The Daily Grind: What is your favorite MMO spin-off?


A successful online game has the potential to draw in crowds and revenue. If it’s successful enough, the studio might even splurge for a spin-off to make more money. We’ve certainly seen plenty of side projects for MMOs over the years that have vied for players’ attention.

Digital card games set in the same MMO world seem to be a popular trend if you look at titles like Hearthstone, Legends of Norrath, and even the recent Legends of Runeterra. But there have been enough side-quels (EverQuest Online Adventures), solo spin-offs (The Park), virtual reality titles (EVE Valkyrie), and mobile editions (Black Desert Mobile) to choke a geeky horse.

What’s your favorite MMO spin-off and why? That is what you must focus on right now even if you are performing open heart surgery or high-level hostage negotiations.

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Rodrigo Dias Costa

I was one of those rarest Dust 514 players that enjoyed it! Also, there are MMOs that are spin-off themselves, WoW and UO being some of the most recognizable ones.


I actually can’t think of any MMO spin offs that I played and actually enjoyed.


My favorite spin-off from an MMO was Champions of Norrath on the PS2. Good old action-rpg hack’n’slash in full Everquest drapery. :)

Hikari Kenzaki

Moons of Madness. Easy.

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If Legends of Runeterra count as a MMO spin-off I’m gonna go with Teamfight Tactics.

Robert Mann

… MMOs?

They kinda spun off into a different direction that I was anticipating and hoping, but they aren’t an atrocity, just not my ideal. The fact that they only minimally can be called virtual worlds, and that they tend to follow one of a very few patterns, isn’t to say that they are bad. Most games have some things that are fairly common. They just lack anything much beyond single player RPGs unless you like specific groups, P.U.G.S. (Please understand going slowly, I say, yes I do… or at least not at hyperspeed), or the lack compared to less massively multiplayer experiences with friends in most cases.

The entire idea of something truly special seems to have been lost in the pursuit of what works elsewhere, without understanding that the limits of technology mean that MMOs will always lag behind those pursuits. The MMOs of today are my favorite MMO spin offs. They just aren’t nearly what an MMO could and should be. At least to my mind.


I suppose that spinoff of Guild Wars called Guild Wars 2.