Shroud of the Avatar prepares to celebrate 10 years of monthly updates in December

    
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Are we shut down yet?

It’s been almost 10 years since Shroud of the Avatar started making monthly updates – since December 2013 by Catnip Games’ reckoning, which is when the Chicken Room first became playable – and the studio is noting the upcoming milestone in its Release 120 patch notes, which calls attention to a planned December 15th livestream, events, and a possible return of the scene that started the MMORPG’s whole sordid journey.

Meanwhile, R120 falls on a “polish month” of features for SOTA, which adds updates to crafting, fixes some UI bugs, applies several adjustments for quests, and rotates the seasonal events from Halloween to Christmas as Krampus is back in the East Sanctus Forest and some Snowy Mountain Road encounters.

Rolling back through the updates from August through October, we find the creation of yet more zone maps, a few fixes and typo corrections, the addition of an Extra Life cloak, and a few additional adjustments for NPCs and zones. Clearly, these are 10 years worth celebrating. Just don’t ask about Episode 2; it still doesn’t exist.

source: official site (1, 2)
Longtime MOP readers will know that Shroud of the Avatar is a controversial game in the MMO space. Kickstarted in 2013, the project has been criticized for cutting promised features, crowdfunding excessively, delaying Kickstarter rewards, obfuscating its corporate leadership and office status, and neglecting SEC filings legally required by the game’s equity crowdfunding. In 2019, Richard Garriott company Portalarium sold SOTA to its lead dev and all but exited the game. Press inquires were met with stonewalling and insults, and equity crowdfund investors were abandoned without notice or any semblance of accountability; moreover, the groups moved on to building an (apparently failed?) blockchain MMO. SOTA itself does still have a tiny playerbase and is technically still receiving minimal development.
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