Make My MMO: Star Citizen’s alpha 3.0 has been delayed again (July 9, 2017)

This week in MMO crowdfunding, Star Citizen dropped more than just its work on procedural planets and moon: It also posted its 3.0 production schedule report, which shows that Cloud Imperium will once again delay the release of alpha 3.0, chiefly from a desire to polish and work on the UI. 3.0 is now scheduled to go fully live in late August following a month in the hands of the elite Evocati player testers, which lines up nicely with Gamescom.

Meanwhile, Shroud of the Avatar raised another $100,000 during a stream, City of Titans demoed its costume-building, Mystic Worlds narrated a ton of Star Citizen fanfic, OrbusVR recapped its sixth closed alpha test, and Albion Online is gearing up for launch in just over a week.

We also added the wacky OARPG Global Adventures to our watch list; its Kickstarter is live now. You might remember studio SubaGames from its revivals of both Luna Online and Dream of Mirror Online!

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

Global Adventures

Recent MMO crowdfunding news

Camelot Unchained zeroes in on client stability - Following an "explosive" test over the Independence Day extended weekend, Camelot Unchained's devs spent the shortened week attempting to zero in on some of the issues that caused client instability.…

Ship of Heroes powerset vid

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful. Work continues.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Ashes of Creation (Intrepid Studios) – Successful KS.
Broke Protocol (Cylinder) – Unsuccessful KS. In free early access.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter successful, open packages.
Citadel of Sorcery (MMO Magic, Inc.) – Open donations.
City of Titans (Missing Worlds Media) – Successful KS; launch planned for fall 2018.
Descent Underground (Descendent Studios) – Successful KS.
Divergence Online (Stained Glass Llama) – Three campaigns; now in KS early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter overdonor preorder packs.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, now has donor platform. Alpha delayed.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded; in early access.
Elite: Dangerous (Frontier Developments) – Funded and launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Epic Space (EpicSpace.net)
Ever, Jane (3 Turn Productions) – Now in open beta.
Global Adventures (SubaGames) – Kickstarter ends July 30.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, multiple times now.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Currently in alpha.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
OrbusVR (Ad Alternum) – KS funded March 2017.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations, no end date.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Planet Nomads (Craneballs) – Kickstarted, early access launched sans multiplayer.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. In alpha.
Pumpkin Online (Monique) – Downgrading from MMORPG.
The Exiled (Fairytale Distillery) – fka Das Tal; 2015 KS unsuccesful. In Steam early access.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha
ROKH (Darewise) – Kickstarter canceled; now in early access.
RUiN (Tarhead Studio) – Kickstarter successful.
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon.
Shroud of the Avatar (Portalarium) – Successful KS. Soft launch July 2016.
Star Citizen (Cloud Imperium) – Ongoing donations/packages.
TUG (Nerd Kingdom) – In middle of year-long revamp after funding surge.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.

Star Citizen moons

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April-Rain
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Kickstarter Donor
April-Rain

3.0 DELAYED? Wow I did not see that one coming…… yawn

Reader
Jeronimo Collares

SC, at now, is pure and simple propaganda. I do not think people should ‘quit the game’, but I think it’s time for some of these people to stop behaving like ‘Christmas crib sheep’, ‘uncritical’ people or who is ‘afraid’ to say what Really feel about the development of SC.

Problem is not ‘thinking too big’, and SC is too big for poor gaming technology – which proves this is the engine change – for you to see what I mean – because the UE (Unreal Engine) did not give any support – a poor support – for procedural + physical generation.

SC developers are running out of credibility, increasing day by day the expectations of their customers. The fall could be great … remember when the bugs began to appear in previous versions of SC? They could have released something simpler, yet effective, and take small steps – like EVE online – in building the game.

Let’s see … I hope everything works out.

Reader
Joe Blobers

Quote Jeronimo Collares: “Let’s see … I hope everything works out.”

I think it is a good attitude.

Just as a reminder, engine is not UE but Crytek engine but the point is that both engine did not have PG prebuilt. Crytek engineer hired by CIG did added it to the engine so it is not an issue. The support is coming from CIG company not even third party. They keep control of the whole loop.

They could had released a much smaller scope years ago… they did not on purposes. For one main reason, backers do support this project and the project is not a “space game” but a man, Chris Roberts developping something never done before by Publishers because only crowfunded project can make it possible.

They choose to propose to change scope not because it was easiest… but because it was harder, with much bigger benefit at release. And since then, first backers and new backers are validating this scope with a permanent pledges flow.

ATV’s do prove each single week the choice was good… this is coming to fruition. More backers every month…. that is a fact.

Your Honor
Reader
Your Honor

Only crowdfunding? Don’t be silly there are plenty of devs out there that have a lot more funds to do just what SC is trying to do. 150 mil for a game of this scope a drop in a bucket.

On top of that, I would be hard pressed to believe that Cry engine was ever built to do what they are trying to do with it. Now I am not saying that this game isn’t coming out, I want it to and I’ll play it when it does, but to blindly believe everything they are saying is just silly. I mean they did say 2014 they said 2016 now its 2017 and 3.0 is delayed again and even then its cut to what it was supposed to be.

2.0 came out in 2015, 3.0 2017? 4.0 2019? full game with everything they promised 2024 I guess, and by then the game won’t look quite as good, it will age, so they’ll have to remodel, retexture a lot of it just to be on par with what’s on the market already, on top of it all who’s to say some other company won’t have similar game accomplished already.

I would be very surprised to find out that there are no devs out there “Activision, Bethesda” amongst other juggernauts who have billions, looking at the great interest SC has ignited among the gaming comunity. There are rumours that Bethesda is making a space game already.

CiG is racing against time. You can’t argue against that.

Reader
Joe Blobers

Quote Viktoras Butkus:”CiG is racing against time. You can’t argue against that.”

… I won’t argue anything contrary, simply because all companies doing large project are racing more or less against time.

And you are correct. Cry Engine was not built to handle space game with the needed precision to take into account cosmic distance. Some may argue about the choice of engine, but the answer at the time was that the engine offer the best compromise. Everything else needed has been tweaked/added by CIG engineers.
In fact it was a good move as CIG was able to hire many talented Crytek engineers when they face internal company trouble. Many of Frankfurt engineers are coming from Crytek.

Your Honor
Reader
Your Honor

None of those games that are racing against time are going to take 10 to 15 years to build, and all of them wereare smaller in scope than what SC is trying to accomplish.

Good move to hire the guys that got laid off? It was the only move they had, CiG said it themselves that there were very few engineers they could hire at the time, it worked out well for them but it wasn’t a “good” move, it was the only move.

Reader
Joe Blobers

Hence Viktoras an “only possible move” is exclusive of a Good move? :)

Also if you believe SQ42 Chapter 1 need 10 or 15 years… Fine. Take an appointement by next year by around June to talk about schedule of release. There is no way CIG is going to develop for even 10 years without releasing a product, SQ42 Chapter 1 and/or SC Beta. This is not Ubisoft or EA with half billion $ wallet of cash.

They are not running of cash but again… they can’t afford to not release anything during 10 years like Blizzard.

Your Honor
Reader
Your Honor

I’m not talking about SQ42 although I wouldn’t be surprised if they delayed that too, and even then they are releasing chapter one(not the full game) it’s still four years later than the initial date was set at 2014 for the full game.

You’re just making my point, they aren’t EA or UB with billions, and even those guys haven’t attempted a game of this scope.

SC won’t be released before 2020, and even if it is done before that it won’t be everything they promised in Kickstarter (which they already have confirmed) If I was a betting man I’d say 2022-2024 before the game that Robert has planned sees the light of day.

Reader
Joe Blobers

Quote Victoras Butkus:”You’re just making my point, they aren’t EA or UB with billions, and even those guys haven’t attempted a game of this scope. ”

You contradict youself. On first comment you call silly the one who say only crowdfunded can do it. Now you say those who where supposedly the natural “competitor”… did not even attempted… and won’t because of the scope.

So my first point was right, thanks for confirmation :)

Only crowdfunded can do it. And if you had follow the story from day one, you have learned that each $ pledge to crowddunded is equal to 3 or 4$ in EA or UB hands…. Because of marketing, middlemen size team and rate of margin.

So yes SC scope is possible. Look at ATV’s someday…. yes Jpegs we know… but behind Jpges… there are a 3D engine. And 3 modules delivered to play/test ships, FPS and PU are tangible enough for what it is for: Alpha that precede Beta :)

I leave you with your prediction of 2022-2024. Nothing to add to what I already provided as facts and numbers. I am here to provide an alternate view to Readers that could be lost so deep in the comment section :)

Take care.

Reader
Kevin McCaughey

I think by 2022-2024 SC will have become forgotten and only the hardcore backers will remember it. The rest of us will just look at it like Duke Nukem Forever and it will probably play as good as the latter.

You need to get something built within at least a reasonable timeframe or it loses it relevance. I would argue SC is already losing its relevance, is totally lost in the wilderness and will probably never come out, going down as the biggest failure in Crowdfunding history.

Reader
Joe Blobers

We were missing your encouraging words Kevin McCaughey. Thanks for passing by :)

Your Honor
Reader
Your Honor

I said “haven’t” not that they won’t.
In fact, Ubisoft is making Beyond Good and Evil 2 which is a space game of similar proportions.
As far as I am concerned I didn’t say anything other than healthy criticism to the entire structure of the CiG.

Do you want facts and numbers?
They delayed a game for at least 4 years already (SQ42) as per your own statements “because it was harder a bigger challenge” which is absurd, and most likely they will delay it again, and it’s only part one too. This isn’t a question of a one-year delay, it’s four years… That’s how long it takes to build a AAA game. GTA 5, 3 to 4 year. WoW (which was massive at the time of its launch, and everything was handcrafted not generated), 4 to 5 years, amongst many other games that took 3 to 5 years to make (just look at Ubisoft, they are pumping them out). CiG is still making the first chapter of SQ42, 4 years after it was supposed to be launched. I mean how do you not see how ridiculous that really is.

They have earned a lot less money in pledges this year than any other (although there is still time for them to sell a couple of concepts), but they will ride this wave for as long as they can, because that’s their business now, it’s not the game, they don’t need to hurry, they are making a good bit of money for just pretty pictures. Robert is probably taking a nice 200k – 300k salary every year from all of it. (I am lowballing this number too)

They showed demos on the stage last year and claimed them to be ” working and seamless” and a year later, they aren’t working? How? How was it working a year ago and not working now? So you lied? You showed a pretty demo, that was a stitched together lie.

A year to make 2 – 3 moons? Don’t they have 100’s of these to do? Not just moons too, entire planets, much bigger than moons, it will take them 5 years to just finish that portion of content.

Criticism is healthy, especially reasonable criticism, but the most hardcore community and supporters of SC are coming across as fanatics, where CiG can’t do anything wrong or questionable in their eyes.

Reader
Joe Blobers

Quote: ” the most hardcore community and supporters of SC are coming across as fanatics”

So according to you, we have on one side, some fanatic blind followers (which is a direct criticism if I am not miss reading :) … and on the other side you, saying:
“As far as I am concerned I didn’t say anything other than healthy criticism to the entire structure of the CiG”.

Does it not sound to you like you fall in the first category but just with negative only perception? The entire structure of CIG… really?

I am afraid your criticism are not “healthy” as you pretend to be.

Argumented yes… but by experience, with grossly miss conception of what is game development and quite some impressive fairy tale expectation:

– QUOTE:” They delayed a game for at least 4 years”… Let’s try some math. 4 years ago was 2013. End of 2013, I give you 6 free months. Do you believe that a company starting from scratch can deliver a Triple-A in 1 year (Nov. 2012 to Dec. 2013). Really?

– QUOTE:” four years… That’s how long it takes to build a AAA game.”…. Yes may be in structure like EA or UB, with fully functional studios, with hundreds if not a thousand of developers/artists at day one with a fully fletched engine. CIG started with 12 guys and zero studio in Nov. 2012 plus no engine ready to handle 64 bits precision. Does numbers make sense?

– QUOTE:” They have earned a lot less money in pledges this year than any other”… false. It is steady still in 2017 or definitively not “a lot less” as depicted. Why are you claiming “facts” while clearly real facts are heading to another direction?

H1 2013: 4.7M$
H1 2014: 11 M$
H1 2015: 15 M$
H1 2016: 12.5 M$
H1 2017: 12.6 M$

– QUOTE:” They showed demos on the stage last year and claimed them to be working and seamless”…. And that was the case, working and seamless. They never said “you can download it tomorrow”. Demo are made to show what a company is working on, not that you can play it. They said to deliver 2.6 with specific contents and did it on January 2017, following patch schedule report. What CIG is doing is not evil, this is normal process.

– QUOTE: ”Robert is probably taking a nice 200k – 300k salary every year”… So what? If this is his salary, this is pretty modest to not say humble. That is not where he will make money. This is with SC MMO. Free MMO (no subscription) are far more profitable than any model (except WOW). Those 153M$ are nothing. This is just for development. The real cash, read profitable margin, is coming after…. and you can be sure that he is going to deliver it because the real cash cow will start at release…

– QUOTE: ”A year to make 2 – 3 moons? Don’t they have 100’s of these to do?”… You realize they do have Procedural Generation for moons and planets? You know also Elite Dangerous do generate a full galaxy? CIG could say tomorrow: ‘here are 100 systems with moons and planets”…. Is it what backers are asking for? NO they want also hand craft areas. This is exactly what CIG is going to deliver with SC 3.0. Three moons and locations to test. This is the incremental implementation process, nothing new. They did it already with Arena Commander, Star Marine and PU.

Clearly, and this is an heathy criticism, yours remarks do prove you do not understand game development constraint. What I have describe are the basic business model and CIG is doing perfectly well. The single draw back with crowdfunding is that many people with no industrial experience and big budget can not see the reality behind numbers…. And on top of that, you have another category: those who do Not want to read them and like to stick to their broad interpretation….

Now call me fanatic at your leisure. I just simply and plenly disagree with yours assumptions.
But be informed of this: I do not think CR is God, that he cannot make mistake… I am not affiliate to this guy and do not care about my pledge more than any amount I paid already for games during the past decades. However, from my senior experience in expensive International projects, what I see is that CIG model is healthy and under control..

You can disagree :)

Bluxy
Reader
Bluxy

only the planets and moons are not procedural, only some stuff on the planets and moons is

Reader
Joe Blobers

James I guess you mean only planets and moons (and asteroids) are procedural, some are are not. This is correct. Also CIG do work and did nice progress about creating full city and suburb with Procedural generation process.
Probably at the beginning, only to populate planet with ciies but not to be able to venture in cities streets created with such process.
But the guys at CIG are so good that I wont be even surprise they can do fully explorable PG cities… :)

Reader
Darkwalker75 .

Time it takes to develop an AAA game varies based and several factors, among them the money and manpower available.
Just because some games took 4-5 years, does not mean all games does or should.

SWTOR took 6 years and ESO took 8 years to develop.
Both games was of a much smaller scope and scale then SC is.
Both games was developed by already established studios which had the money and manpower to start full development on day 1.
CIG on the other hand was not a studio with the money and manpower that the others had, they started out with only a handful of people(around a dozen or so) and slowly built up to their currently around 400 people they have today while at the same time working on developing the game.
At the same time they have had to research and develop new techniques and tool to actually make the game, which also adds to the time it takes to develop the game.

When it comes to the delays you talk about, technically they are not delays since no hard dates was ever given, only estimates.
Those estimates was missed because the scope of the game expanded with the consent of the backers.
There was in fact a poll shortly after the original crowd funding campaign ended, and over 80% voted for them to make a bigger game.

As for money they have earned, if you want to do a comparison, you should compare with the same time the other years, not compare how much they got all of the pervious years against how much they have gotten so far this year.

I have no problem with healthy criticism, in fact I welcome it provided its presented as such and in a manner that allows for civilized discussion.
What I do have a problem with are people who call anyone who contradicts their opinion, viewpoint or perception of things for fanatics, simply for presenting said contradictions, especially when said contradictions are supported with facts and sources to support them.

Godnaz
Reader
Godnaz

@JebLeBlanc and @Joe Blobers

While I’m an avid Star Citizen supporter and appreciate that day to day efforts of correcting misinformation and slanderous remarks against SC, I’ve also been here for over a year and have gotten use to it. I’ve also been bitter against the same people both of you are retorting and I want to tell you it’s not worth making the personal attacks. Sure, they are silly and ignorant but seeing you both make personal attacks devalues the message you are trying to convey. Let detractors come off as they wish. Most of it is inflammatory and lacks real world meaning or understanding of how video game development works. Some of it is valid criticism though and you guys need to own up to that and acknowledge it.

I’ve learned from a very patient Bree (Chief Editor here) that she’ll let a lot of things go but making personal attacks or blasting her readers/commenters will only put you in the dog house.

Be defenders of Star Citizen all you like. We certainly need people to correct and detract misinformation when it’s presented but also be champions of the cause and understand that people have an agenda or simply want to be cynical. You’ll find in other game articles they carry that same cynicism where ever they post. People are jaded and it’s understandable. Be diplomatic, correct and even call them on being incorrect. They will choose to or not to respond and you save face by taking the high road.

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ichi sakari

well said

there’s an old adage, “never argue with village idiots, the other townspeople will become confused as to who is who”

Reader
Joe Blobers

Ichi Sakari… so true :)

Reader
Joe Blobers

Zander… I appreciate your honesty. Your remark is respectable… but you are playing only one game: please haters spoofing all articles section comment with lies, uneducated and non sense “conclusion”.

I take note you do not even name the few around with a toxic or trollish attitude. Why? probably because you know they do not care about your honesty and won”t ever stop their daily job of soiling this project.
Leaving comments section to those few? Fine… are you going to answer to each one Zander? (not talking about the few sincere players asking genuine question). Of course not and in not time, this very section will be open bar to a duplicate of the guy with an agenda. Surprise…. he already passed by this section.

Beside that I am pretty careful about who I said what to who. Mainly with facts and numbers.

Meanwhile, the few trolls with an agenda will keep going… and I as well.

About Moderation, this is a difficult tasks. Each Mod do folow more or less the same rules but with different sensibility. I leave to each one awareness to moderate or not here and there…

But if you think you can cure cancer with an aspirin pill you will achieve only one result: a bigger headache at the end of the day and more trouble.

Reader
Moolarurka .

For me when I play an mmo community is an important thing but when I see some of the comments here from certain people ( you only have to look at this thread and others to know who they are ) it detracts from the positives the game has to offer and gives me concerns about how friendly the community will be.

I have seen the same thing on other forums as well and I think looking for argument with anyone who has a legitimate concerns about the game does them and the game itself no favors at all . By all means debate but don’t be sarcastic or condescending to people with a different point of view that you .

Don’t they realise they are doing more harm than good by setting peoples backs up . In defending the game the game in the way they are it is doing more harm than good .

Star Citizen was a game I was looking forward to trying when it’s released but backers such as these are really starting to put me off it .

Reader
Joe Blobers

Moolarurka, for information SQ42 is solo and SC will provide a slider to reduce the % (down to 10%) of players versus NPC.
Beside that, the “chance” you met one of the guy you describe in this universe made of many instance, is close to zero.

Often people with an attitude in forum do act differently in game… just because they have nothing to defend but to play the game… and those which are making a game experience miserable, attacking everyone for any reason, have nothing to do with forum behavior…. They are just ass….le trying to hurt each others because they like it.

Your call :)

Reader
Darkwalker75 .

I can understand your concern regarding the community, and I do agree with you that some here are perhaps too defensive about the game.
I’m by no means trying to exclude myself from that, I can easily get very defensive, but I do try to keep an open mind and discuss things in a civilized manner with anyone who is willing to do the same.

However the same can be said for people on the other side of the argument, and I would not put it past the possibility that much of the defensiveness from the fans and backers here are the result of the toxicity, trolling and deliberate spreading of misinformation by certain individuals who either don’t want to understand, refuse to accept any facts that contradicts their opinion or viewpoint or has some kind of personal agenda.

If you want to get a feel for the level of friendliness or hostility from the community, I would suggest you try to visit a few other sites including the official and other forums.

In general the community is in my experience quite friendly and welcoming, but as with any MMO(or game in general) community there will always be “bad apples”.

Reader
Peter Couse

Just gives the industry more time to lower prices so when it does come out I can buy my new computer. The longer they take the more I get to play other games and get the best I can later….win win for me….take your time lol

Reader
Melissa McDonald

I really wanted to have some pithy comments to contribute here, but all I can come up with is:
“Wabbit season!”
“Duck season!”

Reader
MesaSage

As long as backer’s get the game they deserve, what’s another delay after all?

Reader
Jeronimo Collares

… more delays, more propaganda, more fools paying for something … RS only wins!

… ED is real, slow, need some improve, but is real! SC, its a piece of merchandise, ONLY (yet)!

Godnaz
Reader
Godnaz

ED is real, slow, need some improve.

What could they improve upon that wouldnt make it look like they are taking from Star Citizen?

Reader
JebLeBlanc

please plug that inferior garbage E-D elsewhere. I want the Lambo, not that old rusty Honda. If you don’t get the analogy, if I want Kobe steak, don’t shove porkchops down my throat.

Godnaz
Reader
Godnaz

@JebLaBlanc As a backer, the last thing we need to see is people getting high and mighty that SC is better than ED. Even if ED fans have a dislike and probably envy for what SC is trying to accomplish, we should remain humble to the comparison. You and I know they will leave ED for SC anyway. ;)

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Peter Couse

Thank-you, you put it better than I could and with way more patience.

Believe it or not Jeb, some people plan on playing both (eventually)….OMG the horror!

Reader
Joe Blobers

I am one of the early ED backer with life time free update… And do not regreat it one second as this is more diversity for all space game players. There is enough room for every one :)

Reader
Jeronimo Collares

Elite Dangerous needs ‘more life’ and I think it will. ED takes solid steps with a small team of developers. SC, pure and simple propaganda to date. I do not think people should ‘quit the game’, but I think it’s time for some of these people to stop behaving like ‘Christmas crib sheep’, ‘uncritical’ people or who is ‘afraid’ to say what Really feel about the development of SC.

Problem is not ‘thinking too big’, and SC is too big for poor gaming technology – which proves this is the engine change – for you to see what I mean – because the UE did not give any support – A poor support for procedural + physical generation.

SC developers are running out of credibility, increasing day by day the expectations of their customers. The fall could be great … remember when the bugs began to appear in previous versions of SC? They could have released something simpler, yet effective, and take small steps – like EVE online – in building the game.

Let’s see … I hope everything works out.

Reader
Jeronimo Collares

I play that ‘garbage’ and have a lot of fun. SC, noups… In my last experience, before saying ‘bye’ to the game until they released version 3.0, I tried to download a ‘little patch’ – a patch of game update. In that ‘little fix’, 30 GB downloaded at a speed of 1 mb … being my connection is 100mb (optical fiber). I gave up in half.

ED, this ‘garbage’ I can play, there is something to do, although the game needs to be improved. SC, no!

Mewmew
Reader
Mewmew

Trying to tie down exact dates for when things will happen for such a big ambition project as Star Citizen is a bad idea. I get that a lot of impatient people want them, but it’s just a bad idea overall anyway. It can’t be rushed to meet a deadline.

styopa
Reader
styopa

Particularly not as long as:
1) people are apparently continuing to shell out $000’s or more for nothing really more substantial than concept art and promises, and
2) people like you are willing to spend years throwing themselves out there to defend that practice.

What then, really, is their motivation to “hurry up and get it done”?

Godnaz
Reader
Godnaz

nothing really more substantial than concept art

You lost the credibility of your argument when you don’t even know where that status of the game is. Either bring tangible and educated statements or be labeled another troll.

styopa
Reader
styopa

So there’s a fully functional game in which the ships being purchased can do everything claimed?

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Space Captain Zor

As the game is still in alpha, no, I don’t think you could call any of it fully functional yet. The only implemented gameplay system for any of the currently flyable ships is combat. The first of the “professions” will come with update 3.0. The cargo system is ready to go and I think they’re trying to get Mining in with the first patch after 3.0.
From the June Monthly update:

As part of the upcoming 3.0 release, we’re very excited to introduce cargo as a mechanic. To ensure your ship is technically equipped to handle this, we’ve created cargo grids to provide the visual element of transporting commodities like minerals, scrap, and food. The number of commodities you have will manifest as stacks of crates located within the ship’s cargo hold and will be limited in capacity by the dimensions of the grid your ship can use. This system will also allow you to park vehicles and other loose items into the cargo hold, but will limit the amount of grid space you have available for bought or scavenged commodities. Code wrapped up on this feature and design has implemented the new cargo grids into all the ships that can carry cargo.

Godnaz
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Godnaz

Fully functional, no but many of them can be flown in game so labeling them as concepts discredits yourself and the actual work already put into actual flying ships.

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Joe Blobers

Styopa, It is not even required. Alpha state speak for itself. Now if you pretend Destiny was playable in Alpha…. good luck understanding game development. But it is probably not your purposes from start right? :)

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Moolarurka .

I am just wondering at what point will you start to get worried about this game ? What if we get to 2020 and beyond and there is still no finished product ? Will you still be saying it can’t be rushed to meet a deadline ?

I don’t think we are there yet but there has to be a point when the amount of time it is taking for this game to be developed becomes unreasonable .

Godnaz
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Godnaz

there has to be a point when the amount of time it is taking for this game to be developed becomes unreasonable .

well since it’s been 5 years and it takes 5-7 years on average to create a AAA mmorpg, I’d say they are currently on track and doing well.

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zeko_rena

How dare you use logic in these comment sections!

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Joe Blobers

Unreasonnable based on what?

Numbers explain why, close to 5 years after the end of kickstarter in Nov. 2012 we do not have yet a released game but modules + Alpha:

– Employees count:
Nov. 2012 end of Kickstarter: Chris Roberts and around 10 people   
2013:  48       (Austin: 34 –  LA: 14)
2014: 161      (Austin: 55 –  LA: 38 –  Manchester: 68)
2015: 258      (Austin: 57 –  LA: 41 –  Manchester: 132 – Frankfurt: 28)
2016: 363      (Austin: 54 –  LA: 64 –  Manchester: 191 – Frankfurt: 54)
2017: 428 (April)  

– Pledges chart:
Nov. 2012 end of Kickstarter:  goal was 2M$.  They got 6M$…
2012: 7M$
2013: 35M$
2014: 68M$
2015: 104M$
2016: 140M$
2017: 153M$  (June)

This is coming :)

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Moolarurka .

Unreasonable based on what the individual thinks who has backed the game .

Personally I think 7 years is a reasonable time frame to expect a release in and anything beyond that becomes more unreasonable with every month that passes .

Thank you for your pledges chart have you noticed how much lower money raised this year seems to be to the prior three years .

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Joe Blobers

Moolaruka,

The source is here and you will find a link to an excel spreadsheet that provide details day by day:
Star Citizen: Dates & Numbers

The total amount pledged during a year….. is known at the end of the year :)

Have a look to the spreadsheet and you will see the big bump arrive during the last part of the year.

Nevertheless I have always said that I was expecting a natural decrease in pledges for very simple reasons. Many people are waiting on the fence to either play SQ42 Chapter 1, or get some jobs added (mining, transport, bounty hunter…) to have more than the 3 current modules and last but not least, all those waiting for a release of SC, at least in Beta.

Read comments of haters 2 or even 3 years ago… this is the end, no more pledges in 2015… this is a niche, only a 1000 of whales are pledging…. And still mid-2017 despite not having yet SQ42 and SC in Alpha, with hater campaign (the last Loan drama was great), CIG do gather without special event 2 M$ on average… a true tragedy :)

Really this is the end man :)

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Moolarurka .

Its is not the haters that are the most damaging thing to Star Citizen it is people like you .

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Joe Blobers

Sure. Thanks for your comment Moolarurka. You talk about pledges going down. Fine. I provide you with facts and numbers. Nobody forced you to accept them… now if providing arguments and facts do damage something…. I sincerely wish you the best IRL… because reality is much more damaging than a comment section :)

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Darkwalker75 .

Are you sure its people like @Joe Blobers here who is the problem and not people like yourself?

He presented you with some facts that seems to contradict your viewpoint or perception of things, but instead of considering the possibility that you might be mistaken and respond to him comment and the point he made, you instead proceed with what could be considered a personal attack by claiming that people like him are somehow the most damaging thing to the game.

From your comments I get the impression that you are a reasonable individual, but at the same time seem to be rather unwilling to consider the possibility that you could be mistaken when something that contradicts your viewpoint or perception is presented.

If you want the backers and fans of this game to take you seriously, respect your comments and opinion, then you should show them the same courtesy and not attack them when they present you with opposing viewpoints or fact that contradicts yours.

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Roger Edwards

SC has a lot in common with Brexit.

The two of them have multiple “concerned” parties with wildly differing expectations. As and when both of these things arrive, I doubt anyone is going to be truly satisfied or have their expectations met.

I also suspect in both cases, that someone, somewhere will be trousering loads of cash and laughing out loud.

Godnaz
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Godnaz

As and when both of these things arrive

Well how can both failure and success arrive? I can you clarify this statement?

I also suspect in both cases, that someone, somewhere will be trousering loads of cash and laughing out loud.

Are you implying that 300+ developers across 4 studios are working for free or that Star will to so successful as a finished game, Chris Roberts will gain profits substantially?

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Melissa McDonald

Pretty much every MMO goes through this lifecycle. We have wild hopes, dreams, and wishes for it, and then the game drops, and we find out it’s just a video game.

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thirtymil

When you write these headlines, do you just submit them like the normal ones, or do they require a blue touch paper to be lit first? :)