In his ongoing blog series on the metaverse, MMO developer Raph Koster has been digging through the technical challenges of how to build it (and he is very much building one that will underpin Playable Worlds’ upcoming sandbox MMO). This week’s entry on the topic points out that what folks think they want from a metaverse is not only impractical but undesirable – including shifting between wildly different settings like a hapless companion in Doctor Who.
“Do you really want to move your avatar between a fantasy world and a gritty noir world set in the Prohibition era?” he asks. Do you want “Fairyland butting up against World War II”? “Aesthetics isn’t the main reason this is bad,” he argues. “The real issue is that players won’t be happy if they were expecting a nice peaceful tea party with talking flowers, but they took one step too far, and were run over by a Sherman tank.”
Naturally, this question leads into a discussion of the technical foundations of maps from MUDs to MMOs through the years, and the fact that there are few technical standards for them, oh yeah, and the fact that they are constantly changing, in games and in the real world, but game and app developers still treat them as static rather than dynamic.
“Virtual world maps today mostly work like the art I talked about last time: they are baked into a static form, and then pre-installed on your hard drive with the client. This makes changing them hard, which is exactly backwards for the single commonest use humanity has always had for any place: to build on it. It’s actually worse than you think: common practice is to ship the map as art. It is literally a sculpture carefully made by an artist. It isn’t even ‘map data.’ It’s a picture of map data, a sculpture of map data. There is some sort of fallacious assumption many developers have about virtual worlds, where they seem to think the stuff on the client matters. But it doesn’t. I call it “the goggles fallacy.” We get really caught up in the rendering of it all, the way it looks. This is why maps get shipped as art these days even though we have the cloud. Look: My car is old enough that it has a built-in navigation system with a DVD of maps. It’s hilariously obsolete! Why do we think it’s OK for our metaverse future to work this way?”
Ultimately, he argues, the metaverse needs to abandon the idea of maps as art because they’re not art – they’re data. “They need to be able to change,” he says. “To evolve.”
Further reading:
• Raph Koster’s Playable Worlds teases housing, planetary governance, and languages for the unnamed MMORPG sandbox
• Raph Koster’s nine Playable Worlds teasers (so far) hint at the MMORPG sandbox you always wanted
• Raph Koster’s Playable Worlds is counting down to… something
• Raph Koster’s Playable Worlds enlists ‘AI-powered’ character platform Popul8
• Raph Koster has been warning about the death of games innovation longer than most MMOs have been alive
• Raph Koster predicts the future of the metaverse is a ‘virtual Machu Picchu’ – that you can leave
• MMO dev Raph Koster disambiguates sandboxes, themeparks, simulation, and stagecraft
• Raph Koster talks about the ‘mission’ of Playable Worlds, his vision of the metaverse, and player ownership
• Crowfall’s Gordon Walton joins Raph Koster’s Playable Worlds MMO and platform
• Playable Worlds’ Raph Koster makes bold promises about his studio’s developing sandbox MMORPG
• Raph Koster’s Playable Worlds scored $25M in investment for his ‘modern sandbox MMO’
• Raph Koster talks metaverse creation and learning lessons from past game design mistakes
• Raph Koster and Playable Worlds won’t announce their MMO until next year
• Playable Worlds’ Raph Koster explains how feedback loops can create unexpected results in MMO design
• Raph Koster’s ‘modern sandbox MMO’ is teasing concept art for the first time
• Playable Worlds’ Raph Koster on who really owns all the stuff inside your video games
• Playable Worlds’ Raph Koster on gaming’s social design problems masquerading as technical challenges
• Playable Worlds’ Raph Koster on the ‘stuff’ inside your virtual worlds
• Playable Worlds’ Raph Koster is not gonna stop saying the word metaverse
• Raph Koster says nobody wants a metaverse with ‘Fairyland butting up against World War II’
• Playable Worlds’ Raph Koster on why avatars traipsing across the metaverse are a major tech challenge
• Playable Worlds’ lead QA engineer on the industry’s problematic ‘godlike status’ for devs
• Raph Koster’s plan is to build the metaverse tech, build a sandbox MMORPG on it, then open it all up
• Massively OP Podcast Episode 338: No power in the multiverse can stop Raph Koster
• So it turns out Raph Koster is building the metaverse and a sandbox MMO on top of it
• Playable Worlds’ Raph Koster has all but said he’s building a metaverse
• Playable Worlds’ lead designer: ‘Our industry does not thrive on ideas’
• Raph Koster expounds on MMO fun, retention, and cynicism in the genre
• Playable Worlds’ Raph Koster shares the secret of good social design in MMOs
• Playable Worlds’ Raph Koster on the player-driven economies at the heart of virtual worlds
• Playable Worlds’ hiring page suggests Raph Koster’s upcoming MMO is a AAA sandbox
• Playable Worlds’ Raph Koster posts a manifesto on the future of MMOs
• The folks working on Raph Koster’s Playable Worlds MMO provide clues into what it’ll be
• Raph Koster argues MMOs are much more than ‘a series of kill and fetch quest pellets’
• MMO designer Raph Koster talks about what makes the subscription model a success
• Raph Koster shares rare behind-the-scenes Star Wars Galaxies pics in honor of the anniversary
• Raph Koster touches on the technology and community that will bring Playable Worlds’ MMO to life
• Raph Koster’s Playable Worlds studio raises an additional $10 million in funding
• Raph Koster will give more insight on Playable Worlds’ in-development MMO next year
• Raph Koster’s dev studio Playable Worlds opens a new website and begins the search for game devs
• Raph Koster’s new MMORPG will reward social gameplay, not just hack-n-slash
• Raph Koster’s new MMORPG will be more than ‘just hack and slashing your way through levels’
• Raph Koster is making a new MMO and just raised $2.7M in seed funding to do it
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