The Daily Grind: Would you rather have disposable minions or true pets with an MMO pet class?

    
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Have you heard?!

A few weeks back, MOP’s Chris and I were talking about Path of Exile 2’s forthcoming Witch character and griping about the way a lot of games handle pets when I had a realization: While I love the idea of pets and especially of running around as a minion master, I freaking hate when they die.

For example, I have probably a dozen Masterminds in City of Heroes now, and I love them, but the pets are built fragile. They’re not really meant to fully tank everything. Which means that at higher levels and difficulties, I spend a huge portion of my playtime re-summoning and rebuffing them after they die. Which is incredibly annoying!

On the other hand, when the character is more like a summoner constantly building a rolling army that’s meant to die (or even can function as a suicide bomber), that I find really amusing. I got a lot of fun out of this type of playstyle in Guild Wars 1 specifically thanks to the Necromancer and Ritualist.

How about you? Would you rather have disposable minions or true pets with an MMO pet class?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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