The Daily Grind: Where’s the love for MMO Engineers?

    
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If you announce that your MMO is going to have an Engineer class of some kind, then congratulation: I’m going to play it. In fact, I’ll be first in line with a wrench in one hand and a remote control for my killer robot in the other.

I can’t help it; I love me a good Engineer. From Warhammer Online to WildStar to Guild Wars 2, any class that throws down turrets, deploys gadgets, and shoots things with jury-rigged tech is right up my alley.

So where’s the love for Engineers in the Massively OP community? Who adores this class like I do?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Malcolm Swoboda

Its one of my top choices. Why I just picked Technomancer in Outriders demo for example.

Its just, you know, never my TOP choice, okay?

(Historically that’s been ‘Mages’ at first, and that’s still strong, with growing ‘Paladin’ as long as they’re not closely aligned to a deity/organization. My Rogue in RIFT was an anomaly.)

MurderHobo
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MurderHobo

Ah, the turret-support class. It’s a special breed, tailored to grief as an art form.

From Tribes 2 defending the genny to Global Agenda locking down and always shifting the respawn node for maximum effect, this was always my second-favorite role next to playing the main healer holding up the tank.

Eat my auto-targetting cheese, no-scope boy. I was two steps ahead of your instant gratification.

MilitiaMasterV
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MilitiaMasterV

‘Engineers’ in games are usually just glorified mechanics and not actual engineers.

(Engineering is a wide ranging field to begin with, there’s all sorts of them, electrical engineers, computer engineers, architectural engineer, agricultural engineers, etc etc…)

It seems more like game’s have just stuffed the whole idea of mechanics into one grab-bag and refer to them as that. Basically when you think of engineer for games you think of the person who fixes stuff/manipulates electronics or mechanical devices.

My brother studied to be an engineer/even tried going to college for it for a bit, and he gave up because it was too hard, and ended up working as a stock-worker in a office supply chain, then got managerial tracked for a bit, but they wouldn’t pay him enough(In his mind), so he fled that company and went to another Costco-like place and became their floor manager and ended up getting gigs where he went around nation-wide to train others.

My uncle worked for IBM as an engineer also.

But yes, I too enjoy playing a character that can understand/fix/maintain/keep things functioning/use knowledge to get around things. I value knowledge. I like characters built around being able to LEARN things, and get better at it through experience.

I’ve played both GW2’s engineer (Asuran floppy eared flamethrower who basically barely ever stopped bouncing around.) and STO’s ‘tank’ version, and a few others in other games that were less memorable. (Rift had a few versions too.) They could be fun at times, but that wasn’t really ‘engineering’.

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Peregrine Falcon

I love my GW2 Engineer. I have him built specifically to maximize his flamethrower damage. It’s still nowhere near the highest DPS; I don’t care.

It’s just so much fun to drop a net turret and then start lighting everyone around me on fire.

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Utakata

Robotic Mastermind in CoH was full of win. Especially the one I rolled in question was a school girl who planned to take over the world with the minions she created. And it probably wasn’t wise to piss her off either… o.O

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IronSalamander8 .

oooh yes! My 50 villain was a robots/traps mastermind where all her robots were named after household appliances! Blender, Toaster, and Cuisinart for the battle drones, Washing Machine and Dryer for the protector bots, and Refrigerator for the assault bot!

EmberStar
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EmberStar

I like most versions of Engineers. But then A) I suck at min/max and B) I like playing pet classes. A significant number of my absurdly huge collection of characters in City of Heroes used to be Masterminds.

The main drawback is that it’s apparently really hard to get the balance right between “player character Engineer” and “Things player character Engineers can build during combat.” Too far towards the player and turrets/pets are pointless because they barely do anything before they break. Too far the other way and the player is basically just the transport and pathfinding system for the NPC turrets/robots.

One game that feels (to me) like it gets the balance pretty close is Deep Rock Galactic. The Engineer does build a turret (or a pair of them with a specific skill choice) and the turrets are very helpful. But not *so* powerful you can just throw them down and go back to mining when there’s a swarm coming. But then, Deep Rock Galactic tries very hard to make all four player classes feel useful and relevant.

In Guild Wars 2 I made several engineers way back when I made all my characters. The last time I tried to play it felt like turrets and necromancer pets were way, way too squishy. And because I don’t understand the bizarre system of status/buffs/consuming buffs for damage and really, REALLY hate systems where you get a bonus that lasts for a whole FIVE SECONDS at a time, I can’t deal with playing non-pet caster builds of either class.

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TheDonDude

Rock & Stone, EmberStar.

EmberStar
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EmberStar

Rock and stone. ^-^

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T

Love engineers… hate that they always get made some form of pet control class. I’m very vocal about my dislike of pet classes, and while I love engineering, that means I don’t want to be fixing a PET to do all the work. I want to remake my ARM to do the work! I want to make a WEAPON to do the heavy lifting! Not let Sparky over there have all the fun while I sit back and watch! Wildstar Engineers were big offenders here… GW2 skirts the line with the placeable turrets. Where are the cyberpunk style engineers who are building themeselves up? Engineers need more powersuits and crafted weapons, and less turrets and robot pets….

Mr. E.™
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Mr. E.™

This is definitely my archetype of choice — the resourceful gadgeteer. Some of my favorite classes in MMORPGs have been this type — the Demolitionist in Tabula Rasa, the Engineer in Wildstar and the Engineer in Guild Wars 2. Always my go-to.

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IronSalamander8 .

Engineer is my main in Deep Rock Galactic! I didn’t play GW2 much but my main there was an engineer as well. It’s not the most common option in most MMOs I’ve played though.

Of course the zombies have engineers in both garden warfare games and BfN, the BfN version is a bit chunky as one can see below!

Plants-vs.-Zombies-Battle-for-Neighborville-Engineer.png
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IronSalamander8 .

GW2 in this reference for engineer here not garden warfare 2 but guild wars 2, which I played with a friend briefly back near launch. I play the various engineers* in Garden Warfare 2 a lot!

*i.e.; Engineer, Welder, Plumber, Sanitation Expert, Electrician, AC Perry, Mechanic, Painter, Landscaper, and Roadie Z.

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Schmidt.Capela

I do love them, and the concept of creating my own gear and devices, though I’m not much into the pet play of spawning turrets and other pet-like constructs; I prefer to be a gadgeeter, someone who has created and employs nifty trinkets for every occasion.

Due to that I tend to prefer engineer to be a profession rather than a class, so I can add engineer tricks to every other playstyle.

I also very much love the kind of Steampunk setting where engineers can shine, as well as related genres such as Gearpunk, Magitech, Cyberpunk, etc; as long as unique machines drive the world, and I can be someone who builds and modifies said machines, I tend to be happy.

BTW, am I the only one who cringed at the boobwindow in the header image due to how unsafe that is on a gunner’s outfit? I’ve seen a fellow trainee writhe in pain when a hot casing flew into his nape and down his shirt during gun training; I can’t even fathom how much more painful a red hot casing down the boobwindow would be.

EmberStar
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EmberStar

“I can’t even fathom how much more painful a red hot casing down the boobwindow would be.”

I don’t regularly shoot, but I’ve talked to someone who does. The answer is apparently “so much more painful that stripping topless at a shooting range to get it out seems like a viable option.” It seems that you never, EVER want to wear a low cut tank top when shooting a weapon with an automatic ejector and a high fire rate. The shells WILL find a way to go down your shirt.

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Schmidt.Capela

It doesn’t need to be a high fire rate weapon. The guy I talked about was shooting a semi-automatic pistol and wearing full field uniform, with his collar closed and cap pulled down, plus safety gear; the casing still flew into the only gap in all his clothing that was large enough for it to slip through.

(BTW, for those that aren’t aware, a spent casing typically comes out of the weapon hot enough that even having it merely bump against the skin can already be painful; if it’s held in place against the skin — for example, if it lodges itself inside the shirt — it can potentially cause second degree burns.)