Who owns the stuff inside video games? That’s the subject of Raph Koster’s latest blog. Koster, of course, is a long-time MMO developer, and he’s currently at the helm of a new studio, Playable Worlds, which is building a sandbox MMORPG atop its own proprietary metaverse – if the world doesn’t fully ruin the term first. His last couple of articles have been all about how objects in games are created and identified; this piece is ostensibly all about ownership, although it’s just as much about economics.
“Ownership of anything digital is illusory, and always will be,” he begins, arguing that data might need a physical container, but it’s perfectly replicable and an infinite resource – and valuable. And he doesn’t necessarily mean through crypto-esque artificial scarcity, although that’s definitely something he clearly has opinions on.
“To oversimplify, goods that only one person can have are called ‘rivalrous goods’, and goods that many people can have at the same time are ‘non-rival,'” he says. “There’s also the notion of ‘Veblen goods’ which are items that have increased value just because they signal status. Think of a really fashionable shoe – they aren’t any more useful than any other shoe, but they are more ‘valuable’ because they are high-end, scarce, and fancy. You get the fancy shoe because it shows off the fact that you can get one. All digital content, like all information, is effectively a non-rival good. But most ideas about ‘decentralized object ownership’ or about ‘virtual items’ in general are trying to turn them back into rival goods or even (in the case of NFTs) Veblen goods.”
His examples this round are good; he compares digital goods to songs or books, noting that buying a book means that you “own the container and not the content.” Similarly, digital objects in a video game are really just copyrighted arrangements of data, and you don’t own a virtual object, just the container for its copy in a database stored somewhere else.
“As a result, digital stuff actually challenges the notion of ownership itself. You can’t have a doctrine of first sale for data, only for its container. Instead, we live in a world of software licenses, which has gradually evolved into subscribing to every bit of software that can get away with it. Further, because ‘software eats everything,’ we are seeing that license regime creep the other way and start making containers into something protected by copyright instead of being objects. […] Where does this leave you with digital object ownership? The only real answer is ‘uncomfortable.’ Because even when you explore cutting edge stuff like NFTs; delve into the controversies over right-click-save-as, pump-and-dumps, or energy consumption; whether you admire the tidy Veblen good markets around high end generative art NFTs or not – you still run headlong into the fact that all that tech is going to collide with copyright law in a messy way. […] In other words, ownership is actually just a tiny category in the larger issue of governance. It’s a huge category error to believe that tech can solve governance. But that hasn’t stopped idealistic technologists – myself included! – from trying.”
Further reading:
• Raph Koster’s Playable Worlds teases housing, planetary governance, and languages for the unnamed MMORPG sandbox
• Raph Koster’s nine Playable Worlds teasers (so far) hint at the MMORPG sandbox you always wanted
• Raph Koster’s Playable Worlds is counting down to… something
• Raph Koster’s Playable Worlds enlists ‘AI-powered’ character platform Popul8
• Raph Koster has been warning about the death of games innovation longer than most MMOs have been alive
• Raph Koster predicts the future of the metaverse is a ‘virtual Machu Picchu’ – that you can leave
• MMO dev Raph Koster disambiguates sandboxes, themeparks, simulation, and stagecraft
• Raph Koster talks about the ‘mission’ of Playable Worlds, his vision of the metaverse, and player ownership
• Crowfall’s Gordon Walton joins Raph Koster’s Playable Worlds MMO and platform
• Playable Worlds’ Raph Koster makes bold promises about his studio’s developing sandbox MMORPG
• Raph Koster’s Playable Worlds scored $25M in investment for his ‘modern sandbox MMO’
• Raph Koster talks metaverse creation and learning lessons from past game design mistakes
• Raph Koster and Playable Worlds won’t announce their MMO until next year
• Playable Worlds’ Raph Koster explains how feedback loops can create unexpected results in MMO design
• Raph Koster’s ‘modern sandbox MMO’ is teasing concept art for the first time
• Playable Worlds’ Raph Koster on who really owns all the stuff inside your video games
• Playable Worlds’ Raph Koster on gaming’s social design problems masquerading as technical challenges
• Playable Worlds’ Raph Koster on the ‘stuff’ inside your virtual worlds
• Playable Worlds’ Raph Koster is not gonna stop saying the word metaverse
• Raph Koster says nobody wants a metaverse with ‘Fairyland butting up against World War II’
• Playable Worlds’ Raph Koster on why avatars traipsing across the metaverse are a major tech challenge
• Playable Worlds’ lead QA engineer on the industry’s problematic ‘godlike status’ for devs
• Raph Koster’s plan is to build the metaverse tech, build a sandbox MMORPG on it, then open it all up
• Massively OP Podcast Episode 338: No power in the multiverse can stop Raph Koster
• So it turns out Raph Koster is building the metaverse and a sandbox MMO on top of it
• Playable Worlds’ Raph Koster has all but said he’s building a metaverse
• Playable Worlds’ lead designer: ‘Our industry does not thrive on ideas’
• Raph Koster expounds on MMO fun, retention, and cynicism in the genre
• Playable Worlds’ Raph Koster shares the secret of good social design in MMOs
• Playable Worlds’ Raph Koster on the player-driven economies at the heart of virtual worlds
• Playable Worlds’ hiring page suggests Raph Koster’s upcoming MMO is a AAA sandbox
• Playable Worlds’ Raph Koster posts a manifesto on the future of MMOs
• The folks working on Raph Koster’s Playable Worlds MMO provide clues into what it’ll be
• Raph Koster argues MMOs are much more than ‘a series of kill and fetch quest pellets’
• MMO designer Raph Koster talks about what makes the subscription model a success
• Raph Koster shares rare behind-the-scenes Star Wars Galaxies pics in honor of the anniversary
• Raph Koster touches on the technology and community that will bring Playable Worlds’ MMO to life
• Raph Koster’s Playable Worlds studio raises an additional $10 million in funding
• Raph Koster will give more insight on Playable Worlds’ in-development MMO next year
• Raph Koster’s dev studio Playable Worlds opens a new website and begins the search for game devs
• Raph Koster’s new MMORPG will reward social gameplay, not just hack-n-slash
• Raph Koster’s new MMORPG will be more than ‘just hack and slashing your way through levels’
• Raph Koster is making a new MMO and just raised $2.7M in seed funding to do it
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