Guild Wars 2 Heart of Thorns launch diary: Initial impressions

I’ve now put a solid day of playtime into Heart of Thorns, so I decided that it was finally time for the first of my launch diaries. There’s so much to talk about and many features or elements deserve a separate post to fully discuss, but I wanted to get started with the immediate things noted during the first few hours of play. All in all, I think the Guild Wars 2 team should be very proud right now as they recover from the launch day madness. While there are certain big decisions in terms of direction that have upset both me and the bulk of the fanbase (cough cough the death of dungeons, which I’ll take a separate diary entry for), I’m most definitely enjoying the expansion so far.

See below for my short list of the good, the bad, and the janky that I’ve experienced during my first foray into the heart of the jungle, complete with a packed screenshot gallery at the end.

azura flyThe good

My experience was largely a positive one and this is thankfully the largest section of my article. My positive experience is due in no small part to the environment designers at ArenaNet who have worked tirelessly to bring something new to the endgame experience.

Verticality

The most obvious entry on my good list is verticality: the new map is huge feeling simply because of all the various routes both up to the canopy and down to the roots. This will no doubt only be enhanced as I further my masteries and gain more proficiency over the jungle, so I absolutely have to give a nod to the map designers at ArenaNet. I wasn’t on board with the verticality before we were shown the jungle’s offerings, and I detest the clunky exploration mechanics of Dry Top and the Silverwastes, but I’m really digging how fluid the navigation mechanics are in HoT.

Map diversity

I don’t know how long it’ll take me to see all that the Heart of Maguuma holds, but even now I’m delighting in the visual diversity that’s sprawled out before me as I adventure. I find that endgame zones in MMOs have a tendency to look quite stark and serious, a heavy cluster of utilitarian structures set against a bleak and imposing sea of beige-grey tundra that is all action and very little fun. The opposite is true in HoT, and I’m delighting in just exploring the jungle with the aid of my masteries.

Story

Don’t worry, fair reader: you’ll find no story spoilers in this launch diary! I’m not planning on spilling anything about the story over the next few days because I really want you to experience it for yourself without me blabbing the details beforehand. The team at ANet guarded the story with the ferocity of a lioness, so I don’t want to dive into the spoilers too soon. Suffice to say that I’ve really enjoyed it so far, so I can’t wait to see what comes next.

Day and night cycle

The diversity between night and day is critical to keeping the new content fresh as we hone those masteries and work on our elite specializations. The countdown to nighttime gives a fantastic sense of rushed panic at times, especially if you’re far from one of the camps, and it also changes up events and the usual play strategy for even more choice.

Masteries

I just adore exploring the jungle with the aid of the travel-based masteries. Gliding is an absolute dream and is totally effortless (seriously, I’m a terrible navigator and even I’m fine with it), and mushrooms are stupidly fun to use even after hundreds of uses. Masteries most definitely make the XP grind easier, and I’m finding that each XP bar is filling more quickly than the last as I gain more and more mastery over my surroundings.

charThe bad

My bad section is welcomingly short, but the points below were totally worth a mention here. My gripes aren’t terribly major at this stage and I have enjoyed my playtime regardless. Future diary entries will cover the more significant complaints I have because they did not fall within my first few hours of play.

Railroading mastery progression

While I’m on the subject of masteries, I have to point out that there’s a seriously disappointing case of railroading to be found in gaining new masteries. Specific masteries are needed for story advancement, as is pointed out by various NPCs along the way, meaning I have to temporarily halt my story progress to grind if my accrued XP isn’t matching the developer’s expectations. I also don’t have much choice in what to level next anyway since most masteries stay locked for the first while. I’d much prefer open choice and multiple methods of completing the story chains so that I’m not left feeling so handheld.

No soloing

Soloing is exceptionally difficult in the new zone and is close to impossible during certain events. I got my face rolled several times in the jungle despite how populated it is right now, and that’s with a helper in the shape of my fiancé. The night cycle is particularly bad for this, and enemies are very densely packed during camp assaults. This lack of soloability was expected as the ANet team pointed it out several months ago as the beta testing commenced. I still find it a shame, though, especially for those who use Guild Wars 2 as their rainy day casual MMO of choice.

The elite specialization grind

The wait as I finish training up my elite specializations is killing me, people. This is totally more an impatient whinge than a legitimate bad point, but I just cannot wait to get unlocking! I started off at the halfway mark despite excellent preparation and still haven’t unlocked my elite spec, but I have seen people pop up on Reddit with their elite specializations over the last couple hours.

fightThe janky

This is the point where I have to congratulate the ArenaNet gang: This has been the smoothest expansion launch I’ve ever been part of, and I’ve not experienced any drops or significant bugs myself aside from an airwalking glitch in which my character was floating that fixed itself. Having said that, there are some points worth mentioning here.

Some people are experiencing drops

My playing buddies and some commenters have had several connection drops, and my fiancé lost some of his story progression because the game crashed while he was completing a section. I know of at least one regular reader that had to wait out each patch download because when he attempted to play the game while the download was at the “playable” state, he’d drop every time. Although this is totally expected on launch day, it does deserve a mention.

Glider drops and getting stuck

Today I learned that my Sylvari necromancer isn’t as willowy as she thinks she is, and she might perhaps need to lay off of the Halloween treats. Some areas of map haven’t been drop-proofed for gliders, meaning that I’ve got stuck in random geometry while falling from my glide a few times now. In a map with flight, I would have thought that beta testers and internal staff would have jumped off  everything in sight in order to check for such traps, but I’m still having to waypoint away from my target area at times because I’ve managed to wedge my poor toon someplace uncomfortable looking.

TL;DR

All in all, I have been enjoying my first foray into the Heart of Thorns content. I hope those of you who are playing are having a blast despite the issues you might stumble across. If you’re curious about the expansion and haven’t taken the plunge just yet, check out my gallery below for some beautiful screenshots of HoT in action. My parting advice is to watch out for those damned pocket raptors on your travels… I don’t know how I manage it, but I miss spotting them every time.

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194 Comments on "Guild Wars 2 Heart of Thorns launch diary: Initial impressions"

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Tina Lauro
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Tina Lauro

In case you missed it in the replies, I’ve now made a secondary account so I could join you folks in the MOP guild! Hit me up in-game (Tinabeans.8064) or in a reply with your account name to be added.

Tina Lauro
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Tina Lauro

Serrenity UPDATE: I’m now in the MOP guild on a secondary account! You can join the MOP guild if you are US or are willing to character transfer from EU.. Hit up Tinabeans.8064, Bree, or MJ on Tarnished Coast to join us. If you’re having problems doing so, feel free to email me your account name  or pop it in a reply comment and I’ll add you up. ^.^

Tina Lauro
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Tina Lauro

lambentsoul  You can join the MOP guild if you are US! Hit up Tinabeans.8064, Bree, or MJ on Tarnished Coast to join us. If you’re having problems doing so, feel free to email me your account name  or pop it in a reply comment and I’ll add you up. ^.^

MartinFirth
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MartinFirth

What? Ok, where to begin…..
The barrier thing, GW2 had barriers. You couldn’t go to certain areas if your level was too low. Every area had a level range. If that level range was too high for your character you couldn’t go. Masteries are basically EXACTLY the same. They just replace level restrictions.
XP grind. Its a bloody mmo. They are all xp grinds. What most people fail to understand is GW2 was never meant to be like a sub based mmo. The leveling process was the game (pve). Gw2 and HoT does a great job of giving us great content to play. Like I said, the only ones whining are those rushing around desperate to get all the masteries asap rather than just playing and enjoying it.
Better mmo’s……ok, that’s subjective. I prefer GW2 to almost all mmo’s out there and I actively play Rift, TERA, SWtoR, WoW, Wildstar and ESO. I’ve played many more including FF14RR.
Everyone complained when GW2 originally launched because it wasn’t like GW1. Yet it’s gone on to have over 7m accounts. The whiners are always the most vocal.

elthionel
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elthionel

MartinFirth Glad you’re enjoying it, just be aware that many people aren’t. I think GW2’s problem is their mission statement was very broad, to maximise their potential audience….now they can’t keep everyone happy. 
Honestly, there’s better MMOs out there with raiding, dungeons, stories, etc than GW2 if that’s what you’re after. The open world unencumbered exploration and non existent barriers is what attracted many to the game. The expansion is one giant XP grind, its the polar opposite of the base game.

Which is good for the F2P people; they get the best parts of the game for free.

MartinFirth
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MartinFirth

The masteries are account wide. What you unlock on one character is available to all.
I honestly cannot understand the idiots (and they are idiots) ranting on about this so called “grinding”. It’s a bloody mmo. Gw2 has always been about the journey rather than the destination and this grinding IS the game.
The only people crying and whining are the ones who rush through content to hit the cap, the same ones who then moan about lack of content.
The way you earn the xp in HoT is better than most mmo’s out there. I was sick of fetch quests and other staple mmo quest types. HoT events are fantastic. Great fun and at times a real challenge.

DelusionalRogue
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DelusionalRogue

elthionel DelusionalRogue that is what I was afraid of

Captain Crash
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Captain Crash

Finished my Reaper spec at 3 AM last night… It was a really fun journey, I kinda feel bad for blowing through it so quickly but it was completely worth, I’m loving the expansion, and even after finishing my Reaper track, I can still work towards the Ascended Reaper sword, plus the Auric sword, and the legendary backpiece…

Long term goals is what this game needed and sure it goes against most of the other content in the game, but for me it’s perf <3

elthionel
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elthionel

Siphaed Xijit If this took them 3 years, then Guild Wars 2 must have been in development since 1985.

elthionel
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elthionel

DelusionalRogue 10-15 minutes of dialogue, 20-30 hours of XP grinding for masteries necessary to complete the story, 200+ hours of grinding to unlock all the masteries.

elthionel
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elthionel

Flimflamberge Quincha Leviathon_lx What planet are you on? The events are ALREADY failing 3 days into the expansion, because people can’t be bothered with them. People run through meta events “already did that, takes too long” or “that takes 30 minutes, F that…”.

elthionel
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elthionel

woolydub Don’t worry! You can’t earn Fractal Mastery by actually running Fractals, so you’ll have to do lots of stuff you hate just to play how you want.

elthionel
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elthionel

vinicitur GoJammit Rangers got a staff so they can heal as druids… (puke)

elthionel
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elthionel

Superbrak The XP required to max your HoT masteries has been calculated at 12x the amount of XP necessary to get from level 1-80, and if you want to unlock ALL masteries and your Elite specification is 18x.

elthionel
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elthionel

Esoteric Coyote This has been one of the most polarizing expansions to a game I can ever remember. Maybe Blizzard giving blood elves to the horde? People are falling very hard on the line of ‘this is perfect, exactly what GW2 needed’ and ‘this is a betrayal of everything GW2 stood for, zero fun.’.

Even if Arenanet wins over 50% of their audience and turns them into die-hard loyalists, it might not be enough to declare this a success. People actively hate the new systems design and end game focus (coming at the expense of downgraded dungeon rewards, and nerfed rewards elsewhere to encourage people to Maguuma).

Damonvile
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Damonvile

SoMuchMass Damonvile Quincha While you cherry pick negative comments from people who actually play the game I tell you to go do something else. Much like a shill, you don’t know what a troll is either. You are a troll. You don’t play the game, you don’t like the game all you do is repost anything negative you find about the game.

No one has to refute anything you say about the game because nothing you say is worth refuting. You don’t want to argue about what would make the game better, you just want to trash on it. People who have legitimate complaints about the game they’re playing are posting from a very different place than you are. 

It wasn’t a personal attack. It was advice. If you could actually see yourself from another perspective and look past your insane obsession you might actually be worried about what you’re turning into. I don’t normally respond to anything off the first page but… you seem like such a normal guy when you’re hating on Gw. I have no idea why you have this issue but it’s not healthy or normal. When GW2 finally dies and goes off line you’re not going to win anything and no one is going to say you predicted anything. You’ll just be the crazy guy with a void in his live where he used to hate something.

raincoat
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raincoat

I’ve been really into HoT thus far. It’s a solid experience but the systems need a bit of tuning to keep things fluent. Bit less of this, bit more of that etc. Also the megaserver has been having behavioural problems and it’s annoying to have to taxi people around instances because the server wants to give each player their own map (aw, for me?). Otherwise very few complaints really. I still need a lot more time to form a proper opinion, see everything, get a bit of distance etc., but I’m kinda captivated/fascinated/terrified by the new region and everything in it…

Serrenity
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Serrenity

SoMuchMass See, but you cherry pick comments that support the fact that you’ve been predicting this game is going to die any moment for the last 3 years.  Then, when it doesn’t there’s always some mitigating factor.  You make it seem like it’s an affront to you that people actually enjoy the game as it stands.  Myself included.  
I bought the expansion.  And it’s different.  Masteries are interesting and frustrating, but still fun.  It’s wickedly easy to say that the expansion has no content because no dungeons, but playing the actual expansion is wildly different.  I only had about 10hrs (ha – only … def an MMO gamer) to play around this weekend, and I still didn’t feel like I had the lay of the land.  Every inch of the new zones is crammed full of stuff.  I can see something on the map that looks like it’s right there — only to find it’s a gulf that while I can glide, I can’t make it across.  The amount of thought and design that had to go into these zones is mind boggling to me.  And I think, gasp!, it’s something you have to experience to appreciate.  Watching others play the game isn’t going get you the same feeling of being in a hostile jungle, unsure the best way to around.  Old zone desgin with some cliffs and lots of wide, wide open space is great and I love those too, but the zone design here is just so much more.  
I mean, I know I’m talking to a wall here.  Nothing anyone says will ever convince you that this game has even an iota of value to offer anyone.  But if nothing else, the zone design (and the mastery system that makes that design work) is just amazing and huge leap forward in level design in MMOs.

raincoat
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raincoat

Esoteric Coyote Yeah, yesterday someone on reddit and the forums told everyone to bomb the metacritic page with 0/10 to force Arenanet to do something (what exactly they wanted is a bit fuzzy) and then today the opposing faction went in to strike back. Metacritic is nothing but a battleground for the players at this point. Most realistic GW2 PvP ever.

Serrenity
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Serrenity

Nate Woodard Lonewolf19 Tina Lauro keeps threatening to consider starting one, but to the best of my knowledge there’s nothing yet.  I would start one, but I want the blessings of the MOP crew proper before engaging in such an endeavor

Serrenity
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Serrenity

DasBenty I giggled when I first saw the name and was all like “aww how cute!”

Then they ate me.

GoJammit
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GoJammit

You know what? I may be overreacting. It’s been a long time since I gave the game any solid play. I haven’t even gotten around to respeccing my characters since whatever big change they made. I don’t even really know what I’m doing when I look at stuff right now. I need to spend some more time. I even forgot about weapon swapping. I take it back ANet.

MartinFirth
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MartinFirth

One of my 80’s is a Ranger and and his elite spec is druid. It is basically a healer specialization. You don’t have to use it.
You get 3 slots, I tried it with Marksman and beastmaster (or whatever its called) and had a long bow as my primary weapon and a stave (or whatever they call them) as my secondary. I was still ranged but had the option to become a healer when situation required, such as group bosses.
When soloing I’d take out druid and drop in something else and equip either 2 bows (long and short) or bow and melee weapon.

Serrenity
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Serrenity

Xephyr GoJammit Tina Lauro vinicitur and I think the same is true – the elite specs don’t make you more powerful – they provide a different way to play at the same power level.  They aren’t “required” in any sense of the word.

Serrenity
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Serrenity

MartinFirth I agree.  I died a lot, and it felt a little frustrating but it’s always apparent that I died because of something I did, not because the RNG god cackled as he smited me.  It’s like the entire expansion is almost like a big, solo raid.  You have to learn the events.  Generally in learning the event you die.  There are skill points that you can see – but can’t get because of poison.  So you stand there, and stare.  And die a few times before you realize you aren’t supposed to get it yet.  
Everything is challenging, but nothing felt to me like it’s stupidly hard.

SoMuchMass
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SoMuchMass

Damonvile Quincha SoMuchMass Oh look at that, while I talk about the game and make comments most people including fans have stated.  You go off on personal attacks with nothing to refute what I said.  Who is the troll again?

Rouzeki
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Rouzeki

I would love to play HoT, but I’ve been absent from GW2 for so long I don’t think I’d get my money’s worth in terms of how much time I’d put into it (combat and progression in this game just bored me to tears). I’ll eventually snag it if I can get it for under $10.

MartinFirth
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MartinFirth

Ha ha yeah I totally understand. There is still plenty you can do solo in HoT. I spent an hours simply hunting down the mastery points. I managed to kill a couple of hero point champions solo. Lots of the events are doable solo.
It’s just much harder than most MMO’s. I found I was constantly changing my Skill Set/build depending on the situation and dodging is more important than ever before, as is moving. You stand still, you die.

Valkyrie Noel
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Valkyrie Noel

I am enjoying the new content but I have to agree with the other users/players that the systems surrounding the expansion are god awful. Played it for a few hours on Friday/Saturday/and Sunday. Haven’t got the chance to play any of my new specialization, even then the important abilities of the Daredevil are locked away at grand master which is crippling. All of the rewards (other than a few stories) are just bags and bags of garbage loot to salvage. My bags constantly fill up with worthless items that I need to mill through rather than items that I can get excited about. Many of the events/areas require group play and while this isn’t too bad since I play with my S/O it is depressing not getting to do an area/or storyline event because there is no one around in the area. No reason why scaling couldn’t have been applied to these events. 

The content is great. Everything else makes me shake my head. I miss the GW1 model of expansion and so many of the principals that Anet seems to have forgotten over the course of GW2. I’ll play Heart of Thorns (since I bought it) but I don’t think I will be supporting GW2 in the future.

Esoteric Coyote
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Esoteric Coyote

The user metacritic score for HoT last night was 3.9, and now people are flooding it with tens to get it to 6.9.  Not a good sign either way.  Happy I waited, but I don’t think I’ve ever seen a MMO expansion with the player base so polarized from day one.  It’s either love, or hate with lots of insults being flung from both sides.

Esoteric Coyote
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Esoteric Coyote

MartinFirth I don’t have kids, but I always go afk randomly… I tend to play MMOs and then wander off to watch dishes and make lunch, come back etc.  I also tend to have terrible ADHD in games where I see something shiny and bolt in random directions.  I’m horrible to play with and I know it.  Most of my game time is morning too, it’s over coffee while I wake up.  So there’s often a shortage of players to play with.  My play time is so sporadic people can’t rely on me.  Eventually you just get used to playing when no one else is around so I become a solo champ.  I need solo content for my morning romps.

deffbee
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deffbee

I absolutely abuse the defiance bar, that how I’ve been taking out mobs.

Superbrak
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Superbrak

I wonder if there’d be such an uproar over the grind if you unlocked your Tier 1 Jungle Masteries at level 81, your Elite spec at level 85, and so on. I mean that’s really all this content gating is acting as, a level cap increase. You grind xp until you have gliding… or you grind xp until you’re level 8x… which unlocks the next story step or whatever.
The grind cheesed me off a good bit to until I started thinking of it this way. It feels just like another case of Anet being different just to be different.

MartinFirth
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MartinFirth

I agree with everything you said. I died countless times over the weekend, most because I did the wrong thing at the wrong time. Once I began to learn i died less and less.
Such a refreshing change from most mmo’s out there right now.

GamerToons
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GamerToons

I hear how unfriendly soloing is in HoT and I have to say that unless you are super skilled in PvE you WILL have a hard time.

What kind of sucks is people like myself love it because it is challenging, but people who aren’t skilled in high level PvE (Dungeons, Fractals) are going to have a hard time.

I personally want to keep it this way. Hell, even I die. One thing you always have to think of is “do I stay or do I run” because you can always just run the hell away.

Personally, I love how hard HoT is. It is not solo friendly, but after some hours I understood what to do and not to do in the jungle. 
I don’t want to see them nerf it because I know that other users will get it too. You just need to dodge ALOT and use what your profession gives you.

Once it clicks you will LOVE the challenge.

MartinFirth
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MartinFirth

From what I played over the weekend you can do a lot of the content in small groups and some solo. I’m a solo player and love it so far.
Like in GW2 you can jump into an event at any stage and contribute. It’s not hard to tag along with groups doing them, you don’t actually have to be in a group with them.
I did several events today with just one other person, we never spoke, didn’t group (rezzed each other a few times) and just followed the NPC’s around the map and did the necessary tasks to progress the event.
Some events end in boss battles, some are doable in small groups others require raid sized groups like the Legendary Wyvern boss. Again, you don’t need to actually be in a group.
All in all, as a solo player I’m loving HoT so far. I actually prefer it to the base game.

MartinFirth
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MartinFirth

I’m one of those people that loves to solo MMO’s. I have little kids and am AFK all the time so solo friendly games are perfect.
I have to say, though it isn’t solo friendly (it really isn’t at all) I have still had a blast over the weekend. It wasn’t hard to latch onto big groups of people doing events and there are still some events that can be done solo with a bit of skilkful play.
My real problem is living in Australia. At our peak time the servers feel pretty empty and it was much harder to complete events.

Joseph C
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Joseph C

I suppose my worst fears have been given clearance: Dungeons have been abandoned now that the insatiable Raiders have gotten the raids they’ve wanted (falling short of the 40 players they seem to want you to have. Sigh). There’s a massive grind. Attunements are in place to gate content rather than creating interesting and challenging encounters (yay Vanilla WoW! I thought Wildstar proved this was a bad idea…). They basically went back on everything that made their game unique trying to chase the people disenfranchised with WoW.

I wouldn’t mind the raids if they were created as an extra, neat thing for people to do. A literal ALTERNATE path of things to do. It seems now it’s the main way to get anything, and with WvWvW and PvP shards being needed to craft legendaries, we’ll likely have to bite the bullet and be forced to do them to get anything meaningful done, screwing anyone over that’s solo or prefers small group content. I’m sorry, but I hate raids. It takes too long to get people together, forces people to join Guilds (who are either wonderful people, or are constantly gnawing at each other trying to climb to the top, or both), and that’s a load of drama I tried to leave behind when I left games like WoW.

Whatever. Maybe solo-lovers and small groups just have no place in games like these anymore. Everyone keeps begging for 30 – 40 man zerg rushes that boil down to pressing a button at the perfect time or wiping (which never equaled skill to me), when they’re wearing rose-colored glasses over their school/college days when they had a ton of time to play through raids, wiping for 10 hours and getting EVERYONE together and coordinated. Well, now we got it. We got the grind, the artificial length that everyone begged for.

Frankly, it feels like someone shit on top of a perfectly delicious ham sandwich. Sure, it wasn’t the most perfect ham sandwich. It had a special sauce all it’s own that gave it it’s own flavor. But I’m not going to chew on the big brown boulder that smooshed it just to get at the deliciousness I once had.

Maladiktion
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Maladiktion

HeckHound The story shouldn’t be gated behind masteries at all.  I’m really enjoying the continuation of the story, but twice now I’ve had to stop just to grind out the next required mastery.  It’s not that I’m against the masteries in general, as I like them and I’m happy enough to have them unlock slowly – and you can still get around all the maps etc without them, but to have to stop doing something I’m enjoying, or pause my mastery on one track to go off and get enough XP to unlock a required mastery for the story is just plain frustrating.

Joseph C
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Joseph C

Damonvile Quincha SoMuchMass He may be, but I find a lot of his comments correct in this. I want dungeons. I enjoy dungeons. I want a small, easy group to run in with, smash through stuff, and get some good loot. I nearly lost it when I found a precursor for legendary a few months back, even if I couldn’t use it myself. Unfortunately, Dungeons have been ditched, not even bothering to put in an LFG tool that teleports the group into the instance once done looking, like EVERY OTHER MMO OUT pretty much.

This and the massive grind for the elite spec is why I dumped Guild Wars 2 flat on it’s face a day after HoT’s release. I’m sorry, but I can’t do it. I’ll hope for it to get better, but these “raids raids raids OMG!” screaming BS that I’ve had to wade through every goddamn MMO I go through has flattened Guild Wars 2 into doing the exact same things where Wildstar screwed up: Trying to channel vanilla WoW (masteries are pretty much attunements), and a lack of content for anyone that DOESN’T want to raid. Well, the raiders got what they want. Yay.

Me? I’m going back to Wildstar, since that game is now catering to everyone else who isn’t a raider… and just happens to be stupidly fun.

Xephyr
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Xephyr

GoJammit Tina Lauro vinicitur except different weapons already did that for classes. Every class can melee, every class can range, some are just better at certain things than others.

Tina Lauro
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Tina Lauro

randomentity55  Because of the lack of vertical progression in GW2, you won’t be long catching up, so feel free to bounce back in and give it a second chance. There are loads of new players right now because of the core game going free to play, so you’ll have plenty of company too. Now’s a good time! :D

randomentity55
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randomentity55

The latest expansion sounds pretty good from the previews but GW2 is literally the only MMO I have never been able to get past level 15 in no matter how hard I try. The world, character design and lore all look and sound great but then I make my character and start playing and the combat and the grindy-ness of the “dynamic events” never fails to turn me off from it all. I have owned this game since about a month after release and regret never getting very far in it, it just feels like that one game that got away. I may give it another chance just to see if its any different or if maybe I just wasn’t in the right mindset at the time.

GoJammit
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GoJammit

Tina Lauro GoJammit vinicitur Oh no. I understand. I just think it a lousy idea and crappy game design.  If I have a guy that focuses on ranged damage for 80 levels, you don’t then completely 180 the guy and make him decide if he wants to actually use his elite skills or stick with the tried and true. IAn enginer should begetting pumped uo turrets or bigger badder gun skills. Meh. This his slowed me down from buyiing it. I’m gonna come badk to the game and maybe just concentrate on getting through my class stories or something until i change my mind. at least the mesmer and the elementalist stay true.

Tina Lauro
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Tina Lauro

GoJammit vinicitur  To clarify, it’s more that the team wants every class to be able to fill any role in combat, but the player must make certain build choices in order to do that most effectively.

GoJammit
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GoJammit

vinicitur GoJammit That’s disgusting.

vinicitur
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vinicitur

GoJammit Anet’s goal is to have every profession be able to do everything. The guardian was bad at range dps so they gave the it a long bow. The necro became a melee dps with a greatsword. etc

GoJammit
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GoJammit

I was kinda close to buying this today. A buddy of mine is back to playing, and I’ve been feeling the itch as well. Then I started looking in to the elite specializtions. I am not impressed. In fact I’m a little turned off. The ranger turned in to a healer? The shotgun toting engineer turned into a melee? Why would you change the classes. Am I missing something here?

imayb1
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imayb1

annoyedbadger Leviathon_lx This is actually a glitch. Anet said that the megaserver is formulating low population map caps, for some reason. Once they straighten that out, you’ll see more people around.

raincoat
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raincoat

woolydub I’ve been having a really decent time with HoT so far, but I don’t agree with the fractal reward system at all. I gave them a pass on nerfing dungeon rewards because I assumed they would appropriately up fractal rewards. While I haven’t tried fractals out since the revamp, the system they’ve put in place doesn’t sound good to me at all, not for anyone. And in any case, I think all players should get more or less the same rewards up until at least the level 50 fractals, seeing as there were originally 50 levels.

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