Over the past few weeks, Playable Worlds’ Raph Koster has been kicking out lots of blog posts about what his studio’s game is aiming to become — in fact there’s been so many of these posts that we’ve started to pool together a list. While we still have no concrete details on what this dream game is actually going to be, we have even more talking by way of an interview with VentureBeat with both Koster and Playable Worlds co-founder Eric Goldberg.
One of the key features of the game is the use of the cloud in order to make the game more widely accessible and offer a wider variety of gameplay features, while also eliminating the need to download large patches. Both Koster and Goldberg call the game “cloud-native,” meaning it operates a bit like Roblox in that the game runs on cloud servers and players can access the game experience on a wide variety of devices. To that point, specific devices Playable Worlds’ MMO can be played on weren’t listed, but Koster did refer to different devices as “windows onto the virtual world” and said that some activities in the game will be better suited to desktop gaming while others are bite-sized and perfect for accessing via a phone.
According to Koster and Goldberg, the cloud-native nature of the game provides new opportunities to create a simulated and dynamic world. Cloud tech will reportedly provide benefits like consistently new places for explorers to find, a chemistry system that allows players to combine things to get something new, changing seasons, and player actions having a large impact like one player missing a shot against another that ignites a forest fire or breaks a dam. To that point, this game’s world is being built as a shard-free shared instance, with a lot of proprietary tech being built to make these cloud-native game concepts a reality.
As for gameplay details, social systems are being eyed as a primary foundation for this new game, meaning that players will have a wide variety of playstyles such as combat, crafting, exploring, or providing “social support,” all of which are tied to the sandbox title’s economy to make everything interdependent. Self-expression and personalization is also considered key pillars for the game, with the devs looking to reward players who engage with things like the title’s IP or its environment and providing ways for a bare minimum of user-generated content.
Further reading:
• Raph Koster’s Playable Worlds teases housing, planetary governance, and languages for the unnamed MMORPG sandbox
• Raph Koster’s nine Playable Worlds teasers (so far) hint at the MMORPG sandbox you always wanted
• Raph Koster’s Playable Worlds is counting down to… something
• Raph Koster’s Playable Worlds enlists ‘AI-powered’ character platform Popul8
• Raph Koster has been warning about the death of games innovation longer than most MMOs have been alive
• Raph Koster predicts the future of the metaverse is a ‘virtual Machu Picchu’ – that you can leave
• MMO dev Raph Koster disambiguates sandboxes, themeparks, simulation, and stagecraft
• Raph Koster talks about the ‘mission’ of Playable Worlds, his vision of the metaverse, and player ownership
• Crowfall’s Gordon Walton joins Raph Koster’s Playable Worlds MMO and platform
• Playable Worlds’ Raph Koster makes bold promises about his studio’s developing sandbox MMORPG
• Raph Koster’s Playable Worlds scored $25M in investment for his ‘modern sandbox MMO’
• Raph Koster talks metaverse creation and learning lessons from past game design mistakes
• Raph Koster and Playable Worlds won’t announce their MMO until next year
• Playable Worlds’ Raph Koster explains how feedback loops can create unexpected results in MMO design
• Raph Koster’s ‘modern sandbox MMO’ is teasing concept art for the first time
• Playable Worlds’ Raph Koster on who really owns all the stuff inside your video games
• Playable Worlds’ Raph Koster on gaming’s social design problems masquerading as technical challenges
• Playable Worlds’ Raph Koster on the ‘stuff’ inside your virtual worlds
• Playable Worlds’ Raph Koster is not gonna stop saying the word metaverse
• Raph Koster says nobody wants a metaverse with ‘Fairyland butting up against World War II’
• Playable Worlds’ Raph Koster on why avatars traipsing across the metaverse are a major tech challenge
• Playable Worlds’ lead QA engineer on the industry’s problematic ‘godlike status’ for devs
• Raph Koster’s plan is to build the metaverse tech, build a sandbox MMORPG on it, then open it all up
• Massively OP Podcast Episode 338: No power in the multiverse can stop Raph Koster
• So it turns out Raph Koster is building the metaverse and a sandbox MMO on top of it
• Playable Worlds’ Raph Koster has all but said he’s building a metaverse
• Playable Worlds’ lead designer: ‘Our industry does not thrive on ideas’
• Raph Koster expounds on MMO fun, retention, and cynicism in the genre
• Playable Worlds’ Raph Koster shares the secret of good social design in MMOs
• Playable Worlds’ Raph Koster on the player-driven economies at the heart of virtual worlds
• Playable Worlds’ hiring page suggests Raph Koster’s upcoming MMO is a AAA sandbox
• Playable Worlds’ Raph Koster posts a manifesto on the future of MMOs
• The folks working on Raph Koster’s Playable Worlds MMO provide clues into what it’ll be
• Raph Koster argues MMOs are much more than ‘a series of kill and fetch quest pellets’
• MMO designer Raph Koster talks about what makes the subscription model a success
• Raph Koster shares rare behind-the-scenes Star Wars Galaxies pics in honor of the anniversary
• Raph Koster touches on the technology and community that will bring Playable Worlds’ MMO to life
• Raph Koster’s Playable Worlds studio raises an additional $10 million in funding
• Raph Koster will give more insight on Playable Worlds’ in-development MMO next year
• Raph Koster’s dev studio Playable Worlds opens a new website and begins the search for game devs
• Raph Koster’s new MMORPG will reward social gameplay, not just hack-n-slash
• Raph Koster’s new MMORPG will be more than ‘just hack and slashing your way through levels’
• Raph Koster is making a new MMO and just raised $2.7M in seed funding to do it
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