Global Chat: The fallout over Secret World Legends

The fallout over The Secret World’s reboot into Secret World Legends has spread far and wide over the MMO blogging community, with many expressing dismay while others signal intrigue.

“This is bad in pretty much every way that it possibly could be,” laments Superior Realities, while Through Wolfy’s Eyes said that the reboot “seems like a solution that isn’t doing a great job of communicating its intent too well, which makes me feel a tiny bit worried.” GamingSF doesn’t know if he has it in him to repeat all of the content, saying that it is “too big of an ask at the moment.” And Inventory Full calls the move “an act of desperation” on the part of the studio.

“I am also really hoping that stripped of MMO shackles that this title can truly excel,” I Has PC notes on the other hand, and Endgame Viable comments that Legends “sounds like a good thing.”

We’ve got more MMO blogger essays to share with you this week, including a requiem for Club Penguin, a judgment on SWTOR’s galactic command, and a summation of the average LOTRO player.

The Ancient Gaming Noob: The fall of Club Penguin

“I am dubious as to how badly Disney needed to shut the game down. The financials are all buried in the numbers for the corporation and we are all pretty aware that online games in motion tend to hang onto a core audience that can keep them viable. I doubt if the game were still independent that it would be closing. But Disney is in the business of growth, not mere viability, so Club Penguin was sent off to join Toontown Online, another acquisition of theirs they subsequently shut down.”

Ravalation: Three months of galactic command from the perspective of an endgame raider

“We’ve arrived at a point in time where I feel ‘CXP fatigue.’ The Galactic Command system is definitely in a much better place than it was when initially implemented, but I’m just sort of depressed hearing about it all the time. All these months most SWTOR news was about a loot system, rather than new, exciting content. It’s always easy to say these things in hindsight, but it feels like such a waste of developer energy.”

Occasional Hero: WildStar — where it all went wrong for me

“The biggest reason why I quit playing was that my guild broke up. There was no drama, we just had trouble getting critical mass for raids, and the two main leaders really wanted to raid, so they left, and from there it just kind of fell apart. While I’m glad it didn’t go up in smoke and petty bickering, it was no less sad, since I really liked a lot of the people in the guild, who have now gone in a bunch of different directions. This isn’t the game’s fault, but it was probably the biggest reason why I left.”

Aywren Sojourner: Promises to myself for FFXIV: Stormblood

“I promise to give myself time to relax and enjoy Eorzea. I need to slow down. I don’t care if it’s spending time fishing, gathering, crafting or writing RP posts for a character. Almost every moment I’m in game, it seems I’m in a dungeon or doing group content. This isn’t a good balance for me. This wears me out and makes me less eager to log into the game… which gives me less time to relax while in the game environment.”

Contains Moderate Peril: The average LOTRO player

“To cut a long story short, I would estimate that about two-thirds of our kin are oblivious to the finer points of the last producers letter. Furthermore, most of them never go to either forums, read the developer diaries or do any sort of proactive research into the game. Fan blogs and guides are effectively ignored. The Bullroarer test server is also an unknown quantity to many that I talk to. Overall I believe the majority of our kinship on Laurelin, just play the game and have no major interest in everything else.”

Ardwulf’s Lair: Starting to dig into Elite Dangerous

Elite Dangerous has its issues, and its stupid title is only one of them. It’s not as deep as it could be in a lot of places. But it’s the biggest canvas of all, and if I am only a tiny, tiny speck on that canvas then I’m not all that much smaller than anybody else. And this speck is out there doing what it wants to do — voyaging far from Sol, seeing things no one has ever seen before.”

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.
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66 Comments on "Global Chat: The fallout over Secret World Legends"

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Christopher Pierce

I just started following this after listening to the podcast. Man, do I not get this move on Funcom’s part – the game had two big draws for me, one bigger than the other – one draw being the amazing writing (the best by far of the genre), but the big draw being the levelless character progression – no way would I trade the latter for more of an action-based combat system so I hope something of the big draw remains.

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John Kiser

Action doesn’t mean level based. It is actually still somewhat action based at the moment, but due to the design it feels floaty to a lot of people. The story and the like is still going to be the same, though they have stated that the changes in the story are primarily going to be to fill in your reasons for going to this or that area next.

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Kurt Shadle

I’m still working though the story at my own super slow pace and being asked to start all over again before I’ve finished is practically begging me to just move on elsehwere.

April-Rain
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Kickstarter Donor
April-Rain

I was listening to the podcast and I unlike Justin think this is brilliant news.

I love TSW’s quests, stories, lore and area’s but hated the combat and over complicated build system the amount of times I have rage quit that game is far beyond any over by a country mile and I ended up hating it, I have not been back or would go back since feb 2016.

I just wanted to play through the story and have fun but I always hit a brick wall due to my player builds that had to be constantly tweaked or changed, death over and over again and over mobbed area’s is a good way of not retaining any player base.

This is good news and I am looking forward to legends and will give it a shot, if all works out I will become a patron as well.

Hopefully they pull it off with the combat though!

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Nathan Aldana

see, while I may have never liked the combat design much, games like TERA or Black Desert or ESO similarly have consistently failed to grab me for more than an hour. So this likely will do shit-all to attract me back

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Loyal Patron
Rottenrotny

I’ll give it a shot as I already purchased Grandmaster but it really doesn’t bode too well imo.
Clearly TSW didn’t do well enough financially and they’re basically putting it into maintenance mode, I predict even more people will leave, effectively shuttering it.

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Oleg Chebeneev

“TSW loosing MMO shackles” made me chuckle

Estranged
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Kickstarter Donor
Estranged

I grabbed the Secret World character name I have been wanting for four years. Sorry chump.

Bahahahahahaha

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Loyal Patron
Armsbend

My new name is FireWalkWithMe – the name I originally wanted.

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Kickstarter Donor
Tandor

Please don’t use the word “Fallout” in the title of an article about MMOs, merely catching sight of the word when scrolling down the screen made my heart skip a beat…

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Melissa McDonald

LOTRO is one of those games where you can just exist. I like that about it.
edit: On topic, Funcom clearly believes an MMO “Lite” is the wave of the future. I wouldn’t be surprised to find they’re developing this for iOS and Android.

xpsync
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xpsync

SWL will probably be the best thing to ever happen to TSW. I’m obviously into the “MMO lite” lately since I’m locked into ESO and BDO (combat only) and rocking MEA pretty much most nights.
I was once into the whole “mmo is my life” and was a great time but now i love to login in (mostly at night) and play for as much or as little as i feel but enjoy that time and chill. Be it grinding out mobs in BDO, exploring ESO, or immersing myself in Andromeda.
I stopped and started TSW several times, two of the times i really got into it. The first character i created i bailed out at blue mountain, the second one i created after a long break, again only made it to blue mountain.
By this time i think I’d just had enough of the build, build… bam rotation? I’m not sure what it was exactly as my toons were at their peak no mobs could stop me and i so wanted to get to the newer zones i always read about. When i stopped playing, i always left with every intention of getting back in and getting past BM, lol, and my memories of what i played are only that of OMFG that world is awesome.
It’s such an interesting world filled with even more interesting characters, i love it!!! but… as i said i think this will be the best thing to ever happen to TSW, and i bet I’ll totally blow past BM in SWL.

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Melissa McDonald

Nothing “Lite” about BDO, it’s systems are quite complex

xpsync
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xpsync

Completely agree, that’s why i mentioned combat only. I like complexity but only when i have the time, so i decided to only grind mobs for quests and I’m loving it! You’re very beautiful btw.

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Geoffrey Smith

I am more banking on a console port. The action combat seems to scream that.

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Melissa McDonald

Yup that’s been the story so far of 2017. MMOs moving to consoles and finding new player base.

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Geoffrey Smith

A lot of the consternation about the TSW relaunch would hold more weight with me if this wasn’t a case of publisher addressing exactly what is wrong with a game. Everyone, everywhere, who has played the game will tell you the combat is at best problematic. Even people who like it will tell you that it has severe issues. And it is everything about it, from the animations on up. The game needed to address it because it spent nearly five years now ignoring it, or simply biting around the edges. And look, if they are basically going to rebuild gameplay from the ground up, then yeah, relaunch the game and see if you can convince people who weren’t convinced before. Why not? Is this NOT the kind of bold approach we constantly ask developers to do?

I get that some people have a lot of time invested into the game and their characters already (myself being one of them) and I get that can be frustrating to “lose” (Even though you aren’t really losing it), but the idea that they should have just put more story lipstick on the pig that is its combat design boggles my mind. Like they just expected the developers to just constantly run their head against that brick wall to their delight.

All of this hinges on how well the new combat system works, and we won’t know that unless we are in the beta or until it launches. IT is fine to be worried about these things, but a lot of the tone comes across more as people complaining about the idea of change than about the changes themselves.

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Jeffery Witman

I agree with your sentiment, but I think you’re missing some things as well. The relaunch seems like a half measure to many people, and rightly so. They’re resetting the whole thing, doing some new stuff with combat, and updating some graphics, which is great. The problem is that they aren’t using a new engine, and the engine they are using was half the problem. They’re not really changing much of the systems as much as repackaging them in a way people might be able to understand better. They’re reusing all of the existing resources and content, in the same engine, and making it a completely new game that will kill the old one. It seems unnecessary. It seems like this should have just been a massive patch for TSW coupled with a social media push for new players, not an entirely new game that’s asking a lot of people to spend time and money redoing what they already spent the last 5 years and a whole bunch of money doing. When you take all of that along with the way Funcom people were talking about big things for this year in TSW and how people have been waiting for years now for new content (not just repackaged side missions), and gearing up for the next big bad, laying low in the lime light… It’s easy to see why people are upset.

That said, I’m hoping this relaunch finally gets the player numbers it deserves for the TSW story and missions. A mature MMO can be hard to get into as a new player, but with everyone starting from scratch and updated/fixed issues, maybe it can get a decent sized player base. I just hope the Freemium doesn’t turn the game’s social aspects into the sewer it is in most F2P games.

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Kickstarter Donor
Tobasco da Gama

Not just that the combat was bad but that it never felt like a real MMO anyway. I get the sadness that people have over TSW-that-was fading away, but the game that we had clearly wanted to be a solo/small-group ARPG with social hub zones to begin with. There just wasn’t a market for such a thing when it came out. Now there is, and the game is finally free to become what it’s kind of been under the surface this whole time.

Crow
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Crow

but the game that we had clearly wanted to be a solo/small-group ARPG with social hub zones to begin with.

There were so many elements of TSW that were dropped so quickly after launch when the team got gutted. Much of what got lost never to be seen again were social features. Faction-themed stuffs, heavy RP systems, more stuff in faction hubs, etc.. Those were the first things gone when they had cuts, and then the team just got smaller and smaller. In a way, they became this arpg-like game more and more as even story content got cut from development.

It was a game that was supposed to have monthly story content updates. Tokyo was originally planned for the first year after launch. They just put things off in development to hit their release, then were never able to actually do them after the layoffs. Just a sad story in the end.

oogrework
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oogrework

For the love of god people, the MMORPG community drives me nuts when it comes to redesigning their game for the better. TSW as it is now will never grow. Its a great single player game that has a few instances that are fun to play, but overall people are to driven away from the combat and the other bugs. The social aspects keep you playing im sure, but the currently game is fun to play and wait around for about 3 DLC later for more content. Raids are meh at best, and the nightmare dungeons can be fun at first, but quickly turn into MEH. The game had a unique idea that drew people in, but couldnt keep anyone knew because the game had no real staying power outside of interesting stories/quests. Its bad when most of your community says “Man this would be a great game if it was under a different publisher.” Funcom has always done this, fucked up the launch so badly that it leaves a bad taste in people’s mouth that they never return even though the people who stuck with it love it after. So whats Funcom doing now differently. “FUCK IT, were just scrapping it and starting over.” Idk if its the smart idea, but its better than what they currently got so fuck it lets try.

So the first arguement, the limiting people thing, TSW already did this. Anyone who actual plays the game knows that it has instances that puts only small group of people together when they are not in any capital city or agatha…. so guess what people? Cause you were blind and never really grouped with people you never experienced this! Shocker! I cant say for sure, but I think the grouping was the size of a raid group per area, or 30 at most per zone. Not like it mattered though cause the leveling areas already felt as dead as they could be because no one stayed in them!

Next this whole “I dont want to do all those quests again” you did if you actually play the game in the first place! The best way to get gear at max level is to run the same 4 missions over and over and over again so you get the right drops to go do instances, or just run the scenario machine endlessly for loot too. Hell I know people who rerun most of the game already anyways cause they liked certain story lines. The only quests you cant rerun was main story missions. So I cant buy into the whole “I dont want to do quests again idea”, because the core players of the game already do it for endgame loot.

There are things I understand, losing you character you have worked on sucks. I have a toon that I have completed with some badass gear too. But what I think people arent realizing that I can still play them while working on this new one. Its not like im going to be stuck playing only my low level toon, I can take a break and do the high level content. Especially if you do have a group you do raids/nightmare dungeons with, you can go back with them and not worry about plowing through leveling. Also like how some people say they have 5 super maxed out toons, then a six instant going to be any new to you…..

I hope people realize that TSW isnt going anywhere in its current state, its crap. Its so bad that I can suggest the game to anyone who I dont think has any patience. Hell even that is asking a lot cause by tokyo if they arent willing to learn again then they will throw their hands in the air and walk away anyways. People, im begging you to try and be positive for legends as a fan of this game. Be happy they are wanting to fix this game at all and not put it in maintenance mode cause thats the next step. If this version change didn’t come, we wouldnt have any updates…..

Mr. E.™
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Mr. E.™

This is one game where that complaint — “I don’t want to do all those quests again” — boggles my mind. The world and lore of TSW is so complex and well-written that I actually *enjoy* re-doing quests just to experience them again. I, for one, can’t wait for an excuse to make a new character and go through it again. To each his own, of course.

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Nathan Aldana

and you can redo them. already. on a character youve already done them on. and not hae to deal with the sheer gating of content behind specific quests.

oogrework
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oogrework

I can understand not wanting to do everything over again, but most of the features they have been talking about are already in the game and no one complained about it then. So why is it an issue now? And I think its nice that we are going to have both versions of the game to play. Imagine the outrage if they just flat out shut down the servers at launch?

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Geoffrey Smith

I am still frustrated I can’t redo the main quest line without creating a new character!

In my personal case, this is one of the draws for SWL to me, I can start over again with reason!

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Loyal Patron
Armsbend

I made my TSW character almost as a joke. It was about 6 months after launch and I had read so many bad things about it in every article and comment section over the entire internet. I purposely created a silly character with skills that didnt make sense (Punching and Hammers I think it was) knowing I wouldnt like it. I made her slightly cartoonish not wanting to get into another MMO.

I did this just to find a Twin Peakish game that was (and is) still missing from gaming.

Lo and behold I ended up finding a great game there and played virtually nothing else for over a year. I also became a huge Funcom fan in the process seeing how they catered to the adult.

My point. Everyone LOATHED this game. The press, commentators, people in the street. They were assholes about it more or less. So FC should really tell them all to fuck off at this point. How were they to predict that gaming would be the cesspool it is now? That every MMO is a larger disappointment that the big release before it? A game that is from 2012 is now the best thing going now or in the future?

It’s funny. The gaming community is the worst.

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Geoffrey Smith

To be fair, people were quite high on the story and setting from the very beginning. It certainly had a following in that regard from people and some in the press.

The problem with MMO communities (at least lately) is that they’ve essentially created Catch-22 scenarios for developers. I mean, if Funcom just put out new story content instead for TSW, people who would complain about the combat (the way they always have) and people would also complain about the new content because the original writers were not around (which to them would mean it was inherently inferior). And if they did this, which is basically a full game revamp, they complain about how there ISN’T new story content, and how they lose all “their” stuff, etc.

I can’t imagine why developers don’t pay more attention to communities at times….

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Kickstarter Donor
Tobasco da Gama

If the left the game in place and just redid all the skills and progression, what would happen is the same level of bitching that LOTRO got for the Helm’s Deep class revamps. It’s like people forget that we’ve already seen how players react when companies try to make these huge changes to an existing game.

Honestly, relaunching gives Funcom a great opportunity to reach out to new players, and the existing players are gonna eventually make they’re way over anyway. At least this way the new players might be a little bit insulated from all the “UGH, I CAN’T BELIEVE THEY CHANGED THIS” stuff.