Legends of Aria is finally launching August 6 – with a huge new patch friendly to PvE players

    
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Legends of Aria has had an interesting development life the last few years. Upjumped from the small-scale Shards Online to a much broader-scale MMORPG called Legends of Aria, the game hit open beta last year and early access last December, but it delayed Steam early access indefinitely when its popularity was a bit too much for the tech to handle.

Well, all that’s in the past now, as Citadel Studios has just announced that it will finally hit Steam for a launch on August 6th. But there’s much more to the announcement, as there’s a bit of a kitchen-sink update rolling out at the same time. Players can expect an optional sub with the concomitant perks, a new Bard skill line, new cosmetics, new housing types, new mounts, a new weapon and armor enchanting system that buffs the heck out of crafting, and a “guided experience” that’ll help newbies figure out what to do next when getting started in the game – something our columnist could’ve used when he explored Aria this past spring.

But the biggest change will come in the form of PvP changes that should make the game much more palatable to PvE players who aren’t interested in participating in gank-style PvP.

“Ruleset changes to provide a more consensual PvP experience across more of the map for those who wish to play without fear of ganking.”

Stay tuned for the Massively OP Podcast this afternoon at 4 p.m. EDT – we’ve got Citadel’s Derek Brinkmann on as a guest to talk about the launch and everything in it, plus the big changes for PvE players. Edit: That podcast is live now!

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partiesplayin

From that trailer I witnessed some of the worst combat I’ve seen in 20 years. Lost interest after seeing that. Am I presumptuous? IS there something I’m missing here? CUZ DAMN THAT COMBAT LOOKS HIDEOUS !

kjempff
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kjempff

Well obviously it depends on taste. But for its style, (to me) the combat felt just right. I can’t put my finger on it, but it is something like.. the combat doesn’t overshadow the game.. It is sufficiently simple, has fun factor, and encapsulate the oldschool feeling.
You could say that the combat is unpretentious, and it just works when you get hands on with it – not to say it does not need to improve and evolve.

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Humble DG

I’m trying to figure out what the rules are around death on the official servers. Does anyone know? Are you lootable, lose your stuff, etc? I haven’t been able to find out on the wiki since the sandbox part allows admins to run whatever they want. I’m more interested in what the officials offer.

laelgon
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laelgon

This may have changed since I last played, but the rules as I recall them were that if you die in a safe zone, your body had a timer before it could be looted without a karma (morality point) penalty. If you died in a pvp zone, your gear was immediately up for grabs.

As I recall the karma penalty was pretty severe and meant you’d be insta-killed by guards back in town. Players killed by guards could be looted in safe zones without any kind of penalty, if I’m remembering things correctly.

From my experience, people tended not to loot blue corpses in safe zones because the gear was rarely worth the karma penalty.

kjempff
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kjempff

I hope they have improved/changed something so that your horse don’t die so easily.. I was spending way too much time & money on horse deaths.

Mewmew
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Mewmew

As far as I can tell it’s hitting Steam Early Access on August 6th, not launching per se. Launching on Steam I guess you mean? But Early Access isn’t really the same as launch right :D

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Marty Woods

Do they have a social panel(friends list) , mini map , zone map or cartography skill in the game yet .

When I tried it a few years ago with a friend we couldn’t find each other or even add each other to a friends list .

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Ragemaster9999

Another game suffering from an identity crisis. Was billed as a pvp game but is slowly becoming a carebear wasteland due to poor design decisions and horrible balancing. This game is poor imitation of ultima online. In an attempt to appease both pvp and pve players they will make neither camp happy and end up with a dead game.

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Loyal Patron
Neurotic

Looking forwards to this. The game didn’t completely hook me when I tried it earlier this year, but a big fat PvE patch sounds like just the ticket!

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Nick Smith

Woohoo! Ill be amongst the many Bards wondering around. I’ve been playing it every few months. I enjoy it more and more.

kjempff
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kjempff

I would argue that Shards were the grand scale concept and LoA is the “small scale” version.. But anyways :)

So there is no detail on what those pve friendly changes are. Might be just more mid-game zones are non pvp, but high end still are pvp zones..and it that case changes nothing. I want to return some day because I really liked the style and gameplay, but it will only be on a full pve ruleset server (only consensual pvp allowed) … And I think there is one, right?

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squid

but it will only be on a full pve ruleset server (only consensual pvp allowed) … And I think there is one, right?

There is (or was) a player-run PvE server. Not sure if it’s still online or not, and if it is, I’m pretty sure the population is in the 0-5 range.

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Kickstarter Donor
squid

From the podcast:

-Everything except the Barren Lands and Awakenings will be guarded
-Still full loot
-Nearly all content/drops will be in guarded areas
-Better GPM in Wilderness
-Tier 3 Ability books only drop in Wilderness

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Minimalistway

I was waiting for this .. the timing is not good for me, between SWTOR and classic i don’t think i’ll find time to play it, maybe later this year.

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Kickstarter Donor
squid

Ruleset changes to provide a more consensual PvP experience across more of the map for those who wish to play without fear of ganking.

Good. I’m a firm believer that LoA would work best as a majority-PvE sandbox game and not the majority-PvP murderbox it quickly devolved into. Hopefully they’ll flesh out the non-dungeon spawns and get a handle on the economy by adding some gold sinks.

Also pleased with the pace of development now that they’ve finally staffed up. When they did their original, non-Steam, early access you could tell they were woefully unprepared to run a live game.