World of Warcraft previews the design of World Quests for Legion

    
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Is someone getting the quest, the quest, the quest...

The next expansion for World of Warcraft is trying something different for endgame. It’s not the sprawling dailies of Mists of Pandaria, and it’s not the open-world reputation grinding and general dearth of Warlords of Draenor. Legion is introducing World Quests, and a new post on the game’s official forums explains to players what World Quests are and how they incorporate aspects of all of these endgame activities into one place.

When you open up your in-game map at Level 110, you’ll see a plethora of world quests laid out before you. They’ll include killing rare elites, taking part in battlefields, controlling PvP locations, special dungeon content, quests, profession quests… all sorts of things. They’re not daily, with all of them set to rotate on a different basis, ranging from quests that pop up and vanish quickly to those that stick around for some time, but the point is that there will always be something new to do out there. Meanwhile, a new Emissary from one of the Broken Isles factions will show up at your Order Hall, asking players for help and allowing players to receive credit through a variety of world quests. It’s going to be interesting to see the system in action, but it certainly sounds engaging from the post.

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