Do you love debating over semantics and unstated intent? Because you’re going to have a field day with this one. The original Kickstarter page for Star Citizen lists the game’s single-player campaign as offering drop-in/drop-out multiplayer options, with other interviews stating that your friends can take the role of NPC wingmen at any time. During the course of development, that plan has been scaled back considerably.
But these changes were apparently not widely known, as some players watching the most recent stream from the game’s developers are just now realizing. What some backers thought would be full-scale co-op gameplay in Squadron 42 will actually be limited to post-campaign co-op missions.
It’s important to note, of course, that this is not the most MMO-intensive part of the game anyway, but it is walking back one of the features into a more manageable form. The debate continues over the precise meaning of “drop-in/drop-out co-op.” While the original thread has been locked (at the OP’s request), conversation continues on the game’s Reddit page regarding the feature.