Make My MMO: Star Citizen’s alpha 3.0 has been delayed again (July 9, 2017)

This week in MMO crowdfunding, Star Citizen dropped more than just its work on procedural planets and moon: It also posted its 3.0 production schedule report, which shows that Cloud Imperium will once again delay the release of alpha 3.0, chiefly from a desire to polish and work on the UI. 3.0 is now scheduled to go fully live in late August following a month in the hands of the elite Evocati player testers, which lines up nicely with Gamescom.

Meanwhile, Shroud of the Avatar raised another $100,000 during a stream, City of Titans demoed its costume-building, Mystic Worlds narrated a ton of Star Citizen fanfic, OrbusVR recapped its sixth closed alpha test, and Albion Online is gearing up for launch in just over a week.

We also added the wacky OARPG Global Adventures to our watch list; its Kickstarter is live now. You might remember studio SubaGames from its revivals of both Luna Online and Dream of Mirror Online!

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

Global Adventures

Recent MMO crowdfunding news

Camelot Unchained zeroes in on client stability - Following an "explosive" test over the Independence Day extended weekend, Camelot Unchained's devs spent the shortened week attempting to zero in on some of the issues that caused client instability.…

Ship of Heroes powerset vid

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful. Work continues.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Ashes of Creation (Intrepid Studios) – Successful KS.
Broke Protocol (Cylinder) – Unsuccessful KS. In free early access.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter successful, open packages.
Citadel of Sorcery (MMO Magic, Inc.) – Open donations.
City of Titans (Missing Worlds Media) – Successful KS; launch planned for fall 2018.
Descent Underground (Descendent Studios) – Successful KS.
Divergence Online (Stained Glass Llama) – Three campaigns; now in KS early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter overdonor preorder packs.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, now has donor platform. Alpha delayed.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded; in early access.
Elite: Dangerous (Frontier Developments) – Funded and launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Epic Space (EpicSpace.net)
Ever, Jane (3 Turn Productions) – Now in open beta.
Global Adventures (SubaGames) – Kickstarter ends July 30.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, multiple times now.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Currently in alpha.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
OrbusVR (Ad Alternum) – KS funded March 2017.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations, no end date.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Planet Nomads (Craneballs) – Kickstarted, early access launched sans multiplayer.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. In alpha.
Pumpkin Online (Monique) – Downgrading from MMORPG.
The Exiled (Fairytale Distillery) – fka Das Tal; 2015 KS unsuccesful. In Steam early access.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha
ROKH (Darewise) – Kickstarter canceled; now in early access.
RUiN (Tarhead Studio) – Kickstarter successful.
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon.
Shroud of the Avatar (Portalarium) – Successful KS. Soft launch July 2016.
Star Citizen (Cloud Imperium) – Ongoing donations/packages.
TUG (Nerd Kingdom) – In middle of year-long revamp after funding surge.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.

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148 Comments on "Make My MMO: Star Citizen’s alpha 3.0 has been delayed again (July 9, 2017)"

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April-Rain
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Kickstarter Donor
April-Rain

3.0 DELAYED? Wow I did not see that one coming…… yawn

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Jeronimo Collares

SC, at now, is pure and simple propaganda. I do not think people should ‘quit the game’, but I think it’s time for some of these people to stop behaving like ‘Christmas crib sheep’, ‘uncritical’ people or who is ‘afraid’ to say what Really feel about the development of SC.

Problem is not ‘thinking too big’, and SC is too big for poor gaming technology – which proves this is the engine change – for you to see what I mean – because the UE (Unreal Engine) did not give any support – a poor support – for procedural + physical generation.

SC developers are running out of credibility, increasing day by day the expectations of their customers. The fall could be great … remember when the bugs began to appear in previous versions of SC? They could have released something simpler, yet effective, and take small steps – like EVE online – in building the game.

Let’s see … I hope everything works out.

Reader
Joe Blobers

Quote Jeronimo Collares: “Let’s see … I hope everything works out.”

I think it is a good attitude.

Just as a reminder, engine is not UE but Crytek engine but the point is that both engine did not have PG prebuilt. Crytek engineer hired by CIG did added it to the engine so it is not an issue. The support is coming from CIG company not even third party. They keep control of the whole loop.

They could had released a much smaller scope years ago… they did not on purposes. For one main reason, backers do support this project and the project is not a “space game” but a man, Chris Roberts developping something never done before by Publishers because only crowfunded project can make it possible.

They choose to propose to change scope not because it was easiest… but because it was harder, with much bigger benefit at release. And since then, first backers and new backers are validating this scope with a permanent pledges flow.

ATV’s do prove each single week the choice was good… this is coming to fruition. More backers every month…. that is a fact.

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Viktoras Butkus

Only crowdfunding? Don’t be silly there are plenty of devs out there that have a lot more funds to do just what SC is trying to do. 150 mil for a game of this scope a drop in a bucket.

On top of that, I would be hard pressed to believe that Cry engine was ever built to do what they are trying to do with it. Now I am not saying that this game isn’t coming out, I want it to and I’ll play it when it does, but to blindly believe everything they are saying is just silly. I mean they did say 2014 they said 2016 now its 2017 and 3.0 is delayed again and even then its cut to what it was supposed to be.

2.0 came out in 2015, 3.0 2017? 4.0 2019? full game with everything they promised 2024 I guess, and by then the game won’t look quite as good, it will age, so they’ll have to remodel, retexture a lot of it just to be on par with what’s on the market already, on top of it all who’s to say some other company won’t have similar game accomplished already.

I would be very surprised to find out that there are no devs out there “Activision, Bethesda” amongst other juggernauts who have billions, looking at the great interest SC has ignited among the gaming comunity. There are rumours that Bethesda is making a space game already.

CiG is racing against time. You can’t argue against that.

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Joe Blobers

Quote Viktoras Butkus:”CiG is racing against time. You can’t argue against that.”

… I won’t argue anything contrary, simply because all companies doing large project are racing more or less against time.

And you are correct. Cry Engine was not built to handle space game with the needed precision to take into account cosmic distance. Some may argue about the choice of engine, but the answer at the time was that the engine offer the best compromise. Everything else needed has been tweaked/added by CIG engineers.
In fact it was a good move as CIG was able to hire many talented Crytek engineers when they face internal company trouble. Many of Frankfurt engineers are coming from Crytek.

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Viktoras Butkus

None of those games that are racing against time are going to take 10 to 15 years to build, and all of them wereare smaller in scope than what SC is trying to accomplish.

Good move to hire the guys that got laid off? It was the only move they had, CiG said it themselves that there were very few engineers they could hire at the time, it worked out well for them but it wasn’t a “good” move, it was the only move.

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Joe Blobers

Hence Viktoras an “only possible move” is exclusive of a Good move? :)

Also if you believe SQ42 Chapter 1 need 10 or 15 years… Fine. Take an appointement by next year by around June to talk about schedule of release. There is no way CIG is going to develop for even 10 years without releasing a product, SQ42 Chapter 1 and/or SC Beta. This is not Ubisoft or EA with half billion $ wallet of cash.

They are not running of cash but again… they can’t afford to not release anything during 10 years like Blizzard.

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Viktoras Butkus

I’m not talking about SQ42 although I wouldn’t be surprised if they delayed that too, and even then they are releasing chapter one(not the full game) it’s still four years later than the initial date was set at 2014 for the full game.

You’re just making my point, they aren’t EA or UB with billions, and even those guys haven’t attempted a game of this scope.

SC won’t be released before 2020, and even if it is done before that it won’t be everything they promised in Kickstarter (which they already have confirmed) If I was a betting man I’d say 2022-2024 before the game that Robert has planned sees the light of day.

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Joe Blobers

Quote Victoras Butkus:”You’re just making my point, they aren’t EA or UB with billions, and even those guys haven’t attempted a game of this scope. ”

You contradict youself. On first comment you call silly the one who say only crowdfunded can do it. Now you say those who where supposedly the natural “competitor”… did not even attempted… and won’t because of the scope.

So my first point was right, thanks for confirmation :)

Only crowdfunded can do it. And if you had follow the story from day one, you have learned that each $ pledge to crowddunded is equal to 3 or 4$ in EA or UB hands…. Because of marketing, middlemen size team and rate of margin.

So yes SC scope is possible. Look at ATV’s someday…. yes Jpegs we know… but behind Jpges… there are a 3D engine. And 3 modules delivered to play/test ships, FPS and PU are tangible enough for what it is for: Alpha that precede Beta :)

I leave you with your prediction of 2022-2024. Nothing to add to what I already provided as facts and numbers. I am here to provide an alternate view to Readers that could be lost so deep in the comment section :)

Take care.

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Viktoras Butkus

I said “haven’t” not that they won’t.
In fact, Ubisoft is making Beyond Good and Evil 2 which is a space game of similar proportions.
As far as I am concerned I didn’t say anything other than healthy criticism to the entire structure of the CiG.

Do you want facts and numbers?
They delayed a game for at least 4 years already (SQ42) as per your own statements “because it was harder a bigger challenge” which is absurd, and most likely they will delay it again, and it’s only part one too. This isn’t a question of a one-year delay, it’s four years… That’s how long it takes to build a AAA game. GTA 5, 3 to 4 year. WoW (which was massive at the time of its launch, and everything was handcrafted not generated), 4 to 5 years, amongst many other games that took 3 to 5 years to make (just look at Ubisoft, they are pumping them out). CiG is still making the first chapter of SQ42, 4 years after it was supposed to be launched. I mean how do you not see how ridiculous that really is.

They have earned a lot less money in pledges this year than any other (although there is still time for them to sell a couple of concepts), but they will ride this wave for as long as they can, because that’s their business now, it’s not the game, they don’t need to hurry, they are making a good bit of money for just pretty pictures. Robert is probably taking a nice 200k – 300k salary every year from all of it. (I am lowballing this number too)

They showed demos on the stage last year and claimed them to be ” working and seamless” and a year later, they aren’t working? How? How was it working a year ago and not working now? So you lied? You showed a pretty demo, that was a stitched together lie.

A year to make 2 – 3 moons? Don’t they have 100’s of these to do? Not just moons too, entire planets, much bigger than moons, it will take them 5 years to just finish that portion of content.

Criticism is healthy, especially reasonable criticism, but the most hardcore community and supporters of SC are coming across as fanatics, where CiG can’t do anything wrong or questionable in their eyes.

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Darkwalker75 .

Time it takes to develop an AAA game varies based and several factors, among them the money and manpower available.
Just because some games took 4-5 years, does not mean all games does or should.

SWTOR took 6 years and ESO took 8 years to develop.
Both games was of a much smaller scope and scale then SC is.
Both games was developed by already established studios which had the money and manpower to start full development on day 1.
CIG on the other hand was not a studio with the money and manpower that the others had, they started out with only a handful of people(around a dozen or so) and slowly built up to their currently around 400 people they have today while at the same time working on developing the game.
At the same time they have had to research and develop new techniques and tool to actually make the game, which also adds to the time it takes to develop the game.

When it comes to the delays you talk about, technically they are not delays since no hard dates was ever given, only estimates.
Those estimates was missed because the scope of the game expanded with the consent of the backers.
There was in fact a poll shortly after the original crowd funding campaign ended, and over 80% voted for them to make a bigger game.

As for money they have earned, if you want to do a comparison, you should compare with the same time the other years, not compare how much they got all of the pervious years against how much they have gotten so far this year.

I have no problem with healthy criticism, in fact I welcome it provided its presented as such and in a manner that allows for civilized discussion.
What I do have a problem with are people who call anyone who contradicts their opinion, viewpoint or perception of things for fanatics, simply for presenting said contradictions, especially when said contradictions are supported with facts and sources to support them.

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Joe Blobers

Quote: ” the most hardcore community and supporters of SC are coming across as fanatics”

So according to you, we have on one side, some fanatic blind followers (which is a direct criticism if I am not miss reading :) … and on the other side you, saying:
“As far as I am concerned I didn’t say anything other than healthy criticism to the entire structure of the CiG”.

Does it not sound to you like you fall in the first category but just with negative only perception? The entire structure of CIG… really?

I am afraid your criticism are not “healthy” as you pretend to be.

Argumented yes… but by experience, with grossly miss conception of what is game development and quite some impressive fairy tale expectation:

– QUOTE:” They delayed a game for at least 4 years”… Let’s try some math. 4 years ago was 2013. End of 2013, I give you 6 free months. Do you believe that a company starting from scratch can deliver a Triple-A in 1 year (Nov. 2012 to Dec. 2013). Really?

– QUOTE:” four years… That’s how long it takes to build a AAA game.”…. Yes may be in structure like EA or UB, with fully functional studios, with hundreds if not a thousand of developers/artists at day one with a fully fletched engine. CIG started with 12 guys and zero studio in Nov. 2012 plus no engine ready to handle 64 bits precision. Does numbers make sense?

– QUOTE:” They have earned a lot less money in pledges this year than any other”… false. It is steady still in 2017 or definitively not “a lot less” as depicted. Why are you claiming “facts” while clearly real facts are heading to another direction?

H1 2013: 4.7M$
H1 2014: 11 M$
H1 2015: 15 M$
H1 2016: 12.5 M$
H1 2017: 12.6 M$

– QUOTE:” They showed demos on the stage last year and claimed them to be working and seamless”…. And that was the case, working and seamless. They never said “you can download it tomorrow”. Demo are made to show what a company is working on, not that you can play it. They said to deliver 2.6 with specific contents and did it on January 2017, following patch schedule report. What CIG is doing is not evil, this is normal process.

– QUOTE: ”Robert is probably taking a nice 200k – 300k salary every year”… So what? If this is his salary, this is pretty modest to not say humble. That is not where he will make money. This is with SC MMO. Free MMO (no subscription) are far more profitable than any model (except WOW). Those 153M$ are nothing. This is just for development. The real cash, read profitable margin, is coming after…. and you can be sure that he is going to deliver it because the real cash cow will start at release…

– QUOTE: ”A year to make 2 – 3 moons? Don’t they have 100’s of these to do?”… You realize they do have Procedural Generation for moons and planets? You know also Elite Dangerous do generate a full galaxy? CIG could say tomorrow: ‘here are 100 systems with moons and planets”…. Is it what backers are asking for? NO they want also hand craft areas. This is exactly what CIG is going to deliver with SC 3.0. Three moons and locations to test. This is the incremental implementation process, nothing new. They did it already with Arena Commander, Star Marine and PU.

Clearly, and this is an heathy criticism, yours remarks do prove you do not understand game development constraint. What I have describe are the basic business model and CIG is doing perfectly well. The single draw back with crowdfunding is that many people with no industrial experience and big budget can not see the reality behind numbers…. And on top of that, you have another category: those who do Not want to read them and like to stick to their broad interpretation….

Now call me fanatic at your leisure. I just simply and plenly disagree with yours assumptions.
But be informed of this: I do not think CR is God, that he cannot make mistake… I am not affiliate to this guy and do not care about my pledge more than any amount I paid already for games during the past decades. However, from my senior experience in expensive International projects, what I see is that CIG model is healthy and under control..

You can disagree :)

Bluxy
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Bluxy

only the planets and moons are not procedural, only some stuff on the planets and moons is

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Joe Blobers

James I guess you mean only planets and moons (and asteroids) are procedural, some are are not. This is correct. Also CIG do work and did nice progress about creating full city and suburb with Procedural generation process.
Probably at the beginning, only to populate planet with ciies but not to be able to venture in cities streets created with such process.
But the guys at CIG are so good that I wont be even surprise they can do fully explorable PG cities… :)

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Kevin McCaughey

I think by 2022-2024 SC will have become forgotten and only the hardcore backers will remember it. The rest of us will just look at it like Duke Nukem Forever and it will probably play as good as the latter.

You need to get something built within at least a reasonable timeframe or it loses it relevance. I would argue SC is already losing its relevance, is totally lost in the wilderness and will probably never come out, going down as the biggest failure in Crowdfunding history.

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Joe Blobers

We were missing your encouraging words Kevin McCaughey. Thanks for passing by :)

Zander
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Zander

@JebLeBlanc and @Joe Blobers

While I’m an avid Star Citizen supporter and appreciate that day to day efforts of correcting misinformation and slanderous remarks against SC, I’ve also been here for over a year and have gotten use to it. I’ve also been bitter against the same people both of you are retorting and I want to tell you it’s not worth making the personal attacks. Sure, they are silly and ignorant but seeing you both make personal attacks devalues the message you are trying to convey. Let detractors come off as they wish. Most of it is inflammatory and lacks real world meaning or understanding of how video game development works. Some of it is valid criticism though and you guys need to own up to that and acknowledge it.

I’ve learned from a very patient Bree (Chief Editor here) that she’ll let a lot of things go but making personal attacks or blasting her readers/commenters will only put you in the dog house.

Be defenders of Star Citizen all you like. We certainly need people to correct and detract misinformation when it’s presented but also be champions of the cause and understand that people have an agenda or simply want to be cynical. You’ll find in other game articles they carry that same cynicism where ever they post. People are jaded and it’s understandable. Be diplomatic, correct and even call them on being incorrect. They will choose to or not to respond and you save face by taking the high road.

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Moolarurka .

For me when I play an mmo community is an important thing but when I see some of the comments here from certain people ( you only have to look at this thread and others to know who they are ) it detracts from the positives the game has to offer and gives me concerns about how friendly the community will be.

I have seen the same thing on other forums as well and I think looking for argument with anyone who has a legitimate concerns about the game does them and the game itself no favors at all . By all means debate but don’t be sarcastic or condescending to people with a different point of view that you .

Don’t they realise they are doing more harm than good by setting peoples backs up . In defending the game the game in the way they are it is doing more harm than good .

Star Citizen was a game I was looking forward to trying when it’s released but backers such as these are really starting to put me off it .

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Darkwalker75 .

I can understand your concern regarding the community, and I do agree with you that some here are perhaps too defensive about the game.
I’m by no means trying to exclude myself from that, I can easily get very defensive, but I do try to keep an open mind and discuss things in a civilized manner with anyone who is willing to do the same.

However the same can be said for people on the other side of the argument, and I would not put it past the possibility that much of the defensiveness from the fans and backers here are the result of the toxicity, trolling and deliberate spreading of misinformation by certain individuals who either don’t want to understand, refuse to accept any facts that contradicts their opinion or viewpoint or has some kind of personal agenda.

If you want to get a feel for the level of friendliness or hostility from the community, I would suggest you try to visit a few other sites including the official and other forums.

In general the community is in my experience quite friendly and welcoming, but as with any MMO(or game in general) community there will always be “bad apples”.

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Joe Blobers

Moolarurka, for information SQ42 is solo and SC will provide a slider to reduce the % (down to 10%) of players versus NPC.
Beside that, the “chance” you met one of the guy you describe in this universe made of many instance, is close to zero.

Often people with an attitude in forum do act differently in game… just because they have nothing to defend but to play the game… and those which are making a game experience miserable, attacking everyone for any reason, have nothing to do with forum behavior…. They are just ass….le trying to hurt each others because they like it.

Your call :)

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Joe Blobers

Zander… I appreciate your honesty. Your remark is respectable… but you are playing only one game: please haters spoofing all articles section comment with lies, uneducated and non sense “conclusion”.

I take note you do not even name the few around with a toxic or trollish attitude. Why? probably because you know they do not care about your honesty and won”t ever stop their daily job of soiling this project.
Leaving comments section to those few? Fine… are you going to answer to each one Zander? (not talking about the few sincere players asking genuine question). Of course not and in not time, this very section will be open bar to a duplicate of the guy with an agenda. Surprise…. he already passed by this section.

Beside that I am pretty careful about who I said what to who. Mainly with facts and numbers.

Meanwhile, the few trolls with an agenda will keep going… and I as well.

About Moderation, this is a difficult tasks. Each Mod do folow more or less the same rules but with different sensibility. I leave to each one awareness to moderate or not here and there…

But if you think you can cure cancer with an aspirin pill you will achieve only one result: a bigger headache at the end of the day and more trouble.

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ichi sakari

well said

there’s an old adage, “never argue with village idiots, the other townspeople will become confused as to who is who”

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Joe Blobers

Ichi Sakari… so true :)

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Peter Couse

Just gives the industry more time to lower prices so when it does come out I can buy my new computer. The longer they take the more I get to play other games and get the best I can later….win win for me….take your time lol

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Melissa McDonald

I really wanted to have some pithy comments to contribute here, but all I can come up with is:
“Wabbit season!”
“Duck season!”

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MesaSage

As long as backer’s get the game they deserve, what’s another delay after all?

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Jeronimo Collares

… more delays, more propaganda, more fools paying for something … RS only wins!

… ED is real, slow, need some improve, but is real! SC, its a piece of merchandise, ONLY (yet)!

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JebLeBlanc

please plug that inferior garbage E-D elsewhere. I want the Lambo, not that old rusty Honda. If you don’t get the analogy, if I want Kobe steak, don’t shove porkchops down my throat.

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Jeronimo Collares

I play that ‘garbage’ and have a lot of fun. SC, noups… In my last experience, before saying ‘bye’ to the game until they released version 3.0, I tried to download a ‘little patch’ – a patch of game update. In that ‘little fix’, 30 GB downloaded at a speed of 1 mb … being my connection is 100mb (optical fiber). I gave up in half.

ED, this ‘garbage’ I can play, there is something to do, although the game needs to be improved. SC, no!

Zander
Reader
Zander

@JebLaBlanc As a backer, the last thing we need to see is people getting high and mighty that SC is better than ED. Even if ED fans have a dislike and probably envy for what SC is trying to accomplish, we should remain humble to the comparison. You and I know they will leave ED for SC anyway. ;)

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Peter Couse

Thank-you, you put it better than I could and with way more patience.

Believe it or not Jeb, some people plan on playing both (eventually)….OMG the horror!

Reader
Jeronimo Collares

Elite Dangerous needs ‘more life’ and I think it will. ED takes solid steps with a small team of developers. SC, pure and simple propaganda to date. I do not think people should ‘quit the game’, but I think it’s time for some of these people to stop behaving like ‘Christmas crib sheep’, ‘uncritical’ people or who is ‘afraid’ to say what Really feel about the development of SC.

Problem is not ‘thinking too big’, and SC is too big for poor gaming technology – which proves this is the engine change – for you to see what I mean – because the UE did not give any support – A poor support for procedural + physical generation.

SC developers are running out of credibility, increasing day by day the expectations of their customers. The fall could be great … remember when the bugs began to appear in previous versions of SC? They could have released something simpler, yet effective, and take small steps – like EVE online – in building the game.

Let’s see … I hope everything works out.

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Joe Blobers

I am one of the early ED backer with life time free update… And do not regreat it one second as this is more diversity for all space game players. There is enough room for every one :)

Zander
Reader
Zander

ED is real, slow, need some improve.

What could they improve upon that wouldnt make it look like they are taking from Star Citizen?

Mewmew
Reader
Mewmew

Trying to tie down exact dates for when things will happen for such a big ambition project as Star Citizen is a bad idea. I get that a lot of impatient people want them, but it’s just a bad idea overall anyway. It can’t be rushed to meet a deadline.

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Moolarurka .

I am just wondering at what point will you start to get worried about this game ? What if we get to 2020 and beyond and there is still no finished product ? Will you still be saying it can’t be rushed to meet a deadline ?

I don’t think we are there yet but there has to be a point when the amount of time it is taking for this game to be developed becomes unreasonable .

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Joe Blobers

Unreasonnable based on what?

Numbers explain why, close to 5 years after the end of kickstarter in Nov. 2012 we do not have yet a released game but modules + Alpha:

– Employees count:
Nov. 2012 end of Kickstarter: Chris Roberts and around 10 people   
2013:  48       (Austin: 34 –  LA: 14)
2014: 161      (Austin: 55 –  LA: 38 –  Manchester: 68)
2015: 258      (Austin: 57 –  LA: 41 –  Manchester: 132 – Frankfurt: 28)
2016: 363      (Austin: 54 –  LA: 64 –  Manchester: 191 – Frankfurt: 54)
2017: 428 (April)  

– Pledges chart:
Nov. 2012 end of Kickstarter:  goal was 2M$.  They got 6M$…
2012: 7M$
2013: 35M$
2014: 68M$
2015: 104M$
2016: 140M$
2017: 153M$  (June)

This is coming :)

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Moolarurka .

Unreasonable based on what the individual thinks who has backed the game .

Personally I think 7 years is a reasonable time frame to expect a release in and anything beyond that becomes more unreasonable with every month that passes .

Thank you for your pledges chart have you noticed how much lower money raised this year seems to be to the prior three years .

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Joe Blobers

Moolaruka,

The source is here and you will find a link to an excel spreadsheet that provide details day by day:
Star Citizen: Dates & Numbers

The total amount pledged during a year….. is known at the end of the year :)

Have a look to the spreadsheet and you will see the big bump arrive during the last part of the year.

Nevertheless I have always said that I was expecting a natural decrease in pledges for very simple reasons. Many people are waiting on the fence to either play SQ42 Chapter 1, or get some jobs added (mining, transport, bounty hunter…) to have more than the 3 current modules and last but not least, all those waiting for a release of SC, at least in Beta.

Read comments of haters 2 or even 3 years ago… this is the end, no more pledges in 2015… this is a niche, only a 1000 of whales are pledging…. And still mid-2017 despite not having yet SQ42 and SC in Alpha, with hater campaign (the last Loan drama was great), CIG do gather without special event 2 M$ on average… a true tragedy :)

Really this is the end man :)

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Moolarurka .

Its is not the haters that are the most damaging thing to Star Citizen it is people like you .

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Darkwalker75 .

Are you sure its people like @Joe Blobers here who is the problem and not people like yourself?

He presented you with some facts that seems to contradict your viewpoint or perception of things, but instead of considering the possibility that you might be mistaken and respond to him comment and the point he made, you instead proceed with what could be considered a personal attack by claiming that people like him are somehow the most damaging thing to the game.

From your comments I get the impression that you are a reasonable individual, but at the same time seem to be rather unwilling to consider the possibility that you could be mistaken when something that contradicts your viewpoint or perception is presented.

If you want the backers and fans of this game to take you seriously, respect your comments and opinion, then you should show them the same courtesy and not attack them when they present you with opposing viewpoints or fact that contradicts yours.

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Joe Blobers

Sure. Thanks for your comment Moolarurka. You talk about pledges going down. Fine. I provide you with facts and numbers. Nobody forced you to accept them… now if providing arguments and facts do damage something…. I sincerely wish you the best IRL… because reality is much more damaging than a comment section :)

Zander
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Zander

there has to be a point when the amount of time it is taking for this game to be developed becomes unreasonable .

well since it’s been 5 years and it takes 5-7 years on average to create a AAA mmorpg, I’d say they are currently on track and doing well.

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zeko_rena

How dare you use logic in these comment sections!

styopa
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styopa

Particularly not as long as:
1) people are apparently continuing to shell out $000’s or more for nothing really more substantial than concept art and promises, and
2) people like you are willing to spend years throwing themselves out there to defend that practice.

What then, really, is their motivation to “hurry up and get it done”?

Zander
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Zander

nothing really more substantial than concept art

You lost the credibility of your argument when you don’t even know where that status of the game is. Either bring tangible and educated statements or be labeled another troll.

styopa
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styopa

So there’s a fully functional game in which the ships being purchased can do everything claimed?

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Joe Blobers

Styopa, It is not even required. Alpha state speak for itself. Now if you pretend Destiny was playable in Alpha…. good luck understanding game development. But it is probably not your purposes from start right? :)

Zander
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Zander

Fully functional, no but many of them can be flown in game so labeling them as concepts discredits yourself and the actual work already put into actual flying ships.

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Space Captain Zor

As the game is still in alpha, no, I don’t think you could call any of it fully functional yet. The only implemented gameplay system for any of the currently flyable ships is combat. The first of the “professions” will come with update 3.0. The cargo system is ready to go and I think they’re trying to get Mining in with the first patch after 3.0.
From the June Monthly update:

As part of the upcoming 3.0 release, we’re very excited to introduce cargo as a mechanic. To ensure your ship is technically equipped to handle this, we’ve created cargo grids to provide the visual element of transporting commodities like minerals, scrap, and food. The number of commodities you have will manifest as stacks of crates located within the ship’s cargo hold and will be limited in capacity by the dimensions of the grid your ship can use. This system will also allow you to park vehicles and other loose items into the cargo hold, but will limit the amount of grid space you have available for bought or scavenged commodities. Code wrapped up on this feature and design has implemented the new cargo grids into all the ships that can carry cargo.

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Roger Edwards

SC has a lot in common with Brexit.

The two of them have multiple “concerned” parties with wildly differing expectations. As and when both of these things arrive, I doubt anyone is going to be truly satisfied or have their expectations met.

I also suspect in both cases, that someone, somewhere will be trousering loads of cash and laughing out loud.

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Melissa McDonald

Pretty much every MMO goes through this lifecycle. We have wild hopes, dreams, and wishes for it, and then the game drops, and we find out it’s just a video game.

Zander
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Zander

As and when both of these things arrive

Well how can both failure and success arrive? I can you clarify this statement?

I also suspect in both cases, that someone, somewhere will be trousering loads of cash and laughing out loud.

Are you implying that 300+ developers across 4 studios are working for free or that Star will to so successful as a finished game, Chris Roberts will gain profits substantially?

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thirtymil

When you write these headlines, do you just submit them like the normal ones, or do they require a blue touch paper to be lit first? :)

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Paragon Lost

I tend to think that CR and company are setting themselves up for failure. They’re definitely thinking grand plans and all. Reminds me of the Wachowski’s. Sometimes they pull it off and sometimes they don’t. I personally hope that CR pulls it off, I could use an awesomely, grand scale, space mmo.

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Joe Blobers

Until you realize the team is made of seniors guys who did consistently delivered in their others games. This is 3 years they stopped to propose strech goals and what they are doing now with SC 3.0 is delivering what they promised.

The scope is huge right but the team is very good as well. This is coming.

They were 12 guys and 6M$ in Nov. 2012. Nothing weird, they are doing very good.

styopa
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styopa

…led by a guy whose background is that he produced One (1) product on time and even that grossly blew up his budget.

Every.
Other.
Project.
He’s.
Done.
Has.
Blown.
His.
Budget.
And.
Benchmarks.
And.
Been.
Ripped.
From.
His.
Hands.
To.
Finally.
Publish.

The guy has never been able to control his spending or his imagination, and people like you keep writing him blank checks?

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Joe Blobers

The depicted guy is DS. Thanks for the reminder :)

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Fervor Bliss

Seems more like Enron as an example to me. That and the “how could it possibly fail” crowd.

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Joe Blobers

Except Enron was based on several Con man who did acts on purposes… Do you say CR and his brothers are Con men?

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Alex Hyer

Nobody has ever built a video game like Star Citizen before, ever.

So why should any of us be surprised its taking a long time?

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mcsleaz

No one has built a game where you fly around space, visit planets, do space mining or space trucking?????
*Cough* ED *Cough*

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zeko_rena

I have/play/enjoy ED but pretending its even trying to do 10% of what SC is doing and comparing it is a bit silly

From what I have been reading we wont be able to walk around in ED for about 800 years for starters.

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JebLeBlanc

Deleted by mod.

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Joe Blobers

I am an early backer of ED and do have free life update… After close to 70 hours I stopped playing it, not even logging in since a year and half. This is nice looking, this a good space game… but so boring (to me).
Exactly the same comparison than 15 years ago with Elite vs Wing Commander.

Wing Commander win the match easily even if I played a lot Elite. The graphics fidelity, physics grids and overall quality allow me to tell that it will be the very same when SQ42 Chapter 1 is released, them Star Citizen.

styopa
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styopa

I agree they’re totally different.

ED is actually a project.

SC is vaporware with a tech demo and model viewer.

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Joe Blobers

Styopa, all yours comment doe prove you do not understand game development and the meaning of Alpha.
You want a Triple-A made in 5 years from 12 guys… keep dreaming./ it is coming. Now call any game in Alpha vaporware as much as you want… :)

styopa
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styopa

That’s funny, I thought CIG was founded in 2010 (that would be SEVEN years) and has something more than 325 employees?*
*that employee count only is a total of developers, it doesn’t count the paid astroturfers who apparently can’t do math.

BTW for those actually paying attention, Blizzard conceived and wrote WoW in 5 years (announced 2001 but development started before that) with half the people and a budget of about $60 million.

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Joe Blobers

Styopa… you should really stop to copy/paste delirium of the other clown…. All yours “references” and numbers are grossly false.

But keep doing it: If 2 lies are not enough, try a third time.

You won’t stop the train of backers with such attitude man :)

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Space Captain Zor

And yet they took 10 years to make Diablo 3, a far less ambitious game than World of Warcraft. So, what’s your point exactly?

styopa
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styopa

That when a company has a great pile of money they get fat, lazy, slow, and can craft a mediocre product out of even the coolest of IP?

Thanks for helping me make my point!

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Joe Blobers

Styopa Quote :”That when a company has a great pile of money they get fat, lazy, slow, and can craft a mediocre product out of even the coolest of IP?”

Clearly the 3 current modules available and the past ATV’s with fresh insight information do point to a mediocre product… :)

Styopa your perception of things need a tweak man :)

Mewmew
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Mewmew

No offense but ED is so much different than SC on sooooo many levels. One of the biggest is that the majority of players aren’t even on open play because they don’t want to be ganked, so you get most players playing solo not even seeing another person or with a friend or two.

Plus everything in ED takes maximum effort to do to start out. You have to do everything manually and it’s all like a series of connected mini games rather than a cohesive whole. It feels greatly like a series of mini games instead of a big space opera.

ED is okay for some but SC is such a hugely different undertaking from that. I realize a lot of current Space MMO players on whichever game they’re playing are very nervous about what SC may bring, so they try to cover it up with sarcasm or insults or doubts about SC. And yes, it is going to probably affect the number of players in these other games a good deal, but we all have different tastes so the other games won’t be abandoned and dead and we don’t have to try to hide our fear under these types of comments.

Unless you actually do think that SC and ED are anything alike, in which case you’re woefully misinformed.

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Alex Hyer

They are on a completely different level from one another.

If you can’t see that, then you’re choosing not to look.

Mewmew
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Mewmew

Yes they are. It’s like somebody saying that a person with a sliver in their palm and another person with their hand dipped in acid and then set on fire are both having “hand issues”. There’s a difference to the level of things, and the scope Star Citizen is trying to do is beyond what’s been done.

Hard deadlines for a game like this shouldn’t really exist, I know they set them to try to help keep the people working on it motivated, but they need to be flexible and able to be moved back. Rushing this will only make it fail.

I’m not even an investor or backer but I really hope they succeed because I’m sick of hearing all the people talking about how it will either fail or suck. There’s no reason for either to happen. I understand it’s rare for a game to live up to hype, but it can still be a really great game even if it doesn’t meet all expectations. Wouldn’t it be funny if it actually did tho?

Estranged
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Estranged

ED doesn’t have a mediocre shooting game module, however. :-)

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Witches

I’m a lousy jedi otherwise i would feel the disturbance in the force anytime there is an article that mentions SC.

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ichi sakari

in the future-telling business, its essential to go back and review how your predictions panned out, and if you’re consistently off to one side from the actual truth, its time to adjust your future-telling process so that you’re off on both sides occasionally.
The team at CIG needs to realize that consistently over-estimating their ability means they lose credibility, its not good for them or us.
I doubt it will ever happen, but the best thing they could do is actually come in ahead of schedule once.
That said all is well, its just going to take longer they predicted.

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Joe Blobers

… Game in development and delay are the rules. Swallow it man. Also CIG did provide weekly internal reports with precise follow up. name a company of this size that do it with internal report… They did it just to help backers , on backers request… to help understand the reason why things move along a line and are not straight.

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ichi sakari

no need for the blown gasket Joe, go back and re-read because it seems like you think I’m unaware of the issues surrounding game development – the point is that if you, me, anyone consistently underestimates the time it takes to achieve an objective, its time to revisit the process. CIG routinely revises schedules to show delays, they’re always missing the mark – to one side. They’d be better off to adjust their schedule-making process to reflect reality, maybe even come in ahead of schedule once or twice, to restore some credibility to this whole production schedule business. Delaying things by a week or two every week doesn’t do anything but make people lose faith in the schedule.

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Joe Blobers

Ichi Sakari: Quote “the point is that if you, me, anyone consistently underestimates the time it takes to achieve an objective, its time to revisit the process.”

In a dream world yes may be. In real world that do not happen. Period. I could talk the night long about companies with Billion $ revenue, 10.000 thousands of engineers, products on market since more than 10 years and still missing dead line by much more than a year. To name a few: Boeing, Airbus, Oracle, SAP.

By the way, project are not made based on faith… but hard work. And this is exactly what CIG is doing every day.

To be very clear… people at large do not care about this comments section.

A friend talk about SC (good or bad), headlines in many different web site, not even gaming sites by now (good or bad)… people check a video… and say: what the f…!!”
They do not read comments and even if they read it, they see two camps shooting at each others :) And make their choice based on their own feeling (not yours or mine) or kept the name SC in their head, to check in a quarter or next year….
Proven right every day:
Pledges count is now 153.853.000 $… despite the delay “drama”.

So why am I still around? Simple, this is entertaining :)

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rafael12104

I’m starting to get the feeling that SC is just giving TMI as in too much information. I know some want this kind of thing, but really, who does this serve?

I’m a nerd. I like details, but only and if they are warranted. Generally, when I go to a restaurant, I’m not asking for the intricate details on how the meal was procured, cooked and assembled. All I really want is the fucking food.

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Joe Blobers

Did they forced you read or watch to any video? :)

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rafael12104

Fair enough, but I think you are missing my point. Instead of overwhelming fans with eye charts and minutia, why not just keep it simple and clear? It’s not about videos or spreadsheets, it’s about the final product and delivery.

Think about all the time, money, and effort in doing these updates. Wouldn’t SC be better served with more resources doing the actual work instead? IMO, they have swung to far the other way to appease a minority most of whom don’t even understand what they are reading or seeing.

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Joe Blobers

Fine. CIG provide detailed patch schedule on backers request. SOme backers do not care and just say where is my patch? Okay
Others read shcedule and understand why it is not there.

I think the later are more able to sustain the wait and effort needed to develop a triple-A game. Crowfunded project are not for every one. Some should stay (far) away because they do not have the ability to understand why things happen. Too much emotion, not enough knowledge.

This vocal minority does not represent the SC Community but is just a part, very small part of it.
Pledges keep growing every day: 15.853.000$ so far… and the patch SC 3.0 is delayed to August, which is supposed to be the proof of whatever prophecy… :) Come on, this is coming.

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Space Captain Zor

The fact that it’s crowd funded means they have to keep doing this or face even more fury from the peanut gallery. Damned if you do, damned if you don’t.

If all we want is for game developers to quietly make their games in shrouded mystery and then suddenly release them to retail like they used to do, then we need to stop crowd funding. Alas, crowdfunding is only getting more popular each year.

That being said, you’re seeing the result of people being exposed to all the struggles every project goes through and of course it’s not pretty. It’s highly routine for something to be created from start to finish on the basis of a good idea only for them to find that it didn’t work out as good as they thought it would when it was finished and thus it gets scrapped and either redone or abandoned.
That’s called iterative design. It’s a normal process but one that went on only behind closed doors until this age of early access. Now we get to bare witness to all the common gear turning of game development and it obviously fatigues a lot of onlookers & backers who aren’t up for it.

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Fervor Bliss

Wonder if the bank that loaned Could Imperium money is happy with this news?

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Joe Blobers

Pretty low level troll Fervor Bliss. Trolling is an art :)

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life_isnt_just_dank_memes

all this proves is that this is the way to do business and not have investors. investors see a loss or return on their money and in turn influence biz decisions and deadlines. crowdfunders offer the opposite. they give you money and then advertise your game and defend it and when you miss deadlines again and again and again they buy concept ships instead of withholding funds until deadlines are met to send a clear message that work needs to be done in a timely manner.

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Alex Willis

I find it amusing that both supporters and detractors of SC are upvoting this comment. I think you’re right, but there’s no way this is a flattering portrait of crowdfunders. ;)

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Joe Blobers

You get my vote Alex Willis !

Just a side note: Crowfunders like most human, did not borned equal, financially and intellectually speaking:)

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Michael18

It’ll come along nicely in due time. Rome wasn’t built in a day, either. The seamless planet tech is good stuff, worth some wait.

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Rottenrotny

Don’t worry. Alpha will be ready by 2020.

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Oleg Chebeneev

Its been out and playable for years now

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zeko_rena

Shhhhhhh don’t tell him that, we don’t need any bad trolls in game :p

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Armsman

What a click-bait title. The ‘delay’ is hardly news because if you bothered to READ the weekly schedule updates, the ‘delay’ to August has been know for 3+weeks. Not defending the delay itself per say – but the implication of the title is that this is a ‘sudden’ development, which was HARDLY the case.

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agemyth 😩

They would basically have to hire someone to keep up with this nonsense below who can understand that gibberish and notice when things change. MOP is not a Star Citizen fan site/dedicated news blog.

https://robertsspaceindustries.com/schedule-report
comment image

Thankfully, there are people so bought in on the game that they do the free PR work for RSI and make this more digestible, which is the reddit source they linked to.

3.0.0 and Global Progress Watch – Update 2017-07-07 from starcitizen

It was posted yesterday. You are always welcome to click “Tips” in the top right corner of this site and let them know about this in a more timely manner.

The title is not click-bait except in the way that anything about Star Citizen, good or bad, is going to get clicked on to get attacked or defended. Sorry if I’m coming off as aggressive or pissy. It might be nap time.

Tamanous
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Tamanous

That is part of project management. Detailed reporting and planning would happen whether or not this was a crowd funded project. It would just be reported to a different audience. Managers manage. It’s dry and lives in the land of spread sheets. You just don’t normally see it.

PR is also an investment, not an expense. Whether it is managed properly currently is a judgement call perhaps.

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agemyth 😩

The Reddit embed thing really blew my post up vertically… sorry bout that.

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rafael12104

Holy shite! Lol. That is one hell schedule…. not sure I really wanted to see that. LOL.

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Michael18

dafuk! Almost 3 months for “Parties & Groups” (July through September)?

I mean, the moment I saw that Heiberg chikc on that loremaster’s vid I knew this would distract the coders. But 3 months for partying??? Not in my wildest dreams had I imagined this.

And they even write it in the schedule for everyone to see, in hope it slips our attention and later when the drugs are found they can say the backers knew and gave their consent. The nerve!!!

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agemyth 😩

The hundred million dollar party 🎉💰

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Utakata

“They would basically have to hire someone to keep up with this nonsense below who can understand that gibberish and notice when things change”

I am pretty sure digesting some sort of funky mushroom will help sort all that out… o.O

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rafael12104

Might scare the crap out of you too. Lol

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Utakata

I think it’s more it will make entire sense to me…but no one else will understand what I am going on about. <3

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Koshelkin

Wasn’t Squadron 42 announced for the last holiday season?

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Moolarurka .

I think there were hoping for a release date last year but it wasn’t promised . From what I understand they are now hoping for a release date in Q4 of this year .

In January 2017, when asked about the financial situation of Star Citizen, Chris Roberts said: “I am not worried, we would have enough money to finish Squadron 42 even if no more money would come in. The revenue could then in turn be used to complete Star Citizen.”

I wouldn’t worry about this being put on a backburner because from that quote it sounds like the release and success of Squadron 42 could become integral to completing Star Citizen itself .

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primal

nope they just hoped to release it in 2016 but then they decided to add the procedural tech to it so had to redesign stuff and wait for all the tech to come together but no actual dates have ever been given

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Tithian

But isn’t SQ42 scripted in set locations? What’s the point of adding procedural tech to the single player, non-MMO part?

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Space Captain Zor

The procedural aspect of the planets is both rendering and in some cases generation. The more important aspect is the rendering. The planets are pre-constructed using artist and procedural design tools and then packed into a “seed” which renders procedurally based on player distance to the planet and ultimately to the surface.

So the idea of “procedural” content the way it is in something like No Man’s Sky wouldn’t be a valid comparison to what Star Citizen is doing, for instance.

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mcsleaz

the point is so that they have an excuse for it not being done.

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Joe Blobers

Of course Mcsleaz and CIG is doing lengty patch schedule report just to be proven wrong… :)
The fact is that this is the best way for educated people to understand why date change… others will just see what they want to see. But thing is a vaporware right? :)

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Moolarurka .

I suppose hypothetically everything is vaporware until there is a playable alpha open to public testers . Is there such a test going on at the moment ?

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Darkwalker75 .

I suppose that depends on how you define open to public testers.

There is such a test going on now and it has been going on for the past 2 years.
Its open to anyone who has purchased at least a basic $45 game pack.
There are also several “free fly weeks” during the year where anyone can try out the game for free for a week even if they have not purchased a game pack.

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Moolarurka .

I know there is a public test going on for Star Citizen and the free fly weeks prove that is not vaporware I was referring more to Squadron 42 because I am wondering how far along that is .

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Darkwalker75 .

Ah, sorry for the misunderstanding.

No there is no public testing for SQ42, I’m not even sure if there is a closed test with NDA as I haven’t heard anything.
I think the reason for that is because they don’t want to spoil the story.

That of course also makes it difficult to tell how far along it is and that I have no information on.

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Joe Blobers

Enrin Roberts stated till recently that no “test” or “demo” of Squadron 42. They want to keep the Whoo factor intact.
What they plan to do is a vertical Slice but of Triple-A quality, for press and backers… Then release it.

A schedule of release is plan later in 2017. However, do not expect to play SQ42 Chapter 1 before mid-2018. This is the first release of a finish product and you can be sure they will work on it as long as necessary.

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Blue touchpaper

What are the odds we get to August and it gets pushed back yet again .

It would be more of a shock if they could deliver something on time and an even greater shock if they ever release this money pit of a game .

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Tithian

August was the original release. Do not expect any news before November/December.

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primal

i dont think they will. i think theyve pushed it back because its close to gamescom then they can show off all that crap for the millionth time and save squadron for citizencon

Estranged
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Estranged

Yeah, I have no clue. By the way. This 3.0 is culled down versus the originally planned version.

This is miracle patch time for them, to keep the funds rolling.

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primal

only culled down in terms of planets in the system, all the tech has to still be there though

edangerous
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edangerous

Hope they do manage to release it by Gamescom.

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Anthony Dixon

Cue the indie fossil whining about SC whilst his own game is still terribad.

Estranged
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Estranged

The issue is his own dev history has nothing to do with the validity of his statements.

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Anthony Dixon

Actually, he frames his critiques as an “expert” so his developer history is central to the validity of his statements.

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Reselect Name

Indie fossil lawl

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Blue touchpaper

Ever stopped to think what if that indie fossil is right ?

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Reselect Name

Even if he is right it really wouldnt change my opinion of him.

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Anthony Dixon

Apparently there is no game and CR has sold the entire company to a bank. But there is a game and taking out a loan to avoid increasing exchange rate fees due to Brexit is fine. Yet Line of Defence is utter tripe, I wouldn’t be so down on Smart if he actually put more effort into developing his own game instead of crying about how SC seems to be removing any reason for his game to exist.

If the guy could handle the competition he wouldn’t be like this, but Derek is the only one allowed to make a space faring epic.

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Joe Blobers

Yes his loan “prophecy of Doom” have been deciphered already a week ago and even sites did apologised to CIG… and the indie clown is part of the joke :)

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Anthony Dixon

And Derek hasn’t apologised over his “SC sold to a bank” nonsense, hasn’t retracted and apologised for all the many things he was incorrect about.

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Joe Blobers

Anthony Dixon, nobody care about what the clown can say… really even those not aware of him have learned to laugh about him or play with him.
Let him in his cave until his next Prophecy of Doom :)

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Blue touchpaper

Never played any of Smarts games myself but I did play Roberts Wing Commander many years ago which I thought was very mediocre but I think that is a another issue and isn’t really pertinent to weather Derek Smart is right about Star Citizen .

From what I understand of how this all started was that Smart argued Star Citizen could never be developed successfully because of the scope of the game and promises that have been made by Roberts that could not be kept . Thing is none of us really knows which of these two men will be proven right at the end of the day .

One things for certain one of them will be eating crow at some point in the next few years .

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Paragon Lost

Right, your opinion on whether Wing Commander was any good is another topic. That said, he sold quite a few of them and the other related games based on it.

So obviously you were an outlier and the comment has no bearing on the topic but you did feel you had to throw it in as if it merited weight. DS on the other hand as a very subpar record and that’s not my opinion that’s based on what’s out there.

Basically DS is the complete opposite of CR from what I can tell. Who know, he might fail or he might not. It is interesting to watch how things unfold. It’s definitely very grand plan he’s got in mind. I’m personally waiting it out until it releases to play but I will give it a shot once it is released.

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drew saunders

” Yet Line of Defence is utter tripe”

It was a response to this comment and therefore had a bearing on the discussion between Anthony Dixon and I .

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primal

the thing is he cant see how it can be done so it cant be done or hes been speaking to other developers and they say it cant be done.

there is one thing though you should always count on is these crytek guys. they can do the impossible and without them yeah its likely the game would fail or be much simpler in the plans for it. They want to challenge themselves and its challenge accepted. taken alot longer then theyd thought but when your doing something very few have done before if at all then it will take longer as theres no “guide” on the best way to build it.

edangerous
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edangerous

I don’t get this. People say that he’s washed up, that his opinion is worthless and then spend so much time referring to him or discussing his opinions… let him blow his hot air and ignore it.

Zander
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Zander

edangerous:
I don’t get this. People say that he’s washed up, that his opinion is worthless and then spend so much time referring to him or discussing his opinions… let him blow his hot air and ignore it.

Because people eat it up and then come to websites like this and regurgitate back at us and it really gets old. The progress is already apparent for itself and it’s pointless for him or anyone else dispute it.

edangerous
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edangerous

The only people that eat it up are Star Citizen fanatics and people who want to troll SC, no one else pays any attention to that shit.

The only person to mention it in these comments is someone trying to troll DS.

Zander
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Zander

The only people that eat it up are Star Citizen fanatics and people who want to troll SC

Ya, that makes no sense. Star Citizen ‘fanatics’ have to hear about it from people who buy into it or simply have a grudge against Star Citizen because of jealousy in one way or another.
Anyone who repeats his nonsense on a website like this deserves to get trolled.

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Skai R

Surprise surprise Star Citizen has more delays.

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Darkwalker75 .

Can you name one game that never had any delays during its development?

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Joe Blobers

Backers do not really care as long the result is matching their expectation. Procedural Planet and seamaless transition from space to planet are some of them. Everything else will come in time.

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drew saunders

To me it seems a bit arrogant of you to assume that backers of this game as a whole ( or even a majority of them ) do not really care about delays to this game .

How do you know what the hundreds of thousands of people that have put money into Star Citizen feel ?

At best you can only speak for yourself, a few friends and maybe a few people that have posted in forums which will be a tiny fraction of numbers involved .

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Joe Blobers

Drew Saunders, Quote: “At best you can only speak for yourself”

Well of course, like you or anyone else. But I do not get it from nowhere: Count pledges is a good indicator: 153.853.000$ and growing even more since this article…. look like “delay” is a magic word :)

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