The Daily Grind: What abandoned content in your favortite MMO do you want to see return?

    
40

I miss Guild Wars 2’s dungeons.

I was trawling Reddit the other day when I saw someone raise a half-hearted complaint about the fact that they were abandoned… how long has been now? The player response was an equally half-hearted “too much work to bring them up to snuff.” Nobody even wants to have this fight anymore. I don’t blame them. If dungeons were your jam rather than raids, you probably already left anyway.

Still miss ’em, though. To me, small-group dungeons are more essential in an MMO than most other content, certainly more than large-group raids. Maybe that’s a product of my having played many pre-WoW MMOs, which calibrated my expectations. But there they are anyway. It seems bizarre to me that one of the biggest MMOs in the west would outright give up on the basic dungeon crawl.

What abandoned content in your favortite MMO do you want to see return?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
newest oldest most liked
Subscribe to:
Reader
rafael12104

RP servers in SWTOR.

harbinger_kyleran
Reader
harbinger_kyleran

EVE Online, Walking in Stations. Not what was delivered, what some of us had hoped it eventually might become, even if only in our dreams.

Reader
Kickstarter Donor
mysecretid

One of the main easons I quit World of Warcraft after starting Battle for Azeroth is that the developers took away all of my companion NPCs, and my lore-rich artifact staff, and the NPCs didn’t even get an in-game send-off or an explanation for their absence.

I didn’t care that my artifact was de-powered to serve the story in BfA (I could sort of sense that coming, since the artifact was pretty powerful), I cared that it was expected that I would just throw the artifact in the bank or delete it and move on to the new Battle for Azeroth artifact-thing.

Similarly, Akazamzarak the Goblin was my NPC battle pal throughout Legion. Where did he go? Why can’t I use him in BfA? I didn’t even get a “Met a hot goblin babe. Have fun at the war” message in my game e-mail. Nada.

Basically, Blizzard asks players to invest in game elements (hyping all the while) and then just abandons the stuff. Remember the Garrisons in Draenor?

So, yeah, if Blizzard doesn’t give a toss, why should I? Why should I grind out yet another magical artifact, and a sequence of new NPC companions, when (odds are) everything will just disappear when the expansion after Battle for Azeroth drops?

Not bitter; merely explaining why I lost interest.

There’s an old piece of advice from my early days of tabletop rpg games, effectively, “Never give your players something they like or value and then take it away arbitrarily. It will damage their willingness to engage with and invest in your game.”

I suspect Blizzard never got that memo. :-)

Cheers,

Reader
socontrariwise

I miss the Heroic Opportunities wheel in EQ2, where different classes had a feature where they could fire off certain skills in timed and coordinated manner and then trigger a super skill. Man that was awesome if you were in a well working group.
https://eq2.wikia.com/wiki/Heroic_Opportunities
And I miss the diplomacy cardgame from Vanguard and its crafting system (yes the whole game was shut down but that makes it abandoned content/mechanics too doesn’t it?). I miss Legend of Norrath, the EQ trading card game, as well.

Reader
MassivelyMacD

If there is something I’d never miss in any MMO whatsoever, then it is instanced group content. On the contrary, I miss some of the forever-gone open world content from GW2 LS1, which I liked way more than the instance-driven later LS episodes.

Reader
Carebear

I am basically missing every RP element that got screwed in the name of convenience and quality of life improvements. Arrows, having to feed pet, Having to level your lockpicking, travel long distances along multiply zones for epic quest chains, Day and Night cycles (true nights), leveling content that mattered instead of just time waste content before you can do “endgame”.

Stones and oils for your weapons to improve their damage, resistance gear to fight the terrifying monsters.. (Doesnt feel right to get fire resistance gear before you go to fight the Lord of Fire?). Spell schools that did more damage in specific mobs and less to others… Extreme weather zones that gives a surivial element to your gameplay (Forochel – Lotro).

all little things, that for many people are just annoyances, is what I enjoy! Bring the RP back to MMOG!

Serrenity
Reader
Kickstarter Donor
Serrenity

continuation of my thoughts from below–I miss player/class interdependence (it’s kinda content, right? right?)

It was sometimes annoying, but a big reason that I leveled a MetaPhyscist in Anarchy was to sell moochies. I would just sit in OA and wait for someone to post in chat saying they needed it, and sell it for couple hundred thousand credits (a middlin’ sum in the game, not a huge amount). With Sharding, developers would have to come up with something to handle low pop times. But it’s a solvable problem.

Other examples like I mentioned – Bureacrats in AO were shit DPS, but had an XP buff that meant they were super in demand, all the time. If you wanted to get someplace fast, you pinged a Fixer to help you get there. For 99% of it, there are ways around the other players, but most people still went out of their way to find a Fixer to get them where they wanted to go.

WoW is a weird diversity of class through homogeneity of class – if there’s minor differentiation, you bring the player not the class!

Games like AO (and I guess EQ2) are the diversity of class through diversity of class. Only an MP can give moochies, only a ‘crat can give XP buff, Fixer is the fastest way to get places. I miss that interdependence.

Reader
Schmidt.Capela

WoW is a weird diversity of class through homogeneity of class – if there’s minor differentiation, you bring the player not the class!

Which was the intent all along. I believe Blizzard even made “Bring the player, not the class” into the dev team’s motto during late BC and WotLK; Ghostcrawler (at the time the lead systems designer), at least, repeated the phrase all the time.

And I sincerely prefer that way. Why should I suffer a jerk just because his class brings a required bonus? Better to allow me to get a nice player instead, even if the nice player has a different class in the same role. And, more important, the “Bring the player, not the class” philosophy means there’s far less chance a group of friends will have to replace someone just because otherwise they would be missing an essential buff.

I also like the way FF XIV tackled this issue, and even prefer it: allow every character to level all classes, so players that took the time to properly level their characters can fulfill any and all required roles as needed.

Reader
Carebear

Because there are players who play that class and are not jerks? The problem with current philosophy is that everyone is judged by just his DPS… So yes, you will still have this jerk on your group because he does way better dps from another player who happens to play the wrong class for the current patch…

With that way or the other, there is still a reason to bring one class over the other..

And to take it a step further, this also hurts the raiding scene too. There are many people who would like to raid as support classes, feel that they contribute a lot to the group without having the stress to top the meters!

Those who wanted pure DPS and topping meters would play rogue and fury warrior, while others would just be happy that their totems enhance the group and lead it to success.

not to mention that after the philosophy of “bring the player, not the class” gear score made its appearance along with ilevel… its that tools that promote jerks into needed players for raid, not the other way around.

In old wow, the best mage was the one that will be in raid 10 minutes before, have already full bags of Food and water to trade, watch his aggro, decurse when needed, whatch his sheep. Not the one with better DPS…

Serrenity
Reader
Kickstarter Donor
Serrenity

I believe Blizzard even made “Bring the player, not the class” into the dev team’s motto during late BC and WotLK; Ghostcrawler (at the time the lead systems designer), at least, repeated the phrase all the time.

^^ Exactly why I used the phase

I can definitely appreciate your preference, but as Carebear says , it doesn’t really solve the problem you hope it does– the Jerk will be a Jerk regardless of whether he’s a required class or brandishing his ePeen DPS meter. If the pug/your guild was optimizing for class choice before, they are going to optimize for highest DPS now. The whole bring the player not the class was less to deal with jerks and instead to try and correct class representation in the end-game and remove the scarcity for playing some classes (Shaman comes to mind)

I personally feel like more is lost in the pursuit of keeping all the classes with 10% dps of each other (I think is what they consider balanced but I also might be totally making that up).

Reader
Sally Bowls

I personally feel like more is lost in the pursuit of keeping all the classes with 10% dps of each other (I think is what they consider balanced but I also might be totally making that up).

I think the 10% is probably too high.

I would point out that is not really Bliz that sets that 10%, rather their customers. Preach speced the so-very-reviled Azurite armor to the worst possible traits and it was still within 10% of the best combo. If the customers are going to be unhappy if their class is 5% below average and 10% from the best class, then it’s their money and the vendor needs to address that.

Reader
Sally Bowls

Just FYI, but Blizz has been walking back a bit on “bring the player not the class.”

https://www.polygon.com/2018/2/9/16993946/world-of-warcraft-battle-for-azeroth-bring-player-not-class

Reader
Sleepy

Oooh, base classes! Dark Age of Camelot and EQ2 used to do them – you’d start off as say Acolyte, and then at level 10 have to choose between say monk or cleric. Possibly through a quest chain.

I don’t know why that always appealed to me, but I love that kind of thing. I think Tabula Rasa used to do it too, but let you clone your toon before you chose.

Reader
Schmidt.Capela

TOR has them too.

Though I see no functional difference from something like what WoW does since Cataclysm: you choose your class, and then at a certain level you choose a specialization that will define not only how your character plays, but even which stats you should look for in gear. The main difference is that in WoW you can respec and change that choice at any point, but I see that as a big advantage, as I don’t like being chained to a single way of playing the character when I could instead be having fun switching between all the alternatives.

Reader
Kickstarter Donor
Pandalulz

TOR walked it back at some point so now you just pick the subclass as the class from the beginning.

Reader
Minimalistway

I reached level 30 in GW2 and the game tells me to try doing a Dungeon in Ascalon, in a part of the world where i’m yet to explore, i don’t even know how to go there, i thought i’ll ignore it, do them later and then i read this post … coincidence? :-)

Anyway, i’ll argue that 2-3 man dungeons are better than 5 or more, even hard solo dungeons is an idea i love to see.

Abandoned content? old WoW skill tree, not the tree itself but the fact a class can get different skills from different specs instead of dividing the specs as they are now.

Many RPG elements that many people will say they are happy Blizzard removed them, like ammo for hunters, training pets (but not leveling them!) reagents for spells, paladin for seals, basic class quests like taming a pet for a hunter, calling a demon for warlocks.

Reader
Kickstarter Donor
Alex Willis

Warframe players will smile or throw garbage at me when I say it but…Archwing. It’s still in the game, but it FEELS abandoned. Such a shame, because damn, it should be awesome.