Global Chat: Why is Blizzard so sluggish?

    
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World of Warcraft: Legion and Blizzard’s recent decisions were at the forefront of a couple of recent MMO blog posts as of late, their authors noting how the studio cannot easily react to community objections or bad development choices.

Alternative Chat used the issue of Rogues protesting the lack of Ravenholdt as their class base to show that the studio can’t adjust on the fly: “What’s abundantly apparent however is that Blizzard isn’t for turning. This is not up for discussion. The problem here is that this makes [the] objection seem completely redundant, and that’s just wrong.”

Gamer By Design followed that post up by talking about why Blizzard lacks the ability to turn quickly: “Having a deep pipeline means less downtime due to waiting on others; you’re almost always busy, which is good from a financial and throughput perspective. But having a deep pipeline also means you’re very much not agile.”

Marching on with today’s round-up of community blog posts, we have a loving retrospective of Lord of the Rings Online, a debate about factions, a look at in-game holidays, and more!

Ravalation: Goodbye, Gilrain

As a LOTRO server closes down, Ravalation counts down her top 10 favorite memories from her adventures on the shard. One such event? A spontaneous goat parade.

“Then there were those other silly Gilrain moments,” Rav writes. “Sometimes they emerged out of nowhere. Here someone started a train of goats parading through the 21st Hall. People passing by jumped on their goats and /followed along. I think it went on for an hour or so.”

Inventory Full: The race goes to the swift

Believe it or not, the “holy trinity” didn’t always include DPS. In this post, Bhagpuss explains how damage-dealers fit into the old paradigm in games like EverQuest.

“Everyone just had so many more important things to think about and so many more interesting options. There was so much to do in those days. Really, who would want to play pure DPS? Even most of the Wizards had probably rolled that way for ports. The long list of key tasks, all of which featured well ahead of just inflicting damage, included but was by no means limited to tanking, healing, slowing, hasting, pulling, crowd control, mana replenishment, buffing, debuffing, and, of course, rezzing.”

Rambling Thoughts About WoW: Holidays are full of traditions

Longtime World of Warcraft veteran Marathal recently realized that he’s outgrown the same-old holiday events: “I sat there last night watching people doing the ram racing. Recalling all the times I did it outside of Ironforge those first years I played. Traveling the world for quest to collect tokens to buy pets or holiday garb for achievements. I’ve done all of them, on both factions. And it was fun the first times. But now for me it feels like one of those family traditions I have grown away from.”

Tales of the Aggronaut: Better faction systems

Belghast is not happy with the direction that factions have taken in MMOs, and he’s not afraid to complain about it.

“The problem is that I feel no personal responsibility for choosing Horde or Alliance or in many cases Red or Blue,” Belghast writes. “They don’t represent me as a person, and as such I have no real loyalty tied to them. However in EverQuest you were assigned essentially a default template of allegiances based on your racial choice… but from that point on you could blur the lines at will.”

GamingSF: Followers or crew?

Telwyn does a bit of compare-and-contrast between two similar systems: Star Trek Online’s duty officers and World of Warcraft’s garrison followers. So what’s the verdict?

“All in all both systems add something extra to their respective games. They offer a reason to login to the respective game even if time is limited, but I would say neither is so absorbing that they alone would be a reason to keep playing if my interest in the actual content were to wane.”

JVT Workshop: Sunset Six

Curious about what life is like in A Tale in the Desert? Joseph’s been providing a play-by-play as he explores the final days of the current “telling,” sharing screenshots and stories from his adventures.

“Since the Sixth Telling is drawing to a close, the game has gone truly F2P giving me the chance to try it out for myself! Obviously for some this is very old news, but it still might be interesting to those who haven’t experienced ATITD for themselves.”

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.
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CensoredOtaku

I’m still peeved that they won’t support PS3/XBOX versions of Diablo. The only reason is manpower and they lost some goodwill from the public on that.

meltedskul
Guest
meltedskul

Well its always good to have a normal conversation/debate without having to throw around insults. I used to be very involved with the Warcraft universe back during Wc3 and Early WoW. It’s a shame that the lore writing and stories can do so much better, it reeks of fan service and laziness now. Hopefully they will get better in making stories but at least we all can keep the stories we loved within our memories.

mourasaint
Guest
mourasaint

meltedskul mourasaint Greaterdivinity Fair points. Though I will say you’re doing the original KOTOR an immense disservice by pairing it up alongside the likes of SWTOR. 

I do take your point though, that Star Wars is likely the world’s ultimate IP (if you discount Marvel and DC as single, unified properties) and has Warcraft decidedly beat.

meltedskul
Guest
meltedskul

mourasaint meltedskul Greaterdivinity I never said Warcraft in general has bad writing. I said the stories produced from WoW has been really mediocre. RTS stories is what sealed the lore for many people and the books are well written but the writing team that’s been producing the longest mill of lore is shoddy at best and doesn’t hold up to what Warcraft used to be written like. 

FFXIV is just that a Final Fantasy title. Expecting it to not be J-RPG in it’s nature is going against what it’s built up to be and that’s okay, not everyone have to like J-RPGs and their way of story. Hence I named other games that tend to do MMO writing better than WoW does imo. If you want to include books, RTS, and other games then SWTOR already has it beat between KOTOR 1, 2, books, comics, etc.

Leviathon_lx
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Leviathon_lx

mourasaint ManastuUtakata One of the biggest things I’d hear from my friend when he was at Blizz (though he was only in Localization but it seemed to impact every department as you see this mentioned on Glassdoor a lot as well) was that Blizzards internal management structure is awful and impacts the development cycle drastically.

melissaheather
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melissaheather

DrZaius One-hit wonders always struggle with that next album

Leviathon_lx
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Leviathon_lx

I thought we found that out about Blizzard during WoD’s Beta and how they kept giving different excuses about Bladespire and Karabor.

ManastuUtakata
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ManastuUtakata

mourasaint ManastuUtakata 
My bet is on the former, until new conclusive information arises that would tell me otherwise.

melissaheather
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melissaheather

Blizzard’s progress is basically like “what if” Microsoft stopped at Windows XP and Office 2003, apparently declaring it good enough, and never really making anything new after that.

Silentcrypt
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Silentcrypt

schmidtcapela shaw sbst Silentcrypt In my honest opinion I think Cata was far better than WoD is.  At least Cata felt expansive and world changing, there were a ton of dungeons to do, the difficulty was a bit annoying in the beginning (but as someone used to doing dungeons before LFD I kind of enjoyed it), and the story was very interesting.  In WoD we got improved graphics and UI (Which honestly was a patch and not a part of the expansion no matter what anyone says to the contrary), a story that made very little sense, a whole heap of hype lies from blizzards part (promised a zone that never came out, garrisons we could plop down in any zone, and followers who would get kidnapped and we’d have to rescue them), and dungeons that were bland at best.