In the beginning, there was nothing but people stating that World of Warcraft was better when it was harder during Vanilla. Then, there was WoW Classic, which was actually not all that much harder, so those same people complained that the developers did something wrong and it should be harder. Then came the Season of Mastery beta testing which restored old mechanics and buffed bosses, and people still insisted that Vanilla was harder. So now the developers have simply given up and are just inventing new stuff for Molten Core and Onyxia to make them even harder.
Hashtag no changes!
While specific mechanics are not yet being announced, the development team promises that they will be kept within the original spirit of the encounters. There’s also no intention to raise the difficulty level to the point wherein experienced groups will wipe repeatedly on the content. Still, it marks a significant departure from a strict recreation and into the realm of creating new content, albeit in a very limited and specific form.
Speaking of “no, make it harder,” the Mythic Dungeon Invitational is broadcasting its final matches starting on Friday, October 29th for those who want to check it out.