Star Citizen’s Pirate Week returns with Blockade Runner event, a treasure hunt, and monetized cargo containers

Yes, seriously

    
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Star Citizen is putting on its best Party City pirate costume and brushing up on its scallywag brogue as the Pirate Week event has come back once more, and this time around CIG continues to be eager to direct players to the cash shop with its latest bundles, though there are a couple of playable things to be had too.

In terms of in-game content, the Blockade Runner dynamic event has returned to the ‘Verse for players on both sides of the law from now until September 30th, though one player has already figured out how to break the event. There’s also a treasure hunt happening, with a series of clues that lead players to “a shiny challenge doubloon.”

Past that, most of what’s being offered is angling towards ship and bundle sales: Players who successfully complete the Pirate Swarm mode in Arena Commander will “earn the right to pledge for a pirate-themed Caterpillar and Gladius,” which reads like clearing the mode will give fans the opportunity to buy ships, and there’s also new and returning pirate-themed paints for specific spaceships along with Pirate Week-themed starter bundles.

Perhaps most galling of all is the $600 Scourge of the Stars pack, which packs in the four new ship paints and the ships that use them, a hangar, six months of ship insurance, and four different cargo containers with a skull painted on them. And just in case you’re wondering, there’s literally no other way to get these containers. As one player remark put it, “I see the latest Store Citizen content has dropped.”

What blockade ?
byu/MajorWetSpot instarcitizen

sources: official site, Reddit (1, 2)
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2024, it still lingers in an incomplete but playable alpha, having raised over $700M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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