Corepunk is aiming for a ‘WoW Classic difficulty level,’ with housing and farming in the works

    
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Corepunk is aiming for a ‘WoW Classic difficulty level,’ with housing and farming in the works

With closed beta on the way for this December, Corepunk is generating some degree of interest among cyberpunk MMO fans. To feed the hype machine, Producer Eugene Kiver appeared on Reddit this week to tackle an AMA about the upcoming game.

Kiver said that the team is aiming at “WoW Classic difficulty level” for Corepunk, expecting players to take 80 to 100 hours to reach the level cap of 40. He said that the MMO will feature four crafting and four gathering professions, PvP arenas and battlegrounds, and even player and guild housing coming right after launch.

Other topics briefly discussed included player farms, update cadence, anti-zerg measures, mounts, Oceanic servers, support roles, solo dungeons, and controller support.

Corepunk will go through multiple rounds of closed beta testing and then a possible soft launch or open beta after that. Kiver revealed that there will be 12 playable heroes come release. There is no release date yet, nor plans for Steam or platforms other than Windows.

Source: Reddit

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Loopy

ITT: WoW Classic isn’t a hard game in relative terms. You should have to have the game delete your character at random intervals in order to experience real hardcore MMOs.

WoW Classic isn’t hard, but it also isn’t a faceroll like retail. It expects you to pay attention to what you’re doing and how you’re engaging your enemies. If Corepunk adopts the same philosophy, i’m cool with that.

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Ben Stone

So, super easy but a long grind?

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rk70534

Only problem I see here is that there are ‘heroes’ instead of creating your own character, and that the company is using / taking advantage of cheap labour in Ukraine. Which goes a long way explaining why they can have such a large dev team.

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Adam Russell

WoW was hard?

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Bruno Brito

No. Imagine the fanboy’s face in this thread when he discovers that before the casual bullshit that Vanilla was, MMOs actively stole xp from you when you died, and some of them didn’t had maps for you to navigate zones so you had to spam macros for locations of your body.

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Xshinobi

I’m really looking forward to this game but I feel like a lot of Vanilla’s difficulty came from a lot us not really knowing what we were doing. I’m not saying that was a bad thing as I look back very fondly on my time in Vanilla WoW and it has provided me with some of my best gaming moments and memories but in retrospect it really wasn’t that hard but damn was it enjoyable and a wonder to explore.

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warroth weill

Compared to modern mmos classic is very hard. Why? Because pulling 2 mobs is very dangerous and 3 mobs means death. If you do not utilize your skills you will die.

The modern mmos, literally 99% of them let’s you faceroll without using your brain at all.. name one modern MMO which hasn’t been dumbed down to a fking kids game.

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Jo Watt

Yep so hard people could clear raids naked.

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warroth weill

Well yes, people made it in Onyxia. Thing is, if you do everything right in Onyxia it is possible. 1 mistake though and you die. Onyxia is just mechanics-based, if you don’t do mechanics geared or not you die.

The average MMORPG player will definitely struggle to clear BWL and AQ40. To get 40 players to coordinate isn’t an easy task. Just because some streamers that have played private servers for years can faceroll doesn’t make the game easy in any way. It took weeks/months for the average guild to clear BWL for example.

And I have been looking through many streams with veteran players who wipes in BWL/AQ40, the mechanics are very punishing.

WOW classic is generally more difficult than any modern MMO. Retail wow have the upscaled raids, that is the only part that is more difficult. Upscaled instances.

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Bruno Brito

WOW classic is generally more difficult than any modern MMO. Retail wow have the upscaled raids, that is the only part that is more difficult. Upscaled instances.

It’s so hard that the pserver community abhors it because pservers in general scale their raids to be harder, and Classic didn’t.

You’re being delusional.

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Bruno Brito

Compared to modern mmos classic is very hard. Why? Because pulling 2 mobs is very dangerous and 3 mobs means death. If you do not utilize your skills you will die.

Uh…what. Frost mages pull 10s of mobs for aoe grind. Priests can PW:S 3 mobs and fear dot want. Paladins tank mobs extremely well and don’t die. Rogues pop evasion, SnD and Ad Rush/BF and solo 3/4 mobs per pull. The only class that has issues with pulling 3 mobs ( not even two ) are Warriors, and they build to Sweeping Strikes.

Do you REALLY play Classic? You sound like the exactly kind of person you are criticizing, an below average player that thinks TTK is difficulty.

The modern mmos, literally 99% of them let’s you faceroll without using your brain at all.. name one modern MMO which hasn’t been dumbed down to a fking kids game.

GW2 Heart of Thorns zones. Good luck facerolling that.

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Tee Parsley

Yuck! All the stuff I didn’t like about Blizzard/WoW.

Guess it will be good for folks who like that particular special sauce though.

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warroth weill

What do you like then? Faceroll p2w mmos that we currently have ?

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Jo Watt

Ok Classic Andy.

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Giggilybits

This looks good.

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agemyth 😩

Finally, someone made a game inspired by World of Warcraft. /s

I’ll admit that it does have a good look even if it isn’t original at all. The player move speed looks dreadfully slow but that could easily be something they intend to fix. They seem to be aiming to have a decent variety of activities for a MMOARPG, so thats neat. Overall pretty good for an announcement trailer.

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JoeCreoterra

As an oldschool MMO player I always smile when I see things like “WoW level difficulty” when it was pretty much an easy hand holder game compared to the older ones. Ugh I’m old :p

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Jake Boller

haha I feel ya… I started MMO’s in 1999, games like Lineage 1 which were truly hardcore. When I started Classic WoW, leveling actually felt way too fast.

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PanagiotisLial1

I remember one of my most played graphical mmos during the last 3 levels each mob gave 0.0002% exp and yes you saw the gain in the bar in % and amount for added torture. Typically lvls 127 to 130 would take 2 to 3 months per level.

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PanagiotisLial1

Seriously, when I hear WoW Classic level difficulty the first word that comes to mind is “Easy”

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warroth weill

What about wow retail, swtor, lotro, GW2, ESO, Rift, Diablo, POE..

Name 1 mmorpg that is actually challenging… and no I’m not talking about the 1% difficult content these games have for “endgame”.. generally wow classic is way harder than any modern mmos.

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PanagiotisLial1

The difference is that none implies they are challenging, while many do for WoW classic

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warroth weill

No matter how you put it, it’s more challenging than any modern MMO.

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Pandalulz

See, that’s the problem, YOU are comparing it to THOSE games. The old fogeys who lived through WoW Classic when it was just WoW, like myself, compare it in mind to stuff like vanilla EverQuest, Asheron’s Call, and Final Fantasy XI. Compared to those, it was casual-friendly easy-mode and will always be that way in MY mind no matter how YOU feel about it.

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warroth weill

I didn’t play those games so I can’t tell. But I understand what you mean, it must be even sadder for you to see the current state of MMORPGs.

My argument wasn’t aimed towards you who say that classic is easier than prior MMORPGs. My argument was aimed towards those who say classic is “easy” in the context of the CURRENT state of the genre.

And finally, I think the classic difficulty is enough to keep you ENGAGED with the game, which to me is the most important thing. You need to pay attention, you need to utilize your skills. That’s why I can’t stand modern MMOs these days, 99% of the game is so easy that a 6-year-old could play through it.

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Pandalulz

Nah, I never played MMOs for challenge, I played them because I wanted to play with friends and at the time that was a somewhat novel concept. Making the game easier and casual-friendly meant more friends came over who wouldn’t have played otherwise. That’s the whole reason I moved to WoW in the first place and have continued to move to games that provide quality-of-life upgrades. So for me, I don’t really care. Easy combat is my zen meditation. If I want a PVE challenge, I’ll play a single-player game.

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warroth weill

I also play with friends, and when I play with friends in retail wow or any modern MMO it’s doing the difficult content. I never run around questing with a friend in retail wow, why would I?? It’s so easy, it’s not fun or engaging. Playing with friends is WAAY more fun when you actually need to work together.

Well, I am among those who want to see a change in the MMORPG genre, I’m sick of these afk walking simulators. Easy is not the right word for the current difficulty, more like braindead mode. You can literally afk kill most enemies in current MMOs. And sorry if I offend you, you are the reason the genre is so freaking boring these days.

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Pandalulz

And sorry if I offend you, you are the reason the genre is so freaking boring these days.

I’ve admitted to that many a time on this site, in fact.

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warroth weill

Good that you realize that at least. And also, I want to say there is a difference between “casual friendly” and straight-up braindead mode. :)

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Bree Royce

Can we tone down the personal attacks please? I’m pretty confident that Pandalulz, and people like Panda who actually have perspective for proper comparison, are not the primary problem with MMOs right now, and it’s extremely rude to say so.

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Neurotic

This perfectly encapsulates everything I feel about MMOGs and difficulty in games in one beautiful nutshell, thank you Pandalulz!

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Bruno Brito

I didn’t play those games so I can’t tell.

Casual scum.

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Ben Stone

Being a timesink doesn’t mean it is harder. In fact modern WoW has far more challenging content available than Classic.

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Greaterdivinity

Real mixed on this…

Theming seems kinda cool! It being more of an ARPG is unexpected, but I can dig it. I kinda like “use public transportation” as a concept, but then I remember how boats/trains/airships etc. work in other games and that’s less exciting. Premade characters is also kinda eh, but at least there seems to be good variety.

Gotta say, the “WoW classic difficulty” was much, much more of a turnoff than something desirable, especially with a 80-100 hour leveling process. I don’t mind it, it’s just gotta be good. As for WoW classic…it was never particularly difficult, especially going back and playing it now that we’re not all idiot newbies who don’t know anything about the game. It was time consuming, frequently tedious (which was a double edged sword), and drawn out far more than it was “difficult”.

That’s just giving me flashbacks back to WildStar’s “HARDCORE LIKE OLDSCHOOL WOW, BABY” marketing -_-

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warroth weill

I want to puke on all modern mmorpgs who has such easy difficulty that you can afk kill mobs and hit max level.

Wildstar didn’t fail because it was challenging btw, it failed because the pvp and endgame was lacking. And questing was generally boring. Still that game is a gem compared to the trash games we been dealing with in the recent years.

Come on now, we finally get something better than a mindless faceroll mmo. If that is what you want go play some of your garbage p2w games or faceroll games like Poe/diablo. Have fun!

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Greaterdivinity

Man, if you’re like, the community ambassador for Corepunk you’re doing wonders to make folks like myself even less interested in the game.

Though damn if you aren’t posting exactly how the WS fanbois did leading into that games launch. And they were obnoxious enough to push plenty of folks away too.