Shards Online has posted its latest newsletter on the heels of last weekend’s pre-alpha 3 preview event, which included over 100 testers. Citadel’s Derek Brinkmann wrote,
“This month and the next we are continuing to focus on features and polish that directly improve the player experience. We are getting close to finishing up the core UI improvements and we are shifting our focus towards player progression and goals. We will be extending the new player experience to include combat, crafting, and player housing while also tweaking the controls to make movement and targeting more intuitive. Our goal is to make Pre-Alpha 3 as fun as possible and to get you guys coming back to Celador every day to find something new.”
Shards developer Bruce Bonnick carved out a corner of the newsletter to discuss player-killer playstyles on non-consensual PvP shards, as well. He says the studio is considering multiple ways to “manage” rather than “prevent” player-killing, including guard zones, patrols, and escorts.
Shards Online’s next playtest is will take place on Saturday, October 10th, 2015, at 2 p.m. EDT; Citadel welcomes applications from guilds in particular.