Absolver launches with a flurry of kicks, punches, and prospects

    
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“Strange men in masks are not to be trusted.” Wise words from the classic film Princess Bride, and advice that we carry with us as we head into Absolver today. If you can rip your eyes away from Destiny 2 for a hot minute, you might see that there’s a pretty interesting multiplayer title launching right now that’s full of potential.

Absolver is an action-RPG in which players take on the role of masked “Prospects” who roam the land and get into fights with a customizable combat system. It’s out right now for both PC and PlayStation 4 and can be grabbed on Steam or GOG.com.

There’s a lot more to come past the Day One excitement. Coming soon to the game are several features including private matches, a spectator option, and a 3v3 combat trial. Get caught up on all of the Absolver news to date after the break!

Source: Absolver
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Solaris

Loving this game. Sense of contact during fighting unparallelled imo. Love the art direction as well. Fighting system is deep and love the customization. Easily the best martial arts game I’ve played.

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Ket Viliano

Not sure how I feel about it…. I often feel like I am not really in control of my character. You cannot mash buttons and do well, but I have yet to figure out what will happen next, and how to respond or how to press an attack.

The game might be better using a controller, I am using KBM, and some controls feel awkward. Parry is something I wind up never using, block is a tad odd feeling and slow in response, movement, especially in a 2 on 1 fight does not feel intuitive. OFC maybe I just suck. Ok, “Git Gud”, but …. how? What is the mental framework I can use to understand the action?

Currently I am playing offline, just to get a hang of the game. So, two things, how to understand the game, and whether to switch to controller.

Edit: Pace of the combat feels good, you cannot do all that well by spamming, you need to time your attacks, defence, and maneuver. Switching target takes practice with KBM, and can be needed in group combat.

ihatevnecks
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ihatevnecks

Whoever made the decision to allow hair style choice, and then NOT allow you to rotate your character in creation to actually see the hair, should be straight up fired.

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Ket Viliano

Red hair looks fine in the creator, looks flaming beat in the light. Good combat system, game is otherwise basic. I wonder what they are going to do with it next.

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kidwithknife

It looks like it has potential. I got a pretty sweet deal on it from Green Man Gaming and decided to take a chance and pick it up. Downloading now.

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Dug From The Earth

I hate when things like this happen. When a game has so many elements that are great, but its wrapped around a completely lackluster actual game.

The fighting system is amazing in this game, and the graphics are stylized, but perfect for it. The world is also great. However, the actual game feels like the devs designed a fighting system and tossed it into an empty box of a world, and called it a full game.

If you are wanting to go head to head in a fighting game with other players, you will find quicker, more intense combat in games like Streetfighter. If you are wanting an aimless exploration game with combat, the Dark Souls series will provide you a much more intuitive and feature filled experience.

This game feels like a superior and well polished tech demo for a 3rd person fighting mechanic. The potential of how they could have done sooo much more with this game, pretty much sets it up for disappointment.

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sirsam

My feelings exactly. I can see the combat being the basis of a broader game. Maybe they will expand. They’ve already made about a million on launch day so hopefully they can use that to kickstart other areas of development.

ihatevnecks
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ihatevnecks

Yeah basically this. Wandering around fighting people & npcs, learning moves and creating your own fight deck, all of that’s done really well.

Beyond that, the only thing the game offers is instanced dueling or not-really-open-world small group fights. The ‘world’ itself barely exists, the NPCs are only there to pick up moves from early on, and then it’s a full on PvP game. Like endgame Dark Souls, except without any of the game leading up to that point.

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Ket Viliano

IMHO, it is a very good start. To be real, they got the game done in maybe a year? Much faster than I had thought. Constraining the scope is hard to do, but needed to get the game finished. It is pretty good for what it is.

Sure, the game world is minimal, but the game is *launched*, I wish other developers would follow such a model.

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Tobasco da Gama

This Polygon review has some pretty tantalising details, by the way! Definitely increased my interesting in the game by quite a lot.

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Tobasco da Gama

Looks pretty slick. Hopefully, it gets better long-term support than For Honor did.