Watch Secret World Legends’ official launch trailer

If you’re a The Secret World fan who hadn’t already given Secret Worlds Legends a shot — and given this weekend’s exploits and downtime, we wouldn’t blame you — today is your day to get in there, as the first of the game’s two planned formal launches begins today. (The second, on Steam, is later this summer on July 31st.) Do note that this version of the game is indeed free-to-play.

Funcom has released a new trailer to go with the launch; we’ve tucked that down below. If you’re still on the fence, consider both Larry’s and MJ’s very different first impressions of the game to push you over.

Secret World Legends patron benefits revealed - [AL:SWL]Folks have been waiting a while for the lowdown on the Secret World Legends patron benefits, and Creative Director Romain Amiel just shared some tidbits with us. The benefits for subscribing…
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69 Comments on "Watch Secret World Legends’ official launch trailer"

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Malcolm Swoboda

Mostly loving it TBH.

Estranged
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Estranged

Same. I finally returned home and linked accounts. Set up my controller and am having a blast.

ceder
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ceder

Just learned Funcom has region blocked Japan from access to SWL on steam. I’d thought about waiting to try it once all the dust settles from their issues but nope. Even if they open it up later, I’ll not bother.

hurbster
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hurbster

So with the AH closed, where can I buy a chaos focus ?

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Hirku

Hopefully this morning’s hotfix is to get the AH / exchange back up.

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thickenergy

I don’t think you can. You’ll either have to trade with another player, if you and they both have Patron status, or hope you get one from a weapon loot bag.

hurbster
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hurbster

Well, that’s a bugger, what with being restricted to just the archetypes on character creation.

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Pedge Jameson
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Toy Clown

The game has drawn me in in ways I wanted the original to do. I hit so many walls of frustration playing TSW, and finally gave up on it. I couldn’t even do holiday quests because I never got through the requirements needed to do them.

All I wanted to do was enjoy the storylines, puzzles, and other types of missions, and looks like now I’m getting that. I’m enjoying the heck out of the game.

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lottery_in_babylon

still a very below average game… the combat is just not good at all. nice trailer though. this wasnt a “relaunch” – it was a patch. clever of funcom to try to get new players in this dead game. might work.

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Pedge Jameson

This was a real shady attempt. I am never touching anything they publish again after this straight up lie.

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Nick

I gave it an honest shot. I made a character that uses pistols. The combat is the definition of ‘clunky.’ Not smooth in the slightest, no feeling of feedback and I had to keep clicking instead of being able to hold down the left mouse button. No option to change this as far as I could tell. It’s very transparent they just slapped a reticle on the screen and tied some hotkeys to the mouse buttons.

Combat is like TERA, NWO or Skyforge but much, much worse.

Fnights
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Fnights

Awfull, i don’t waste time to play this crappy game.

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enamel

I forgot how much I loved this game. Hooked me in big time, can’t wait to play thru the game again. Illuminati is pretty neat too, loving some of the flavor text on the mission reports.

Don’t have a huge opinion on the new combat system aside from it being very weird to have player character levels. I am liking the weapon specializations, really nice touch to make each weapon unique.

styopa
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styopa

Sadly, we’re probably not going to continue with it.

We’d played TSW through Tokyo (aagh, aegis was the worst idea ever), and were really looking forward to going back through old content as a refresher, with better play, new talent structures…just hoping there would be enough different to justify basically doing it all again.

I simply don’t think there is. It’s a FINE game, if you’ve never played TSW you should take this opportunity to do so. But for those of us that have done it a few times….nah, not enough there to motivate me to do it again

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Geoffrey Smith

This is fair.

The main story and questing components of the game haven’t changed really at all. It is all the gameplay around it that has. If you have already done the storyline a few times with all of the factions or such, you probably won’t get much out of SWL unless you want a character for new story content (whenever that may happen).

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Paragon Lost

The Trailer, that’s how the original TSW should have been sold. Good trailer. That’s the best I can do compliment wise after all the reading I’ve done about the changes. Seems the original probably is more enjoyable. (shrug) YMMV.

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frzn

After playing for a couple days I’m really not seeing a reason to switch from the legacy version. I’m seeing a few things that are different, but little which I would say is actually better. I think that they may have actually made the game feel more dated by removing some of the unique features (eg lack of levels, weapon wheel) and making it more easily compared to newer games. Character models and animations in particular were not particularly impressive when the game launched, but now they just look ancient.

I wish Funcom the best of luck with this, but I’m not feeling particularly optimistic.

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BalsBigBrother

To be fair the only real reason to switch is on the off chance that they push the story forward past Tokyo. There is no chance of that happening in TSW as all development has stopped and its effectively maintenance mode for that one

Support for SWL offers a slight chance of moving the story forward if it is successful enough so personally I am going to take the chance and hope for the best :-).

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Hirku

That was my original reasoning too, but the more I play the more it’s about wanting the features SWL offers over the original. I just can’t go back to the old reticle, not having mouse buttons for combat, and collecting mountains of crafting mats and toolkits.

Estranged
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Estranged

Hirku – yeah, TSW classic crafting was nice in theory, but was just frustrating. Oh the mats, so much mats.

SWL crafting is easy and quick.

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Malcolm Swoboda

Agreed, Hirku.

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Rottenrotny

Logged in and played a bit last night.
The game isn’t that much different, apart from the combat and skills.
I do like upgrading gear by consuming other gear.

Couple criticisms..

-Brand new, literally 2 week old PC: i7 4.4, GTX1080, 32GB ram, M2 SSD and the game doesn’t have a good framerate on ultra. WTF optimization?
-UI elements are way too small on my monitor at 2560 x 1440. Even putting chat text on large it’s still very small.
-Player models still look like they’re from 2005.

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Malcolm Swoboda

They need to have a TV-mode UI setting.

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SeedEve

Like the trailer and the tutorial is very noob friendly.I’m having fun for the moment.

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Bruno Brito

Bit too much action on the trailer.

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Bryan Turner

Does this game have controller support, with out that it’s unplayable for me?

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wild-abyss

It doesn’t, but this guy on reddit made a profile for the Steam controller: https://www.reddit.com/r/SecretWorldLegends/comments/6jm7sg/i_made_a_steam_controller_profile_for_secret/

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BalsBigBrother

Not at the moment nope. The rumour is that steam controller support maybe when the steam version is a thing.

Though I must say I haven’t personally heard any official word to that effect but it has come up a few times in chat and that is what most folks seem to be saying. Take it with a pinch of salt in any case and keep your fingers crossed I guess

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Bryan Turner

That was a lack of foresight, if you make an action based game you have to be aware that Keyboard lay outs suck for that type of game, half the reason I avoided Tera, ESO, BDO like the Black Death.

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kgptzac

It isn’t lack of foresight. MMORPG are traditionally PC games and making a good keyboard and mouse controlling scheme is more mandatory than controller support. Of course, if this game is heading to console, then yes, it needs to have good controller support, because of the same reason.

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Bryan Turner

It’s unplayable with out a controller, there is no chance in hell you can reliably move and fire off abilities with the same god damn hand, this is the whole idea between movement with a mouse while using number keys to fire off abilities, how the hell are you going to fing move if you’re busy attacking with the same hand?!?!

Estranged
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Estranged

Mouse binds. Use a program to enable a controller, like mentioned above.

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Malcolm Swoboda

I play almost all my action games with keyboard. *shrug*

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Dug From The Earth

Maybe im not remembering it correctly, but holy cow the game is so much more visually dark that I remember it being. Ive bumped my brightness to 1.50 just to be able to see things.

And, at the same time, whats with the horribad use of bloom in this game? There are areas where even my characters hair glows with bloom lighting! (and he isnt even a saiyan!). And of course, being funcom, damned if they actually put video options to disable the BS.

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Dug From The Earth

This is basically what im seeing

Note how dark it is, and the really bad light bloom around the lit up signs. Its so powerful that you cant even clearly read the words on them.

View post on imgur.com

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thickenergy

After seeing your post I went and experimented some with the same sign. The only time I get any bloom/glare resembling what is in your screenshot is when I stand in one particular spot and move my camera to view the sign from a particular angle. Otherwise it looks normal, and I don’t have any issues in general with light bloom in the game.

Somewhat Eclectic
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Somewhat Eclectic

It is darker in parts. They added a bit of a day-night cycle IIRC.

camren_rooke
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camren_rooke

If you are the same Dug From The Earth who was posting way back when on AC Friends back when AC Friends was the off topic forum for Asherons Call, then it might be because you are old.

:D

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Slaasher

Have to say that I’m not having these issues. Not sure what that could be for you.

wandris
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wandris

I am really hoping the difficulty picks up. I am only in early kingsmouth but it seems way to damn easy even for the noob area. I am fairly certain the TTK of mobs is about 1/10 of what it was back in TSW, at least before they nerfed it a year or two ago. I never found the original particularly difficult by any means but this is borderline pointless. I suppose that is the big problem with MMO’s there is no one size fits all so you almost always get the size which is guaranteed to fit the most. I just really wish there was a meatgrinder mode or something. I highly prefer content which actually can kill me to at least keep me on my toes and awake.

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Geoffrey Smith

Kingsmouth was ALWAYS easy.

The reason people are having it easier now there is because AOE became the standard for all the weapons, so you can trash pack mobs quickly. Fighting something solo of the similar level with appropriate gear will still require an understanding of what your buttons do.

If you want hard, solo a dungeon a level or two below recommended. Extremely difficult.

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Jeff

Yes Kingsmouth was always easy. The blue mountains used to be the place where people would run into a difficulty wall. To fix it you had to level up a different weapon with the right skills for the monsters there. Which meant grinding and stopping story progression which I think made some players leave. Curious to see how that goes now.

wandris
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wandris

I really enjoyed areas like the center of blue mountain, a quarry I think. It was soloable but probably meant for a small group. I am just worried that the open world stuff that was once somewhat challenging will have been nerfed into the ground. Yes kingsmouth was always easy, but now it seems to be a drastic change from easy to god mode very easy. Does that translate through the rest of SWL? If it does it will be a sore disappointment. I suppose in the worse case TSW will still be there at least for a while, just will have to accept the end of new content.

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Geoffrey Smith

See, I would argue that open world stuff was never that difficult. What made it SEEM difficult was that you had to have a very specific build type (leeching) to get through the content. Without that, you would have issues with outlasting large HP pools from mobs. They gradually fixed this (lowered health pools on mobs), but the overall effect of needing specific build types wasn’t there.

In other words, it wasn’t hard because of the gameplay, just hard if you “guessed” wrong in how you wanted to build your character. SWL bypasses that by making the builds more streamlined and giving specific concepts to the weapon types. All the underlying mob mechanics are still there.

Again, I am finding the challenge in the dungeons, either solo or duo. I can certainly do them just fine, but that is because I planned out a build and strategy to do them. If you do those things in any game, you are very likely to be successful.

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Oleg Chebeneev

Didnt really like the trailer (I prefer original TSW launch trailer) but Im having fun in SWL. Most things didnt change, but there are some noticable improvements.

ps/ original launch trailer for those who missed it:

Somewhat Eclectic
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Somewhat Eclectic

Yeah, I like the new one too but the old one’s just fantastic. Partly due to their finding just a fantastic song to go with the thing (This Bitter Earth – On the Nature of Daylight).

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Slaasher

Yeah this was the best video game trailer ever put out I think. The current one is ok but it loses the mystery of the game. This old one you linked is fantastic.

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BalsBigBrother

Yeah that one still gives me goose bumps when I watch it the new one not so much.

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Hirku

So much this. The new trailer gets the job done, but it’s not even close to the original. Sorry, slipping into grumpy old vet mode. I like the new game, really!

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Malcolm Swoboda

I love the old trailer and the new one is more ‘generic’, but to be fair, the lines they picked for the new one were pretty good in setting indications of what a possible Chapter 2 may entail (the choices… the voices… ).

medflash
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medflash

I liked the trailer. I’d love to start playing, but I can’t get past the login on the website or in the game. The same account details are working when I log into Age of Conan, which shares the same account as TSW. Anyone else having authentication issues?

amadahy
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amadahy

Here’s what I had to do. I had to go to https://account.secretworldlegends.com/, and even though my ‘game’ (not the overall Funcom) login did not work, I did a ‘forgot password’ and then reset it to the same as my old TSW game login. That got me into the account site there, where I could click on the ‘link’ button. Also, remember you can’t do the ‘in game’ claim until your character gets to Agartha. And the in game claim is good for ‘all’ characters created in the future, even after the link expiration (in August).

I also found that I had to reset my TSW (old game) ‘game’ password after all that at the main Funcom ‘account’ link (just for that game) to be able to get into the old game. Also had to save that ‘TSW LocalConfig’ over the top of the LocalConfig.xml file in the ‘old’ game directory and run the launch patcher exe (forget name) to play the ‘old’ game again (which I’m mostly just using to jot down all my old outfit combos).

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Jeff

if you had a The Secret World account before then you need to link it to Secret World Legends account. Not sure if that is your issue or not but that would be my guess.

medflash
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medflash

If I’m not mistaken I’m supposed to be able to login to Secret World Legends with my The Secret World username and password and then I can link my TSW account to my SWL account. The problem is SWL isn’t letting me log in with my TSW information, and I know that I’m putting in the correct information. I can log into my account on Age of Conan, just not SWL.

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Ailsa Nordstrom

Go to the SWL website and log in with your TSW credentials. On the account page there you will see a button to link your accounts. When you log into the game, you’ll be able to retrieve your vanity items, etc once you get to Agartha.

medflash
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medflash

I’ve also tried resetting the password. The e-mail never comes, and I know which address it’s going to. I’m looking at the e-mail address in my account page for The Secret World ( Yes, I’ve checked the spam folder.) . I suspect this is just Funcom being Failcom, and I’m better off going and playing something else instead. *sigh*

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Jeff

That is a pretty good trailer. I like the game and I am not sure if it lives up to the trailer.

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TheDonDude

Overall I’m liking SWL. My only stumbling block is finding a class I enjoy. Unlocking the other weapons requires a ton of in-game currency, and re-running the tutorial to try the other weapons is gettin’ pretty old pretty fast.

camren_rooke
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camren_rooke

Did you play before?

If so link your account and see if it unlocks the other weapons. If so you may have to go to Agartha to get them to unlock.

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TheDonDude

I sort of played before, in the sense that I bought the game and played it half way through Kingsmouth before leaving.

My current SWL toon is also half way through Kingsmouth yet, but I still have the 20k Marks of Favour requirement to unlock other weapons.

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Geoffrey Smith

You need to link your accounts from TSW and SWL, that will unlock all the weapon pages for you, give you three character slots, and transfer over your clothing and such.

Go here for instructions:

ACCOUNTS AND THE LEGACY TRANSFER SYSTEM

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TheDonDude

Thanks. I did the linking earlier and I do have the 3 character slots. No idea about clothing (but since I didn’t get very far in TSW, it’s safe to say I didn’t unlock much).

Still requires 20k to unlock the other weapons, though.

camren_rooke
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camren_rooke

There is an Option under the Menu ingame called like ‘Retrieve Account Items’ or somesuch. You might have to do that too.

Get to Agartha and I think they will open up.

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TheDonDude

I will give that a shot tonight!

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Geoffrey Smith

Yes thats correct. Once you get to Agartha after making a character, in the upper left hand menu there is a drop down for “Retreive Items”, it should bring up a screen where there will be a button that says “Claim TSW Vanity”. Doing that will also unlock all the weapon pages for you.

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Jeff

that is something that i think was lost with having to unlock weapons. From what I remember before each faction had a weapon training room that would let you try out every weapon type. That room still exists but now it just teaches you a few more things but doesn’t let you play with other weapons. It seems like there could of been a middle ground. Like let you try out all the weapons in that room and then have you locked into your choice.

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Hirku

One little known benefit of the old training room is that you could spend AP in there on new abilities, try them out, and if you didn’t like them you could refund the AP as long as you did so before leaving the room. I really miss that.

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TheDonDude

Yeah, I remember that. For Legends, I was all happy when I got sent to the training room since I thought maybe I’d get a chance to try the weapons. Alas, now they just send you right back out again.

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