Global Chat: Saying goodbye to Marvel Heroes

    
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Few people are happy to see an MMO go down, especially in the manner that Marvel Heroes is going from a popular and well-liked game to a neglected title that’s been stripped of its relationship with the IP holder. A couple of MMO bloggers marked the somber occasion of the news with their own thoughts.

“Gazillion released the game as a steaming hot mess, but they diligently cleaned it up and made it a bright spot in the MMO world, particularly that they were at an intersection point between all of the Marvel characters,” said Parallel Context.

“Of all the MMOs I have played over the years, I never would have guessed this would be the first to go,” Occasional Hero wrote. “It’s never been one of my main games, but it’s always been something I come back to from time to time.”

The Ancient Gaming Noob: What other pains will WoW Classic bring?

“Gold was scarce and you would collect every bit of gray trash to vendor just for the few silver coins it might bring. One of my earliest memories of World of Warcraft is going to my class trainer and realizing that I did not have enough coins to train all of my skills. This got a little better as time went on but, like so many things, it seemed to be especially burdensome for new players.”

Growing Up in Azeroth: I am a Rose — a visual story

“There is a little house in Val’sharah with a story to tell. Tucked away under a corrupted tree, this house appears to be like any other unfortunate structure caught in the Nightmare — hastily abandoned and then ransacked. Except in this house, the previous inhabitants left notes.”

Gaming SF: Healing indirectly

“This core spell marks a target hostile so that any ally hitting it receives healing based on the damage they deal. It’s an interesting “hands-off” example of healing. I can help to keep everyone in my group’s health up by marking targets with this Seal and there’s no limit on the number of targets beyond my time and ability to target different enemies in a given melee.”

No, not the movie, the other one.

Inventory Full: Old dog, new trick — DCUO

“If there’s one MMO I’ve played longer than any other yet never given the attention it deserves it could be… well, it could be quite a few of them, now I come to think about it, but the one I had in mind was DCUO. I’ve been playing on and off — mostly “off” — since beta. I always enjoy myself a lot and yet I don’t play very often. There are several reasons but the main one has to be that the game — as a game — is far too difficult.”

Micki’s Delirium: Mists of Ravenloft

“I found another gate which took you to Barovia. The prequest finished as I entered the new wilderness. I wasn’t really that interested in the wilderness itself, I just wanted to get to Strahd’s castle, which wasn’t that easy to get to from where I was standing. I ran all the way around to get to it and looked out from one of the balconies.”

MMO Bro: Can MMOs provide satisfying endings?

“So story is important, but MMOs are unusual in that they are meant to be continuous. There isn’t the same beginning, middle, and end structure. That persistence is a large part of what makes MMOs appealing, but it’s a double-edged sword, because it cuts out something terribly important to any good story: the end.”

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.

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NeoWolf

I am not saying goodbye to the game, I am saying goodbye to the developers who worked hard, were very communicative and did good work. Everything else regarding the game and its closure is just a giant clusterfu** of incompetence. A 101 on destroying a company that had HUGE promise in short order… none of which was the developers or the customers faults.

Its just sad and unnecessary all round..

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Kichwas Selassie

It’s too bad they can’t find a way to keep the engine behind the Marvel game going, and make a new super hero MMO that is not tied to some other IP… Especially given how so many MMO players have been waiting years for a new ‘City of Heroes’…

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FreecczLaw

I had a friend who played this quite a lot. I always sort of wanted to get into it, but with no hardcore mode and with costumes only being bought and not something you find (which I personally think is half the fun in these types of games) I never played. It did seem like they put out a lot of content and stuff which is cool so it is a bit sad to see the game dissapear.

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Chosenxeno .

You could earn costumes with Eternity Splinters I think

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FreecczLaw

I didn’t know that, but I still feel it isn’t the same as running around hinting for items to look cool and finally seeing that drop. I don’t know, either way it is too late now.

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NeoWolf

Nope, not costumes. Only heroes (1 stash and a couple of pets) with Eternity splinters.

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Greaterdivinity

Inventory Full is speaking my language, though a different dialect. DCUO is I game I occasionally log into and enjoy when I play, but I’m always perpetually so lost and confused. I should give it another go at some point, but I haven’t played it since I ended my DBG sub (which I maintained for years) so I’m wondering how it will be back as a F2P player again.

My fondest memories are actually as a F2P player when I first played at the transition. Damn the game was rough, but holy hell was the leveling experience insanely fun and super smooth. Batman and Wonder Woman calling me up on my phone and giving me missions while I was en-route? Only side-missions being text boxes? Fun combat, even if I didn’t know the first thing about what my abilities did since the UI displayed so little information? Costume customization on the fly? It didn’t matter that I had literally no clue what the stats did, how to spec, what most of my abilities really did, or really, how most of the game worked. I was bloody awful, but damn it was fun. And hitting the cap so quickly was a pleasant surprise.

That blog was a nice trip down memory lane for me, been a while since I really thought about DCUO.

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Schlag Sweetleaf

.

So long, farewell auf wiedersehen adieu.gif
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Denice J. Cook

Whoa! I just found this! It’s gross and pathetic all at once. How sad that the info about Dave Dohrmann was out there several years ago, and yet so little came of it publicly until now.

http://davedohrmann.blogspot.com/2013/08/of-all-questions-my-babies-will-ask.html#comment-form

Mewmew
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Mewmew

I miss the old PC Marvel Heroes, but once the “BUE” and Omega hit, I no longer enjoyed the PC game and was able to easily see it going away. The game was dumbed down in too many ways and just wasn’t nearly as fun or open because of it. This was a feeling that a great many other PC players had.

The vast majority of the changes were not for the better. I held some hope that somehow the game would return to it’s old state even though that’s not a thing that almost ever happens.

I super miss the older Marvel Heroes from right before the changes, but as far as post BUE / Omega Marvel Heroes, I will not miss that version at all.

I imagine for those of us that were playing the PC Marvel Heroes and enjoying it, the BUE / Omega changes will be our equivilent of Star Wars Galaxies “NGE” we’ve heard about so often. Though for Marvel Heroes it happened for different reasons, destroying the game in order to match it to the console version they were making (which we all figured out long before they admitted it and far before the console version came out).

There are lessons to be learned for sure.

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Chosenxeno .

They should have put that money they wasted on console development into creating more story and more free roam cities.