this game needed and sure it goes against most of the other content in the game, but for me it's perf <3

raincoat
raincoat

I've been really into HoT thus far. It's a solid experience but the systems need a bit of tuning to keep things fluent. Bit less of this, bit more of that etc. Also the megaserver has been having behavioural problems and it's annoying to have to taxi people around instances because the server wants to give each player their own map (aw, for me?). Otherwise very few complaints really. I still need a lot more time to form a proper opinion, see everything, get a bit of distance etc., but I'm kinda captivated/fascinated/terrified by the new region and everything in it...

Rouzeki
Rouzeki

I would love to play HoT, but I've been absent from GW2 for so long I don't think I'd get my money's worth in terms of how much time I'd put into it (combat and progression in this game just bored me to tears). I'll eventually snag it if I can get it for under $10.

Valkyrie Noel
Valkyrie Noel

I am enjoying the new content but I have to agree with the other users/players that the systems surrounding the expansion are god awful. Played it for a few hours on Friday/Saturday/and Sunday. Haven't got the chance to play any of my new specialization, even then the important abilities of the Daredevil are locked away at grand master which is crippling. All of the rewards (other than a few stories) are just bags and bags of garbage loot to salvage. My bags constantly fill up with worthless items that I need to mill through rather than items that I can get excited about. Many of the events/areas require group play and while this isn't too bad since I play with my S/O it is depressing not getting to do an area/or storyline event because there is no one around in the area. No reason why scaling couldn't have been applied to these events. 


The content is great. Everything else makes me shake my head. I miss the GW1 model of expansion and so many of the principals that Anet seems to have forgotten over the course of GW2. I'll play Heart of Thorns (since I bought it) but I don't think I will be supporting GW2 in the future.

Esoteric Coyote
Esoteric Coyote

The user metacritic score for HoT last night was 3.9, and now people are flooding it with tens to get it to 6.9.  Not a good sign either way.  Happy I waited, but I don't think I've ever seen a MMO expansion with the player base so polarized from day one.  It's either love, or hate with lots of insults being flung from both sides.

elthionel
elthionel

@Esoteric Coyote This has been one of the most polarizing expansions to a game I can ever remember. Maybe Blizzard giving blood elves to the horde? People are falling very hard on the line of 'this is perfect, exactly what GW2 needed' and 'this is a betrayal of everything GW2 stood for, zero fun.'.


Even if Arenanet wins over 50% of their audience and turns them into die-hard loyalists, it might not be enough to declare this a success. People actively hate the new systems design and end game focus (coming at the expense of downgraded dungeon rewards, and nerfed rewards elsewhere to encourage people to Maguuma).

raincoat
raincoat

@Esoteric Coyote Yeah, yesterday someone on reddit and the forums told everyone to bomb the metacritic page with 0/10 to force Arenanet to do something (what exactly they wanted is a bit fuzzy) and then today the opposing faction went in to strike back. Metacritic is nothing but a battleground for the players at this point. Most realistic GW2 PvP ever.

deffbee
deffbee

I absolutely abuse the defiance bar, that how I've been taking out mobs.

Superbrak
Superbrak

I wonder if there'd be such an uproar over the grind if you unlocked your Tier 1 Jungle Masteries at level 81, your Elite spec at level 85, and so on. I mean that's really all this content gating is acting as, a level cap increase. You grind xp until you have gliding... or you grind xp until you're level 8x... which unlocks the next story step or whatever.

The grind cheesed me off a good bit to until I started thinking of it this way. It feels just like another case of Anet being different just to be different.

elthionel
elthionel

@Superbrak The XP required to max your HoT masteries has been calculated at 12x the amount of XP necessary to get from level 1-80, and if you want to unlock ALL masteries and your Elite specification is 18x.

GamerToons
GamerToons

I hear how unfriendly soloing is in HoT and I have to say that unless you are super skilled in PvE you WILL have a hard time.


What kind of sucks is people like myself love it because it is challenging, but people who aren't skilled in high level PvE (Dungeons, Fractals) are going to have a hard time.


I personally want to keep it this way. Hell, even I die. One thing you always have to think of is "do I stay or do I run" because you can always just run the hell away.


Personally, I love how hard HoT is. It is not solo friendly, but after some hours I understood what to do and not to do in the jungle. 

I don't want to see them nerf it because I know that other users will get it too. You just need to dodge ALOT and use what your profession gives you.


Once it clicks you will LOVE the challenge.


MartinFirth
MartinFirth

I agree with everything you said. I died countless times over the weekend, most because I did the wrong thing at the wrong time. Once I began to learn i died less and less.

Such a refreshing change from most mmo's out there right now.

Serrenity
Serrenity

@MartinFirth I agree.  I died a lot, and it felt a little frustrating but it's always apparent that I died because of something I did, not because the RNG god cackled as he smited me.  It's like the entire expansion is almost like a big, solo raid.  You have to learn the events.  Generally in learning the event you die.  There are skill points that you can see - but can't get because of poison.  So you stand there, and stare.  And die a few times before you realize you aren't supposed to get it yet.  

Everything is challenging, but nothing felt to me like it's stupidly hard.  

MartinFirth
MartinFirth

I'm one of those people that loves to solo MMO's. I have little kids and am AFK all the time so solo friendly games are perfect.

I have to say, though it isn't solo friendly (it really isn't at all) I have still had a blast over the weekend. It wasn't hard to latch onto big groups of people doing events and there are still some events that can be done solo with a bit of skilkful play.

My real problem is living in Australia. At our peak time the servers feel pretty empty and it was much harder to complete events.

Esoteric Coyote
Esoteric Coyote

@MartinFirth I don't have kids, but I always go afk randomly... I tend to play MMOs and then wander off to watch dishes and make lunch, come back etc.  I also tend to have terrible ADHD in games where I see something shiny and bolt in random directions.  I'm horrible to play with and I know it.  Most of my game time is morning too, it's over coffee while I wake up.  So there's often a shortage of players to play with.  My play time is so sporadic people can't rely on me.  Eventually you just get used to playing when no one else is around so I become a solo champ.  I need solo content for my morning romps.  

MartinFirth
MartinFirth

Ha ha yeah I totally understand. There is still plenty you can do solo in HoT. I spent an hours simply hunting down the mastery points. I managed to kill a couple of hero point champions solo. Lots of the events are doable solo.

It's just much harder than most MMO's. I found I was constantly changing my Skill Set/build depending on the situation and dodging is more important than ever before, as is moving. You stand still, you die.

Joseph C
Joseph C

I suppose my worst fears have been given clearance: Dungeons have been abandoned now that the insatiable Raiders have gotten the raids they've wanted (falling short of the 40 players they seem to want you to have. Sigh). There's a massive grind. Attunements are in place to gate content rather than creating interesting and challenging encounters (yay Vanilla WoW! I thought Wildstar proved this was a bad idea...). They basically went back on everything that made their game unique trying to chase the people disenfranchised with WoW.


I wouldn't mind the raids if they were created as an extra, neat thing for people to do. A literal ALTERNATE path of things to do. It seems now it's the main way to get anything, and with WvWvW and PvP shards being needed to craft legendaries, we'll likely have to bite the bullet and be forced to do them to get anything meaningful done, screwing anyone over that's solo or prefers small group content. I'm sorry, but I hate raids. It takes too long to get people together, forces people to join Guilds (who are either wonderful people, or are constantly gnawing at each other trying to climb to the top, or both), and that's a load of drama I tried to leave behind when I left games like WoW.


Whatever. Maybe solo-lovers and small groups just have no place in games like these anymore. Everyone keeps begging for 30 - 40 man zerg rushes that boil down to pressing a button at the perfect time or wiping (which never equaled skill to me), when they're wearing rose-colored glasses over their school/college days when they had a ton of time to play through raids, wiping for 10 hours and getting EVERYONE together and coordinated. Well, now we got it. We got the grind, the artificial length that everyone begged for.


Frankly, it feels like someone shit on top of a perfectly delicious ham sandwich. Sure, it wasn't the most perfect ham sandwich. It had a special sauce all it's own that gave it it's own flavor. But I'm not going to chew on the big brown boulder that smooshed it just to get at the deliciousness I once had.

MartinFirth
MartinFirth

From what I played over the weekend you can do a lot of the content in small groups and some solo. I'm a solo player and love it so far.

Like in GW2 you can jump into an event at any stage and contribute. It's not hard to tag along with groups doing them, you don't actually have to be in a group with them.

I did several events today with just one other person, we never spoke, didn't group (rezzed each other a few times) and just followed the NPC's around the map and did the necessary tasks to progress the event.

Some events end in boss battles, some are doable in small groups others require raid sized groups like the Legendary Wyvern boss. Again, you don't need to actually be in a group.

All in all, as a solo player I'm loving HoT so far. I actually prefer it to the base game.

randomentity55
randomentity55

The latest expansion sounds pretty good from the previews but GW2 is literally the only MMO I have never been able to get past level 15 in no matter how hard I try. The world, character design and lore all look and sound great but then I make my character and start playing and the combat and the grindy-ness of the "dynamic events" never fails to turn me off from it all. 


I have owned this game since about a month after release and regret never getting very far in it, it just feels like that one game that got away. I may give it another chance just to see if its any different or if maybe I just wasn't in the right mindset at the time but I wonder if it is even worth it at this point to try and catch up to three year vets.

Tina Lauro
Tina Lauro moderator

@randomentity55  Because of the lack of vertical progression in GW2, you won't be long catching up, so feel free to bounce back in and give it a second chance. There are loads of new players right now because of the core game going free to play, so you'll have plenty of company too. Now's a good time! :D

GoJammit
GoJammit

I was kinda close to buying this today. A buddy of mine is back to playing, and I've been feeling the itch as well. Then I started looking in to the elite specializtions. I am not impressed. In fact I'm a little turned off. The ranger turned in to a healer? The shotgun toting engineer turned into a melee? Why would you change the classes. Am I missing something here?

vinicitur
vinicitur

@GoJammit Anet's goal is to have every profession be able to do everything. The guardian was bad at range dps so they gave the it a long bow. The necro became a melee dps with a greatsword. etc

Tina Lauro
Tina Lauro moderator

@GoJammit @vinicitur  To clarify, it's more that the team wants every class to be able to fill any role in combat, but the player must make certain build choices in order to fill that role most effectively.

GoJammit
GoJammit

@Tina Lauro @GoJammit @vinicitur Oh no. I understand. I just think it a lousy idea and crappy game design.  If I have a guy that focuses on ranged damage for 80 levels, you don't then completely 180 the guy and make him decide if he wants to actually use his elite skills or stick with the tried and true. IAn enginer should begetting pumped uo turrets or bigger badder gun skills. Meh. This his slowed me down from buyiing it. I'm gonna come badk to the game and maybe just concentrate on getting through my class stories or something until i change my mind. at least the mesmer and the elementalist stay true.

Serrenity
Serrenity

@Xephyr @GoJammit @Tina Lauro @vinicitur and I think the same is true - the elite specs don't make you more powerful - they provide a different way to play at the same power level.  They aren't "required" in any sense of the word.  

MartinFirth
MartinFirth

One of my 80's is a Ranger and and his elite spec is druid. It is basically a healer specialization. You don't have to use it.

You get 3 slots, I tried it with Marksman and beastmaster (or whatever its called) and had a long bow as my primary weapon and a stave (or whatever they call them) as my secondary. I was still ranged but had the option to become a healer by switching weapons when situation required, such as group bosses.

When soloing I'd take out druid and drop in something else and equip either 2 bows (long and short) or bow and melee weapon.

GoJammit
GoJammit

You know what? I may be overreacting. It's been a long time since I gave the game any solid play. I haven't even gotten around to respeccing my characters since whatever big change they made. I don't even really know what I'm doing when I look at stuff right now. I need to spend some more time. I even forgot about weapon swapping. I take it back ANet.

Xephyr
Xephyr

@GoJammit @Tina Lauro @vinicitur except different weapons already did that for classes before HoT. Every class can melee, every class can range, some are just better at certain things than others.

mosselyn
mosselyn

I've been enjoying the expansion so far. The only thing that concerns me is the soloability issue. It's fine right now when everyone is jazzed about the new areas. I've been running around in a guild pack and having fun.

I worry, though, about what happens in a month or two or six. We're all going to get tired of helping each other's umpteenth alt through to get enough hero challenges to get their elite spec.

However, I'm just going to wait and see how the community and ANet deals with it in the long run. No tellin'.

Thalendor
Thalendor

Guild Wars 2 is a game that I've kept coming back to over the last few years since it's release; I'm not sure now if that will continue to be the case.  Even expansions that turned me off in the long run, like WoW's Cataclysm, were fun at the start, which is just not the case for me for HoT; it's the first expansion that even at the first day I was not enjoying.

I've not enjoyed the new expansion zones at all so far.  Partly, it's the design of the maps: having experience the "verticality", the windy, maze-like paths, and the platformy nature of the new zones, I can say I don't really care for it; I simply like the flatter, more open design of the older zones.  Getting from place to place feels like a chore.  If that was it, I think I could live with it and be happy, but it's not just that.  For some reason I have not been able to put my finger on, I've just not been having fun doing the new events, either, and the events system is something I'd long considered one of this game's strengths.  I've pretty much decided to put the game down for now and I guess I'll give it a try in a couple of week to a couple of months and hope that I see something there I didn't see before.

Radfist
Radfist

Only real issue I have had over the weekend is lag. Also half unlocking the elite was also kind of annoying, although I have still been running around as a non complete Druid and having fun.

woolydub
woolydub

Side Note for players that own the base game and not HoT: ArenaNet decided that Fractals are a part of HoT now. In the "Fractured Update"  that happened 2 years ago we were supposed to get leaderboards and scaling to level 100. Link: http://wiki.guildwars2.com/wiki/Fractured


Players who don't own HoT can not access levels 75-100 or there about. Fractal Masteries are required. Loot has also been thrown behind the paywall of HoT. At Fractal Mastery 3 the loot in the Encryption boxes becomes magically better. 


ArenaNet decided that they would put core game content and rewards behind a second paywall. This is a terrible decision.

raincoat
raincoat

@woolydub I've been having a really decent time with HoT so far, but I don't agree with the fractal reward system at all. I gave them a pass on nerfing dungeon rewards because I assumed they would appropriately up fractal rewards. While I haven't tried fractals out since the revamp, the system they've put in place doesn't sound good to me at all, not for anyone. And in any case, I think all players should get more or less the same rewards up until at least the level 50 fractals, seeing as there were originally 50 levels.

elthionel
elthionel

@woolydub Don't worry! You can't earn Fractal Mastery by actually running Fractals, so you'll have to do lots of stuff you hate just to play how you want.

Mortam
Mortam

Pre-ordered months ago, but now I have totally lost interest in this game. It's way too grindy and just not fun anymore. I am back playing EQ2 with friends, and man, it's SO nice to be back home.

JacquesVicente
JacquesVicente

@Mortam I played it around with HoT but I got bored with it quickly wich is an pity

SeedEve
SeedEve

Absolutely love the expansion,navigating through Verdant Brink can be destabilizing but once you understand the layout it becomes quite easy.


Thumps up to the artist of Anet,the world is beautiful and the Tarir is quite mesmerizing.

lambentsoul
lambentsoul

Really enjoying the expansion so far - especially the story. Won't spoil anything, but I love how different parts and dialogue differ depending on if you're a sylvari or not.

Absolutely love gliding. I think it might be my new favorite method of exploration.

And finally, I wasn't expecting Revenant to be so much fun. Glad I saved all of those tomes.

arktourosx
arktourosx

Have had few complaints.  I had fully unlocked Herald, on the brand new Revenant profession, within 20 hours of play.  Most of the complaints I've seen are minor, minor issues that no one will even think about in a few months.  For example within those first 20 hours, yea the vertical jungle was SUPER confusing but now I've been around each map enough I get what I'm seeing and what I need.  Most complaints are resolved with masteries.  Fractal rewards nerfed?  Back with masteries.  Mobility accessability issues in Jungle?  Fixed with masteries.  It's just time.

The only thing that personally is getting to me is I unlocked Pact Commander 5/5 and Auto Loot - Quick Pickup is crashing you if you have it on and it loots something.  Was kinda disappointing getting to 5/5 after 12 million XP only to have it not work.

Kurogane335
Kurogane335

So far, i'm loving every second of HoT. My guild took its first Guild Hall, with modicum difficulty (once we understood how to deal with the Mordrem, it went quite smoothly, one the second or third try). So far, the difficulty doesn't strike me as unfun but more challenging, which is something I like, even as a casual player. I like the facts that events actually require coordination between the groups of players to be completed, for instance.

AnastashsKontostergios
AnastashsKontostergios

People need to understand that you have to do masteries ONCE, they are account bound...once you done with them you are done! Its not any different than being low level for a high level area! 

Yangers
Yangers

That's fine. But, and it's a huge but, this is the first impression. This is where people decide to stay or go. They don't care about future characters. We just want to play through the story, or try the new elite specs - the two major features of this xpac. And both those activities are effectively blocked off unless you engage in a massive grind. This is the worst possible decision. Whoever decided on this method should be given a slap upside the head. You're right in one respect, as the crying shame is, future characters will likely find it much more fun. They'll have all the toys, but many took thier mains in first and they'll have a bad experience.

I actually fear for the games future after this. After npe and some stumbles lately. They should know better. Funcom pulled this bs with AoC AA's and it was a disaster. I actually like this game and don't want it to fail. This setup is clearly designed to delay and slow us down, and stretch out the content. Which would be fine if it was fun. IF. That's where it's hit and miss. Some is great, but much more isn't. And we can't do the new fun things.

Ugh, I can see what they were going for, but they've dished up fluffy, friendly (let's be honest - largely faceroll) content, with great lore and a cool world admittedly, for three years and suddenly chuck this at people? A large chunk of players have simply recoiled in horror. Hence the uproar. I'll stick with it, not because I'm enjoying it a lot (although I don't hate it exactly - it's just incredibley annoying), and all the new guild stuff is AWESOME, but rather I can see its potential. But it needs some changes quick, before this gets out of hand.

bryanjturner
bryanjturner

My guild and I just conquered our Guild Hall.

lambentsoul
lambentsoul

Damn. I really need to find a guild. This is one of the features I was really excited about when it was announced.

SexyKingJesus
SexyKingJesus

@bryanjturner What server are you guys on now? I used to run with them on Sorrows Furnace  during WvW back in 2013 before I stopped playing

bryanjturner
bryanjturner

Beats the hell out of me, guilds are cross server now except WvW, I'm on Henge of Denravi.

Tina Lauro
Tina Lauro moderator

@lambentsoul  You can join the MOP guild if you are US! Hit up Tinabeans.8064, Bree, or MJ on Tarnished Coast to join us. If you're having problems doing so, feel free to email me your account name  or pop it in a reply comment and I'll add you up. ^.^