Yesterday’s post on Richard Bartle’s new unplayer matrix got me thinking once again about my quibbles with the original Bartle quotient, which won’t surprise anyone here, least of all Bartle himself, who’s expressed similar sentiments about his early work (and specifically the test it subsequently spawned).
One thing that always bugged me is how your score masked why you picked what you picked — why you do what you do in the game as presented to you. That wouldn’t matter if people treated Bartle’s theories as descriptive, but developers apply them prescriptively (for example, in WildStar) and tailor games to attract achievers, indeed turning most game content into achiever content. As I wrote a few years ago, a player who explores every last inch of a game map would be an explorer in a game without achievements, but in a game like Guild Wars 2, she’s far more likely to be an achiever on a quest for achievement points. An old-school World of Warcraft PvPer was just as likely to PvP for twink gear and titles as for an actual drive to slay other players as a “killer.” And so on.
All of this is to suggest that in a world where most games reward achievers with the best stuff, most of us are achievers. Are you? And if so, what kind of MMO achiever are you — were you born to competition and leaderboards and prestige-acquisition, or do you “achieve” to meet your goals in other parts of the game, like a roleplayer who raids for the best cosmetics?