The next major patch for The Division 2 is scheduled for release in October, which means that the game is running out of time for testing things. So you can understand why the latest build for the test server has also rolled out a big chunk of changes that make significant adjustments to overall balance. For example, basic gear talents are now unique and not stacking, forcing players to avoid stacking the same talent on multiple pieces of gear.
Changes also involve adjusting several more gear and weapon talents along with widespread remodeling of the weapon damage profiles, informed by both statistical modeling and player feedback. Skills have also been individually tuned for PvP to ensure that players are fighting one another in a fair environment. It’s a whole lot of balance changes, and intrepid players ready to see how the alterations feel should jump on to the test server to try out the new and altered shooting experience.