BlizzCon 2019: Blizzard officially announces Diablo 4

    
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BlizzCon 2019: Blizzard officially announces Diablo 4

It’s official: Blizzard’s going back to its “darker roots” with Diablo 4. During the opening ceremony, the studio vowed excessive blood and gore to satisfy your grimdark side. Interestingly, it sounds as if PvP is happening.

The studio confirmed it will indeed be a traditional isometric ARPG PC, PS4, Xbox 1. They’ve also confirmed the Barbarian, Sorceress, and Druid.

Convention goers will be able to take advantage of a limited demo for the game this weekend. We’ll have more during the 3:30 p.m. EDT panel, which we’ll also be liveblogging, but here are some pics and the video!

IRVINE, Calif.–(BUSINESS WIRE)–Nov. 1, 2019– An ancient evil threatens to engulf Sanctuary in darkness, and new heroes have been called upon to face challenges the world has never seen before. Today, Blizzard Entertainment announced Diablo IV, the highly anticipated next entry in its genre-defining action–role-playing series. The newest installment of Diablo was announced during BlizzCon® 2019, where attendees were eager to be the first in the world to play a public demo of the game. Diablo IV draws players into a grim story line and gives them the freedom to explore and forge their own path across the most expansive and intense vision of the world of Sanctuary—a bleak and shattered hellscape bereft of hope and beset by demons.

Diablo IV draws players into a grim story line and gives them the freedom to explore and forge their own path across the most expansive and intense vision of the world of Sanctuary. (Graphic: Business Wire)
Diablo IV draws players into a grim story line and gives them the freedom to explore and forge their own path across the most expansive and intense vision of the world of Sanctuary. (Graphic: Business Wire)

True to the franchise’s roots, Diablo IV will deliver visceral combat, gruesome and varied monsters, an epic hunt for legendary loot, and endless playability and progression. Players will find a lifetime’s worth of adventure scattered across a land rooted in unique ecologies and inhabited by dangerous new foes. They’ll delve into randomized dungeons packed with unpredictable adversaries and unimaginable treasures. While continuing to fully support solo and coordinated party play, Diablo IV will also provide opportunities for groups of players to encounter each other in the same shared world—whether to tackle bigger challenges . . . or possibly even slaughter one another in player-vs.-player combat.

“Sanctuary has been a home to Diablo players for more than 20 years, and it’s with our own deep passion for the series and a deep appreciation of the community that we announce Diablo IV today,” said J. Allen Brack, president of Blizzard Entertainment. “We’re excited to be returning to the dark, quintessential Diablogameplay that players love while expanding the world and story in new ways, and we can’t wait for more people to be able to experience it.”

In Diablo IV, players will attempt to bring hope back to the world by vanquishing evil in all its vile incarnations—from cannibalistic demon-worshipping cultists to the all-new drowned undead that emerge from the coastlines to drag their victims to a watery grave. For the first time in the series, Sanctuary will be a contiguous, seamless landmass comprising diverse regions ranging from the burning desert of Kejhistan, to the verdant werewolf-infested forests of Scosglen, to the harsh and rugged wilderness of the Dry Steppes.

At BlizzCon, Blizzard revealed the first three of Diablo IV’s character classes, all playable at the show:

The Barbarian, known for their unparalleled strength and brutal melee combat, utilizes a new and more powerful system in battle, Arsenal, which arms them with the ability to carry and rapidly switch between four different weapons at a time by assigning them to individual attacks.
The Sorceress hearkens back to their Diablo II roots and shapes the elements to obliterate their foes by impaling them upon jagged spikes of ice, electrocuting them with bolts of lightning, or raining flaming meteors from the sky.
The Druid is a savage shapeshifter whose updated playstyle empowers them to fluidly transform between werewolf, werebear, and human form to unleash the raw power of nature’s fury on the forces of the Burning Hells.
These three iconic characters honor the legacy of the franchise and exemplify how Diablo IV builds upon the series’ history by preserving the core Diablo fantasy while allowing players to explore untapped gameplay possibilities with fresh inspiration. Players will be able to experiment and discover countless character builds through customizable talent trees and skills, a deep loot system filled with legendary and set items to collect, runes and rune word combinations, and even personalized mounts for traversing the open world.

Diablo IV is being developed using modern technology that pushes the franchise to dark, new depths. This technology is at the heart of everything players will see, hear, and feel—delivering much higher fidelity and a more engrossing experience. It opens up countless possibilities for the Diabloseries, from smooth character animations, such as the Druid’s fluid shapeshifting, to the seamless, vast overworld players will travel across in search of the next loot-filled underground dungeon. Ultimately, Diablo IV will ground players in a grittier and deadlier world.

Diablo IV is currently in development and will be coming to PC, PlayStation® 4, and Xbox One. Brave souls can seek out more information at www.diablo.com.

Everything BlizzCon 2019

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Sorenthaz

That was quite the cinematic and really went a long way in showing their commitment to taking Diablo back to its darker roots. Lillith’s summoning and design looked absolutely creepy as hell, like a fusion of Hellraiser and H.R. Giger’s art. Incredibly unsettling, yet really well done.

‘course that’s the cinematic. The gameplay is going to be a completely different question. They hit all of the key words that folks wanted to hear, it sounds like, but I know the critics/skeptics have already been saying “it looks like a Diablo 3 expansion” instead of a 4th installment in the series.

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Chris Walker

Probably one of the best game trailers I’ve ever seen, if not the best. Thematically very Diablo-like, and then some. I’m hyped.

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Utakata

…that cinematic reminds of a bad acid trip gone very wrong. >.<

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squid

Real money auction house, right?

Mewmew
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Mewmew

I felt a great disturbance in the Force, as if millions of boycotters suddenly cried out in glee and were suddenly silenced.

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Sorenthaz

Realistically it was some thousands at best.

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zeko_rena

Yay, now I can be hyped that I see it is staying classic style Diablo, and not being morphed into a Vermintide style shooter!

I must say so far I like what I see, will be interesting to get more details on skill trees, only just woke up so got a lot of videos to get through it seems!

Celestia
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Celestia

If this had come a year ago I’d have been excited.

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Bannex

Fyi for our younger audience; diablo 1 came way before PoE. They’re not going after the PoE crowd, PoE was going after the diablo crowd.

This looks more like a return to the dark grittiness of diablo 1/2 not really a thing unique to poe nor did poe do it first.

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Tanek

Which does not mean it isn’t the other way around now.

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Bannex

Lol. Whatever…
Believe what you want. After all, arguing on the internet only matters when you think everybody agrees with you.

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Arktouros

It’s pretty pointless man.

There’s going to be all sorts of people who come out of the wood work to be contrarian. The same people who criticized Diablo 3 for not being grim or dark enough are going to be the same people who now criticize Diablo 4 for going back to a grim dark aesthetic. Then you’re going to have the POE fans who are threatened for some reason over another product (even tho there’s zero reason to be threatened) and do their thing as well.

Just the nature of things today.

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kjempff

Well visually it looks like a mix of PoE and Diablo3. I can’t see that it looks much darker/grimr than Diablo3 tbh. I would be totally ok with copying PoE&Diablo3 and make the fights longer, instead of swarm murdering 100 enemies on screen with one click.
But with modern Blizzard games in mind, are they even able to make a good game anymore ? Are they allowed to by management/investors ?

Alyn
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Alyn

Maybe a Netflix or Disney series next Spring, would be nice.

Uhnn, oh it was just a dream-