One of the most difficult things I’ve had to deal with in my time with Black Desert is sailing and boating. I’ve never been an economically focused player, I don’t play markets, and I rarely do any sort of crafting and gathering in any game. That gameplay style was never really up my galley. For me, I ended up getting my free boat from Shakatu seals, a special currency players collect from login rewards and other special events. Even though it didn’t take much money on my end, had I decided to actually build the boat, it would’ve taken quite a bit of effort. It wasn’t too solo friendly either, being helmsman, plus the cannon guy was clunky and difficult.
This all changes with the Great Expedition update, which is live today for the sprawling MMORPG. During a MassivelyOP Podcast I joined in on a few months back, I didn’t really know what to expect from this content and didn’t have much to say about it. But this month, Pearl Abyss and Kakao gave me an advance look at the expansion, and I’m happy to report that this is going to be a fantastic addition to the Black Desert I already know and love.
https://www.youtube.com/watch?v=nd4lrGr7mQQ
With this expansion, boats have never been easier to earn. The new questline gives you a basic boat that isn’t a raft, meaning players can get right into the content much sooner than before. When it comes to Black Desert, one of the best ways to get more players playing is increasing accessibility. That’s exactly what I experienced with this addition. Getting more players in a boat and out in the water is exactly what’s needed to help continue grow the game’s economy – and its playerbase. Who doesn’t like boats?!
It all starts with a Bartalli boat: a boat players can get buying from a tavern owner in Velia. I also got a boat from the quest chain, but I’m not sure if that boat can be upgraded. Players can then upgrade that boat to either an Epheria frigate (a boat for battle) or an Epheria sailboat (a boat for sailing and trade). They can later upgrade their sailboat to an Epheria Caraval, while the Epheria frigate upgrades to the Galleass. At the top of the upgrade trees are the Epheria Carraks. They come in four flavors, two for each. The caraval variant turns into either advanced or balanced, while the galleass upgrades to valor and volante. No matter which path you choose to build your ship, it’ll be a titanic venture to undertake.
As a more combat-focused player, I took the Carrack Volante for spin. These boats are big, and I found it easy to get lost in the romance of a lone sailor braving the great blue sea.
The overhaul to navigating in your boat is immediately apparent. Your movement keys allow you to move forward, astern, and leeward and windward. (I’m pretty sure I used at least two of those terms incorrectly. Sailors, feel free to school me.) Before, wind and current didn’t play any role in your speed; now they do. The new HUD tracks wind and current direction as well as strength. So if you’re sailing against the current, expect a slower boat.
One thing I appreciated was the change to ship combat. Before this update, players had to manually control the ship cannon. This was a pain when sailing alone, as players had to stop their boat and aim their shots. Now, the left and right mouse buttons fire the port and starboard cannons respectively. For me, this made combat in the open seas way more engaging. I could now sail confidently, knowing that I can at least stand a fighting chance against any monsters.
Of course, you won’t be alone on this venture. You’ll have your crew. Any good adventure story needs a crew and you get that too. At first, players can recruit only one seaman, but after a few quests, I got one more spot. Players recruit members from the local tavern. As of this writing, I was able to recruit crewmembers only from Velia, but the NPCs mentioned that they can be recruited in Epheria, another port town.
The crew provide stat boosts to your ship along with the ability to find treasure while out sailing. Like your workers on land, your crew will need to be fed and taken care of, so make sure to bring fruits to prevent scurvy. It was kind of disappointing that you don’t actually see your crew walking around the boat, but fingers crossed Pearl Abyss adds that soon.
I also had a chance to try out the bartering system, but I couldn’t get too far in during the preview. Bartering is different from trading in that bartering will not level up your trading skill. Every game day, each of the islands will ask for a different item. It usually begins with a crafting material.
In my case, I couldn’t even start because I needed 584 bags of muddy water. I didn’t have that available. But the person asking for it was on an island about five minutes away, and he was going to trade me three navel rations. I would have then traded those navel rations for an urchin spine. The urchin spine would be traded for a pirate key (which was apparently 1000 lbs), which can then be traded for Azure quartz, which would have been traded for the ultimate prize, 75 sea coins. The sea coins would be used to buy special materials to enchant my boat.
Alas, this expansion has its issues too. In fact, my major technical issue makes me feel a little crabby. My boats often get stuck! Sometimes the boat is so big it clips into a wharf or the ground and it gets stuck. Other times, I’m literally in the middle of the ocean and am just unable to move my boat. This was the most frustrating part for me as I found the seafaring incredibly immersive otherwise. To “unstick” the boat, I had to jump overboard, swim far enough so that it could be “summoned” to my location, and hope that I moved the boat just enough to free it from whatever’s holding it down. I really hope Pearl Abyss fixes this because I know many players will knot enjoy this bug.
Overall, I’m excited to see this update launching and getting to the playerbase today, so man those harpoons and ready your fishing rods ready because it’s most certainly the season.