Chronicles of Elyria previews Kingdoms of Elyria gameplay, outlines the path to alpha

    
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Soulbound Studios CEO Jeromy Walsh is back once again to talk about Kingdoms of Elyria in another video, this time providing an extended look at gameplay and talking about how the Chronicles of Elyria spinoff will move through alpha.

Alpha backers of the original MMORPG they were expecting to get will soon be invited to a “mid-milestone client” of KOE in the next week or two, while the game’s overall next milestone will reportedly represent “25% of KOE’s total development.” Naturally, player feedback will be collected and development will iterate, and Walsh promises that the devs will no longer be sitting on new content, releasing it “warts and all” and improving on the game with the intention of providing visible progression.

The remainder of the video offers up over 40 minutes of alpha gameplay footage, providing a close look at what features KOE currently has and detailing the systems that are operational. If you’re curious to watch all of that, the embed is right below.

source: YouTube
Chronicles of Elyria stunned MMO gamers in 2020 by announcing it was out of money, had laid off the devs, had closed Soulbound Studio, and had ended development on the game. Though CEO Jeromy Walsh later retracted much of that and said the game was still in production with volunteer staff, the gamers who’d backed it for $14M+ in crowdfunds pressed on with legal action. In 2021, Walsh has been releasing new videos on the production he says is happening, though the focus has been more on spinoff game Kingdoms of Elyria.

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Jon Wax

Games have reached a weird point where buyer expectations are thru the roof but dev time and costs keep going up.

The golden era was probably back around ps3

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notReginald VelJohnson

Do you think that accounts for what has happened with this game and this studio?

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Jon Wax

I’m old. Old old.

I’d like to believe it’s a case of the devs biting off more then they can chew combined with the player funded expectation that the money should get the product to market faster since it’s already been put down.

But I’ve been watching the Earth 2.o melodrama and at my age I’m starting to question the motives behind some of these pitches. It seems too easy to grind out a compelling concept video on unreal and try to fill in the blanks later. Factoring in the gullability of the player base and it feels like the entire thing is sorta over. Gaming went mainstream. And once a thing gets popular it usually gets ruined.

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notReginald VelJohnson

I’d agree that in this case, Walsh probably bit off more than he could chew and then assumed he could just slip out the back door when it was clear that he could not deliver.

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Jon Wax

The whole funding process for games feels inherently prone towards abuse

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notReginald VelJohnson

Agreed…seems like there’s little accountability.

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notReginald VelJohnson

I’ll bet that more work has gone into writing his inordinately long scripts than has actually gone into this ‘game.’

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D P

Playing devil’s advocate for this dumpster fire, Kingdoms of Elyria isn’t a spinoff. It was always supposed to be the land management pre-alpha client with minimalist graphics, since it was put on the development timeline back in 2017. The only major difference is it’s a stand alone game they’re going to try to sell on Steam in lieu of crowd funding.
Time will tell if it can be pulled off amidst the lawsuit drama.

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Ragemaster9999

Chronicals of a dumpster fire

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Garry Spall

Regular human being “So I’m just gonna get some berries here”

CoE dev “So I’m going to bend my knees slowly and reach down to this Blackberry tree. It’s lightly covered in dew that’s glistening ever so slightly as the sun’s rays skitter across its surface. I’m going to place these berries in my bucket, let me tell you a bit about my bucket…”

I’ve never seen gameplay so dragged out clearly to make it look like the 8 million dollars chucked at this has actually gone somewhere.

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Bruno Brito

I can’t imagine how much of a ordeal must it be to make these previews where you wing it saying and showing nothing of substance just so you can avoid heavy litigation.

This guy is a clown. Have some goddamn shame.

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Kickstarter Donor
Greaterdivinity

I think this is worth it just for the clothing alone. It’s sure wild looking!

“Should their pants have two different patterns on the legs? YES OF COURSE! Should we have oddly striped/plaid golf shirts? ABSOLUTELY!”

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Jim Bergevin Jr

Welp, I reckon another year and they’ll be a decade ahead of where Star Citizen will be.

Pepperzine
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Pepperzine

Lol it’s pretty much nothing….

Lots of “this is a placeholder”, “this feature will be added later”, and nothing to show for it. There is no gameplay loop. There are no buildings to use resources to construct. No combat to display. Much of the visual assets appear to be from the unity store.

Though he was very excited about their day and night cycle, being able to tweak how long it lasts and changes the range values on fog of war. That, and that characters can have a v neck shirt. Smh