Destiny 2’s Shadowkeep launches today as Bungie teases the future

    
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It’s a pretty momentous day in Destiny 2 history today as the game is launching its new Shadowkeep expansion, making its leap off of Blizzard’s platform to Steam, and offering up its free-to-play New Light. In short, there’s a whole lot going on for Bungie’s multiplayer shooter, and the developer has offered up a Twitter thread of things to bear in mind today.

For one thing, Season Passes will apply to the first set of characters that log in, so if you plan to use cross-save but will use other characters later, you’re advised to set cross-save up beforehand. As for the first moments while in-game, here’s what to be prepared for:

  • Pre-order goodies will be waiting with Eris Morn after you complete the opening Moon mission.
  • Forsaken sub-classes will only be accessible with a Forsaken or Shadowkeep game license.
  • Pulling Legendary armor from your Collection will always be its 1.0 version instead of armor 2.0

Finally, there are a few known issues and bugs that are going to be crawling around at launch. Most of them are UI-related with inaccurate tooltips or other details, but some are a little bigger: Characters who started before the maintenance on September 30th will have their Light level set at 0, requiring a reroll; players need to wait a week if they dismantle the “Firewall” and “Luna’s Calling” weekly quests at certain points; and entering Strikes from Playlists to complete exotic quest steps will count, while entering specific Strikes from the map itself will not. Make sure you have a scan of the full known list.

With all of the Shadowkeep hubbub, it’s perhaps easy to think that Destiny 2 will be Bungie’s only game, but IGN reports that the publisher/developer would like to build another non-Destiny game at some point in 2025 via both building its publishing power and becoming a “multi-franchise company.” So we can at least expect Destiny 2 to maybe survive about that long.

sources: Twitter, IGN
Update
Patch notes are up!

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