Guild Wars 2 turns six with a new video and infographic – and a huge nostalgic tease

    
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It’s birthday day for Guild Wars 2, which means a recappy infographic and trailer, but don’t think it’s just about looking back: In fact, there’s a hint about the next season at the very end of the video, when MikeZ says ArenaNet will “move directly from season 4 into season 5.” The upcoming content will include the usual new maps, gameplay-changing mechanics, raid, and fractal, but what remains in season 4 will also boast Sun’s Refuge, a “personal character instance.” Players of the original Guild Wars will remember this zone as a sort of buildable hub early on in the Nightfall campaign, and it sounds as if we’ll be rebuilding it and stocking it with NPCs and whatnot this time around too.

Make sure you grab your anniversary presents if you haven’t already!

The team’s gathering for an anniversary Twitch stream today at 3 p.m. EDT; in the meantime, you can check out the new video and infographic down below.

Source: Press release
Update: Patch notes for today’s update are also now up; expect plenty of balancing tweaks, per usual. The best part?

“Over 50 useable items, from musical instruments to chairs to kites, can now be added to the wardrobe. Novelty items now have a right-click context menu that will add them to the player’s wardrobe, similar to other item types. View the wardrobe in game to see everything that can be unlocked! Novelties come in four types (Chairs, Musical Instruments, Held Items, and Toys), and one of each type can be slotted for use in the wardrobe, just like selecting different mount skins. A new button has been added to the right side of the skill bar. Like the mount button, right-clicking will let the player select their active Novelty type. Left-clicking activates the item.”

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imayb1

Don’t forget to grab your two freebies from the cash shop! There was a key/chest combo and a free novelty item choosy box.

I am very eager to see more about the personal instance!

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Gamhuin

As soon as they mentioned new personal instance, my eyes went all anime-sparkly. I’m hoping they do more with it than just make it a place to fill up with cats.

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Dragon Whimsy

The new story personal instance has me excited for Ep 4. Hopefully it will realize the potential that the original home instances had but never realized. Once the idea of a “story hub home” is fully entrenched perhaps it will even be the start of eventual player housing down the road. It would seem a natural development that in the next expansion they would say they were expanding the idea, especially since GW2 already has a decoration system in place for Guild Halls.

In the meantime I’m also excited about the Novelties Wardrobe. I don’t tend to care about the “toy” rewards because they’ve been so awkward to access and they just end up taking up room in my bank. Now I save a ton of room in my bank and can access them with a key bind. Now suddenly there are 5 new reward types I’m interested in and I’m taking a new look at rewards that I’d passed up on before.

Alomar
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Alomar

Nothing, not even a mention of any WvW stats….lame. I tried getting back into GW2, as a pvper, earlier this year and just couldn’t stomach it. After being spoiled by so much action combat I just can’t get into how slow the combat is. I almost prefer tab target over GW2’s hybrid system.

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Weilan

I don’t know, probably a good game, but I could never get into it.

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Sariel

I think the fact that it’s not a game for absolutely everyone due to its gameplay styles is one of its strong points, since it so, so heavily deviates from the norm. I enjoy FFXIV as a hyper-traditional MMORPG, but Guild Wars 2 is definitely my primary game other than that, and I can’t get burnt out on both at the same time since they’re so wildly different in… just about everything. :D

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Greaterdivinity

Hmmm, I’ve been discovering adding shit to my home instance for daily harvesting (yay unlockables) so if this new thing is essentially slightly more involved “housing” that you get some control over who hangs out in there etc. that could be neato.

Oh well, still playing (and spending) WAY too much in GW2 nowadays that I’ve been back in the game. Holy crap am I realizing how much I’ve missed out on over the years, there’s so much awesome stuff even in vanilla that I completely missed. Mini-dungeons I never knew existed, actually doing world bosses, jumping puzzles etc. Been having a blast, I just wish I had more bloody time to play, because I’ve got ludicrous amounts to do on my guardian before I even start getting my alts through their personal stories/HoT/PoF content >.<

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Teh Beardling

I recently converted to this game after the Battle for Azeroth shenanigans and seeing the cactus looking peeps on a different MOP article. I am enjoying it quite a bit, though I am sad I cannot be said cactus people.(I bought the harvesting tools of them though XD) That being said does any one have any tips for new players in the current day?

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blah blazh

While some of this is a bit dated in here, this is a good starting point if you have time on your hands to read.

https://old.reddit.com/r/guildwars2/wiki/newplayers

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Line

This… sounds like the garrison system in WoW.

I really hope that it means a housing revamp is coming, but that could also be a pretty grindy and non involved system like other games…

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blah blazh

Is that good or bad? I don’t know anything about the WoW garrison system. I think it might be something similar to the guild halls but on a personal level.

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Line

It’s… complicated.

It’s mostly systems based around cooldowns and RNG, frankly.
Say, you send an NPC somewhere to do some task, you can see how long and how much of a chance it has to succeed, then you wait for the results.
But it’s pretty much entirely UI based rather than gameplay, hell most of the time it doesn’t even have visuals and is only one set above a virtual dice roll.

On the other hand, it can definitely push people to come back to the game every day or every X hours (and then it becomes a burden – in WoW it was a massive source of gold, which isn’t so great when it’s not exactly thrilling) which helps for activity… and done correctly it can also be nice for the economy, if it requires player interaction to progress.

That can form a good basis for automated systems like crafting and to make side activities more important, but all too often it’s just a material/gold dump and a grind for… more materials and gold.
I would expect something like that in GW2, where you spend some stuff and wait for the building/NPC/etc to be finished.
Could be cool customisation and more involved housing, could be a near mandatory grind, who knows.

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Dragon Whimsy

Blizzard and ANet have very different design styles. I very much doubt this will be a Garrison system clone.

latorn
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latorn

I really hope it is like WoW’s garrisons. GW2 could do great things with a garrison system, especially since recruiting rare npc followers is a great means of horizontal progression that I could see myself putting hours into.

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Sariel

The garrison system wouldn’t work in GW2, so I doubt that’d happen. I wouldn’t worry.

If anything this will be a side activity, on a smaller scale/soloable version of building up your Guild Hall that already exists, I can imagine.

gelfred
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gelfred

Not a game for me any more, but I had a lot of fun in it. Seems to be doing some good updates, maybe it’ll drag me back next expansion. Glad it is still going well.

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Makhiel

Very curious about that personal instance, we’ve had home instances from the get go but apart from some daily resource gathering and the occasional quest there’s no point in visiting them.