Neverwinter announces new guild alliance system

    
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Guild alliances are coming to Neverwinter’s Maze Engine campaign on June 7th, at least for PC players (Xbox players, you’ll be lagging behind as usual). The alliances are exactly as you’d expect: the banding together of multiple guilds.

Neverwinter’s Guild Alliances brings exciting new features to the game’s current Strongholds system. The update allows guilds of varying sizes to form alliances with one another to strengthen their strongholds and become even more powerful. Larger guilds can team up with smaller guilds to help them level up faster. In return, both parties will be able to earn more rewarding bonuses. Guild Alliances also introduces a new guild chat function and allows groups to visit each other’s strongholds to buy items.

PWE is further unleashing what it’s calling Sword Coast Chronicles as part of the guild alliances update.

Sword Coast Chronicles makes it easier for adventurers to battle their way through high-level content by organizing end-game campaigns. This new system helps adventurers to plan out their journey, see what challenges lay ahead and fulfill their epic destiny. Sword Coast Chronicles also unlocks brand new achievements, which adventurers can complete for new rewards.

Source: Press release
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BritoBruno
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BritoBruno

Rozyn mmonerd PWI.

BalsBigBrother
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BalsBigBrother

teppic BalsBigBrother Well when your own words are “Total lack of new content” I don’t think its all the obvious that you mean anything other than what you said.  There is no nuance nor is there any room for interpretation other than what the words actually mean when put together in the way you did.  
Whatever you can keep kidding yourself or whatever it is you are doing /shrugs

Silentcrypt
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Silentcrypt

teppic Silentcrypt Yeah, I got the feeling early on that Neverwinter is more akin to Diablo than most MMO’s in that it’s just a constant gear grind.  I think that’s why I’ve never been in much of a rush to get to max level and have been kind of hanging around level 30 on my sorcerer.

teppic
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teppic

Silentcrypt The game from levels 1-60 (i.e. the original game) is by far the best written and best put together part. It’s very decent, but it’s really a solo game up to 60. Once you reach level cap it’s nothing but grinding for gear you don’t actually need – there’s absolutely no content to match the game’s power levels, which they just increase and increase because it keeps people grinding and paying to reduce the grind.

teppic
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teppic

BKone teppic If you did a survey of players asking what they wanted, do you think anybody would say this? I’d expect bug fixes, balance changes, new dungeons (even one please), grind reduction, pvp updates, new content, etc.

teppic
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teppic

BalsBigBrother teppic I think it was obvious I wasn’t saying there was absolutely nothing added to the game ever. Many don’t consider old maps reused with existing assets on top to be worth calling new content.
If you’re seriously citing the Maze Engine as an example of new content, I’ve got nothing to say.

Silentcrypt
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Silentcrypt

Neverwinter is one of those MMO’s that I have a weird relationship with.  I’ll play it for a month or so, sometimes even spend money on the cash shop, but then get burned out and quit for a few weeks.  I’ve yet to even get a character to max level and do many of the dungeons, but the game is interesting enough that I don’t quite mind not being max level even though I do want some of that spiffy looking gear I’ve seen in gameplay videos. I like that it has a robust selection of races, dragonkin are a bit expensive for my taste, and the classes are pretty interesting.  Despite what many people say I actually like the graphics and the story, as well as the do it yourself dungeons, are interesting.  The cash shop can be a bit overbearing at times, the skill trees (Or whatever they are called) can be a bit overwhelming if you’re not familiar with D&D mechanics (like me), and the maps can feel a bit narrow and constrictive.  Overall, though, the game is pretty decent, and I would personally play this over the current WoW (we’ll see how that holds up when Legion comes out).

Rozyn
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Rozyn

mmonerd Rozyn They were greedy from the very start. Paying for rez stones when you have a cleric in the group? Yuck. The fact that I have put so many hours into the game and had a lot of fun despite its cash shop is incredible. It’d be such a wonderful game if the F2P shenanigans weren’t baked into its core.

mmonerd
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mmonerd

Rozyn The publisher got too greedy and they eventually killed the game.

BalsBigBrother
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BalsBigBrother

teppic  /sigh total lack of new content. Really? I could have sworn they did release stuff,  if only there was an mmo website site I could use to check up on that, ooh looky here

Neverwinter’s Portobello’s Campaign game-within-a-game launches March 31

Neverwinter’s Maze Engine is live today

OK so it might not be a lot or its  not be content you personally enjoy but it is still new content