EVE Online overhauls a half-dozen ships and improves the starter experience

    
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Health deferred.
You notice how other studios, rather than scrambling away from next Tuesday’s World of Warcraft expansion release, seem to be trying to compete with it in some way? EVE Online is certainly not the only MMO that’s pushing out alternative entertainment for the larger community. The August release for EVE should improve the game overall with some spiffy ship redesigns, an update to the tutorial, and client performance.

Six iconic ships — the Navitas, Thalia, Tayra, Bustard, Badger, and Crane — are all slated for visual reworks when the patch lands on August 14th. These are all getting better models, textures, visual effects, and animations, so the ship you end up with next Tuesday may seem like a completely new experience.

And speaking of new player experiences: “This update focuses on delivering a new basic starter site for rookie pilots, as well as combat challenges displayed via The Agency and a new Agency UI for training tasks. These challenges are repeatable, but new pilots will only be rewarded with skills upon first completion as part of the rookie orientation process.”

The July economic report also was released with plenty of yummy sales data for ISK billionaires to digest.

Source: EVE Online, #2

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Sana Tan

For me the problem wasn’t the tutorial, it was 1) The feeling that I was light years away from vet players in skill and knowledge 2) Not really understanding *what to do* after all the explanations, this is probably an issue with me not being able to embrace the sandbox element, and thus concluding the game is not for me.

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Thomas Zervogiannis

Although (1) is true, it is largely offset with being able to be relevant and in the thick of things quite early, albeit as a line fighter rather than a big player. Also it is easy to get the skills and specialize in one aspect and grow from there. Much of a vet’s progression in the game is horizontal.

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primal

You just have to find out what you like doing in it. Whether it’s running missions, mining, pvping. Don’t even try to think about catching upto the veterans in terms of skills they have unless you set skills to train for the next 10 years. Whether you mission, mine or pvp just focus your skills on that area and get them really good in it. That’s the best way to get up there and if you get in a good corp and that I think most offer free tech 1 ships upto maybe cruiser level some may offer a bit higher

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Loyal Patron
Neurotic

I might actually have to EVE again, as it’s been quite a few years since the last time.

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Rolan Storm

Tutorial reworked – again. Yeah.

hurbster
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hurbster

How many times is that now ?

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Rolan Storm

Did not count, I think it is fourth. More importantly: do they not understand that revamping it hardly does anything at this point? Previous tutorial was already good. Tutorial ain’t it.

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Armsman

Yeah, every time I hear “CCP has revamped the EVE new player experience…again…” I think – wow has another year passed already? ;)

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Rolan Storm

AHAHAHAHA! Good one. :) Indeed, it can be used this way.

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Kickstarter Donor
zeko_rena

I never understand this whole view point, so what they should just give up trying to improve something like 95% of other lazy ass developers do?

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Rolan Storm

What eludes your understanding? The fact that tutorial is not a problem for a long time already and they should stop fixing things that ain’t broken?

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Thomas Zervogiannis

It’s true we might be more sarcastic than needed – its fun xD.

The point is: they should look at improving new player retention in other ways. Personally I think leaving more in-game breadcrumbs for after the tutorial (along the lines of which activity of the famous “what to do in eve” poster to dive in, or which ship to strive for next and why, or maybe some more “identity” in the NPC corps according to a specific activity that suits their lore, or ushering them into FW with an opt-out way etc) would be better. Just a little push into the sandbox.