Elite Dangerous’ David Braben delays Odyssey on console to ‘reprioritise the core PC experience’

    
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Bad people.

Elite Dangerous’ Odyssey expansion has been a bit of a bungle, all told. While players initially embraced the new content, even we noted it felt rushed and unfinished, and players have since been complaining bitterly about bugs and issues and dropped features the slow pace of fixes and the perception of poor communication from the studio. And then last week, the community was in an uproar again as Frontier threatened to ban players who were harassing developers on social media.

Now, Frontier’s own David Braben has finally issued a direct message to the community, saying the studio has “heard the feedback clearly and […] will act on that feedback.” He essentially admits that the console launch, already slowed, is going to be delayed further, but for good reason: Frontier is going to focus on fixing the PC version after all.

“[W]e have spent a lot of time discussing and re-evaluating our previous plans and we have made the decision to prioritise the core PC experience for Elite Dangerous. Ultimately, we believe it is right to focus our efforts on the core Elite Dangerous Odyssey experience for the platforms that we have released on, before opening up to more. We know that the work that we do to improve players’ experiences of Elite Dangerous Odyssey on PC will benefit other platforms in the future, but the dates and details of the console platforms are going to change. We do not want to rush into confirming any dates or changes this has on our console release, as we must remain fully focused on the core Elite experience. Only when we feel that the foundation of the PC release is solid, will we be able to re-lay our console roadmap on top.”

Braben specifically promises “more game updates” in the next few months. “We will continue to work through Issue Tracker, fix bugs and improve performance, but we will also be able to explore and add additional features, content and improvements into the game,” he says. “We will continue to give open monthly development updates where we discuss WIP content, challenges, the issue tracker and more. We know that the previous levels of detail for the roadmap and developer update have not met expectations, but we are grateful for your patience while we shift and adjust plans, in the face of such clear feedback.”

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Ken from Chicago

Was it the bugs or the, once again, poor communication (to say the least, arguably deceptive at worst) from the game studio about what to expect that riled up the players?

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MassivelyMacD

The thing with Odyssey for me is not even the bugs, the display darkness, the regress in planet tech, the missing ship interiours (which I find as necessary as I usually find player housing, read: not at all).

My problem is that everything they have added is bound to committing crimes, except exo biology (which is as fun as cutting toe nails).

In the “old” gameplay I can explore, mine, trade, perform passenger cruise trips, even do PvE bounty hunting.

In the new gameplay I even got killed in a zero(!) threat level mission, because it was only solvable by entering a locked zone. And I had no weapon, because, well, zero threat level.

Every new mission revolves around stealing, killing, robbing, destroying. I just don’t want to do this.

But then again, there is still 300+ billion star systems to be explored.

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Ok_Chip261

> Braben specifically promises

Now where have we heard that before…..

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BalsBigBrother

Console user sighs.

What’s worse is Odyssey has already affected the console version due to issues with the background sim among other things. Now we get side lined even more.

Mind you I have no idea how Fdev are going to release this on base PS4 or Xbox One even though they have stated they intend to. Its going to be another Cyberpunk style disaster.

FDev seemingly intent on burning every little scrap of goodwill they may have had with their players regardless of platform.

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Greaterdivinity

It’s shitty, but this is the “least bad” option they have right now and it’s the option that gives a higher chance for the console release to not be as much of a hot mess as the PC release was.

I doubt they’d drop last gen consoles, the install base is too big compared to current-gen and it was likely already scoped out for the hardware. That’s too big of a pile of potential money to miss…see Cyberpunk : |

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Greaterdivinity

Man, what may have been a decision to rush this out right before their fiscal quarter ends, if that’s true, seems like it’s a bad decision paying all kinds of bad dividends.

I don’t know if Fdev has been in this position before (probably), but you’d figure that studios would learn from the mistakes of others at some point. I get it, financial needs are a thing, but Fdev doesn’t seem like they’re on a shoestring budget where the needed to release the expansion to stay afloat. Oh well, hopefully this is a good lesson and the more abrasive parts of the community start chilling out.

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Ok_Chip261

> Fdev doesn’t seem like they’re on a shoestring budget where the needed to release the expansion to stay afloat

They needed to release it to cover over a big shortfall of earnings in the financial period, which would have angered investors and knocked the share price something terrible. As it was, they shipped a turd and still failed to meet their earning forecast, so their share price got hammered anyway.

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PanagiotisLial1

Truth be told the expansion is fun and adds huge depth to the game and they had been improving non stop but the decision to skip from alpha right into release version was quite rushed. Not only they skipped extended internal beta but they didnt go on a public beta either to speed up finding bugs and design problems

Also the new expansion had a lot higher reqs, and as an example 2 out of 3 my pcs cant run it. My guess is if it was released on console too soon then the PS4 users wouldnt be able to play it(something similar to what CP2077 had), so maybe console users are lucky they delayed it, in a way

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Knecht_Rootrecht

You are wrong. The entire gameplay system of Odyssey is only loosely connected to the rest of the game. It doesn’t add any ‘depths’. It is just another layer of grind to work for a spacesuit, in order to do the spacesuit stuff slightly better. But aside from being able to see your ship from a first person avatar perspective, it is completely unconnected.

While fun is relative, I found no fun in constantly resetting instances for a meager few upgrade parts, especially when knowing I would need hundreds of them in order to upgrade the suit and weapons.

EmberStar
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EmberStar

I… nevermind. I’d started to type something out, then realized that I really have nothing useful to say about a game where I couldn’t even get past the tutorials. (Except to restate that those were garbage, but they different now? So that’s not even necessarily relevant.)

I’m not even sure why I’m saying anything, except that I think at some level I still wanted to like this game and it frustrates me that I don’t. OnO