The Daily Grind: Do you even like classless MMOs, bro

    
31

Let’s talk about classlessness. A few years after World of Warcraft took off, there was a push in the MMO industry to revive earlier progression systems that relied much less on dedicated and hard-delineated classes. Heck, even WoW was tugged in that direction. While few MMORPGs really dropped classes altogether and opted for true old-school skill systems, we definitely got a rash of titles that are a lot more flexible when it comes to character builds and goals, like Guild Wars 2 and Elder Scrolls Online.

I started thinking about these trends a bit a few weeks ago, when a thread on Reddit complaining about MMOs that have no classes (or so many classes that they may as well have a skill system instead). Personally, I pretty much always prefer skill-based MMOs, for all their problems, but developers are going to whisper the word “balance” to settle the argument.

Where do you stand on the issue? Do you even like classless MMOs?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
Advertisement
Previous articleMMO Week in Review: Blizzard’s depletion and a trip to Bespin
Next articleWorld of Warcraft players croon over glasses, riot over Burning Crusade Classic prices

No posts to display

31 Comments
newest
oldest most liked
Inline Feedback
View all comments