Harvesting and crafting will soon grant experience in Crowfall

    
7

February – and Crowfall’s big overhaul – are inching closer, and ArtCraft has been teasing some of the big changes it’s making with the new round of testing. This week’s dev diary is all about getting your ding on. As is usual in most MMORPGs, you can level up by acquiring experience through killing NPC mobs, both the beast type that drops crafting materials and the humanoid NPC war tribes that grant weapons. You can also “sacrifice” unwanted gear to the gods. (ArtCraft says the system is unique to Crowfall, but it’s sounds exactly like Trove’s mastery system.)

But the best news from this blog is the stuff the game seems to be borrowing from older skill-on-use MMOs or even the likes of Guild Wars 2: Harvesting and crafting will also grant experience.

“Whenever you harvest a resource node, you’ll receive XP when the node is destroyed. This includes group harvesting, so long as you’re close enough to the group member doing the harvesting. The diminishing returns are the same as with NPC mob ranks. […] When crafting, XP will be awarded when you successfully craft an item. The diminishing returns for this activity are the same as with the Sacrifice System. As before, you’ll want to move up to more challenging world areas to pursue higher-level Harvesting and Crafting endeavors to make the most of your efforts. This means traveling from the relative security of God’s Reach, with its plentiful but humble resources, to The Infected, the intermediate world where PVP is possible but looting fellow players is not, and graduating to the Campaign Worlds where the best possible resources may be attained if you’re brave enough to risk the potential of encountering enemy factions as you’re gathering.”

Earlier this week, Crowfall amended its $12M investor haul announcement to clarify it was in fact $11.7M. It’s also given players a sneak peek into the new spellbook and survival tray, both of which have a big impact on the player.

newest oldest most liked
Subscribe to:
Reader
Ben Stone

Nice changes, this game is really shaping up. Can’t wait for the next big patch!

Reader
Arktouros

As a crafter in most of these PvP games, very cool.

Always frustrating to have to play catch up when you wanna PvP but you’re super far behind cause you spent all the time gathering/crafting.

Reader
tiltowait

Well, I have high hopes for Crowfall just because the client appears to run well (smoothly) on my middleing-speced PC. Ashes of Creation put out their test-battle-royale thing which just brought my PC to it’s knees, and remembering Age of Conan’s crazy (at the time) system requirements, I am looking forward to NOT building a new PC just for one game.

Oh, and crafting XP, cool. Still hoping for trade-runs.

Reader
Kickstarter Donor
Vunak

Not really all that big of news honestly. Its nice that crafters and harvesters don’t have to go into combat to level. But it takes about an hour or two to hit max level in Crowfall as a new player and about 10 minutes if you have been playing awhile. Legendary vessels can take a bit longer, but not really a whole lot if you save up sacrifice items from previous leveling treks.

Covynant001
Reader
Covynant001

Hmm, I am detecting some hyperbole here.

Reader
Jon Wax

Could be regular bole?

Reader
Kickstarter Donor
Vunak

Nope, not at all. Literally can take you 10 minutes to hit level cap, would take less time if you didnt have to manually separate out the sacrifice items to make sure you aren’t going over the level cap limit since it doesnt auto apply to the next levels track.

Source: Tester since the game was a gray box.