Massively OP Podcast Episode 218: A pretty darn good week

    
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Hooray, I actually do exist!

On this week’s show, we’re coming off the high of a pretty darn good week! Bree and Justin follow up on the City of Heroes resurgence, say farewell to Atlas Reactor, and look ahead to the goodies coming with Caravan Stories, Peria Chronicles, and Torchlight Frontiers.

Just to give you a hint at how crazy the past week is and how fast everything’s moving: The City of Heroes server we’re talking about in the first part of this episode was literally pulled offline by its own admins as we were recording. We do note it at the end of the ‘cast, and since the early-bird podcast went live for Patrons, we’ve attached a bit more info to the very end in a separate recording just to make sure we’ve got the most accurate information for listeners.

Please do note that we will not have a podcast on April 30th; we’ll be back the week after that!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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smuggler-in-a-yt

So I’m always a week behind on this stuff due to scheduling, but I wanted to respond to the mailbag about why people get so attached.

Entertainment has a strong, strong affiliation with personal identification. It’s a form of tribalism. The more connected people are, the more time they spend doing tasks that don’t really challenge people (physically or creatively), the higher the connectivity of entertainment pursuits. It’s exacerbated by modern western tendencies towards isolation, and purposeful or artificial personal scarcity (at all levels). It means the time you do have to spend doing what you want has a much, much higher valuation than what the market is willing to pay.

So that’s all my personal BS view on this. But the economics of it works pretty well, and the model helps to explain why people are nuts across the spectrum – sports, games, movies, even books.

I wish we’d lean into a more regency period view of entertainment. That the purpose of entertainment is the luxury of the activity, not the affiliation of identity. It’d go a long way towards diversifying the market. I’m just not sure people can divorce themselves from such deep psychological tendencies.

Bree Royce
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Bree Royce

Just a reminder: We will not have a podcast on April 30th; we’ll be back the week after that!

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TomTurtle

Reddit being a place where you upvote relevant things that contribute to a discussion and downvote things that are not is a nice concept, but in practice it’s nothing more than a like/dislike system. A system that usually devolves into echo chambers that actively hurts discussion.

Which only reminds me of how Massively (and I think Joystiq) did away with downvotes coupled with active moderation to make me appreciate that kind of system much more.

I can’t really empathize too much with the common Reddit mentality of railing against any moderation equating it to censoring considering how much good I feel it can do when done well. That and many of those saying it usually are the ones who are resorting to personal insults and dramatics. There are understandable concerns about power-hungry Reddit moderators as we’ve seen examples of in the past, but I don’t think that justifies the extreme opposite side of handling things.

My opinion on the ongoing City of Heroes stuff is empathy for those hurt, on whatever side they may be, but also hoping people refrain from taking that hurt and trying to inflict more hurt on others. That and I hope for continued patience since the whole thing sounds like a complicated mess. It already sounds like the floodgates are open, it’s just a matter of time.

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Paragon Lost

Anytime I hear or read comments about not getting why people would want to play an older MMORPG, I always shake my head. If it was always about the “new shiny”, then tabletop rpgs wouldn’t be a thing still forty years later. MUDs wouldn’t still be a thing. So many examples of things that shouldn’t still be a thing.

Newer isn’t always better. With MMORPGs like MUDs or TTRPGs, there is a depth, immersion, flexibility and expand-ability that can not be underestimated. These things help cement an emotional tie and loyalty to an mmorpg, MUD or TTRPG. I feel that often MMORPG developers don’t appear to truly get this and don’t develop an MMORPG with that long term loyalty mindset that they should have if they’re going to do the MMORPG dance.

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Jack Pipsam

I’d totally play Caravan Stories if it were on Xbox. But I know that’s unlikely to ever happen unless it takes off in the West in a huge way.

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Fervor Bliss

One difference between MMO’s is you are encouraged to set up groups, doing work to make the game better. Then the community managers are lied to or lie to us, hard to tell which, in either case, the effects on the relationship is the same.

Celestia
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Celestia

This episode was a great wrap up of the past week’s insanity.

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Alex Willis

best week since Trump and Russia invaded ur MMOz

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