EVE Evolved: Should CCP start developing Walking in Stations again?

In all the time that I’ve been writing about EVE Online, one of the most common recurring comments is that the game badly needs some compelling avatar-based gameplay. Many people have been compelled to try EVE over the years after hearing some crazy story of a record-breaking heist or massive ship battle only to be put off that you spend all of your time trapped inside a spaceship (or an escape pod if you run into trouble). CCP has even been teasing us with the idea of getting out of our ships and walking around inside stations since as far back as Fanfest 2006, but the feature never fully materialised.

Originally called Ambulation and later renamed to Walking in Stations, EVE‘s avatar gameplay represented a massive technical challenge of a scale that the studio had never tackled before. The feature was reportedly partially developed and then scrapped several times over the years, with grand plans periodically emerging for things like player-owned social bars, gambling minigames, and holographic war rooms. When the feature finally landed in 2011’s Incarna expansion, it didn’t live up to expectations, and the backlash from its ludicrous microtransaction prices and the perception of wasted developer time had serious repercussions for CCP’s bottom line. Development on avatar-based gameplay ceased at that point, but nearly five years on I’m beginning to think that now would be the perfect time to revisit it.

In this edition of EVE Evolved, I look at the reasons that avatar gameplay failed in EVE the first time and why I think now may be a good time to pick it back up again.

monocleIncarna and the Summer of Rage

If you were following the EVE Online news back in 2011, you’ll probably remember the events that came to be known as the Summer of Rage or Monoclegate. It all kicked off with the release of the Incarna expansion, which added the long-awaited walking in stations feature. The feature was initially limited to letting players walk about inside a private captain’s quarters environment and buy clothing from a new cash shop, with promises of multiplayer environments to follow. Unfortunately, many players’ computers struggled to smoothly render the single character inside a single room.

Complaints over technical problems and the exorbitant pricing of cosmetic items soon reached boiling point as players discovered many items of virtual clothing cost more than their real-life equivalents. The leak of an internal company newsletter and memos from the CEO compounded the drama by showing that CCP was planning to pursue an aggressive microtransaction strategy that wasn’t limited to cosmetic items. Players raged against CCP and Incarna, and in the end they got their wish — CCP did a complete 180 degree turn and promised to focus only on cosmetic microtransactions and in-space gameplay ever since.

side1Allocation of available resources

When players raged against Incarna‘s perceived cash grab, it unfortunately signed the death warrant of Walking in Stations as a feature. When I chat to developers at Fanfest each year, I still get the impression that they worry players might try to burn the house down again if CCP ever revisits the idea. But the truth is that the Summer of Rage was precipitated by years of systemic neglect on EVE‘s in-space features. Developers moved from one huge expansion feature to the next without fixing emerging gameplay problems, bugs and quality of life issues.

CCP had already revealed that a lot of dev time and resources were being funnelled into the development of Incarna, and players saw this as being to the detriment of the rest of the game. The expansions that followed Incarna went back and cleaned up practically every part of the game that had been left broken, even replacing old legacy code that had been labelled as “untouchable” previously. The Crucible, Inferno, and Rubicon expansions were extremely well-received by players, and EVE hit an all-time peak in player activity after the deployment of Retribution and Odyssey. My point is that today’s EVE is no longer the neglected game it was back in 2011, so CCP shouldn’t fear the same backlash if it decides to revisit walking in stations as a feature. EVE players never had an irrational hatred of bipedal avatars or gameplay taking place inside space stations; they just wanted their broken game to be fixed.

structuresHas Incarna‘s time finally come?

I recall excitedly booting up EVE after Incarna‘s release in 2011 and getting into the captain’s quarters for the first time, only to find my GPU running at 100% and my system bluescreening after just a few minutes. The average computer back in 2011 would never have handled the load of a multiplayer environment with multiple characters and huge space station environments, but it’s been almost five years now. The phone in my pocket is probably more powerful than the computer I had back then, and that’s saying something because it’s a bloody Windows phone. EVE‘s servers are getting a sizeable upgrade too, and elastic cloud computing has become a realistic option for scalable game servers.

On the gameplay side, EVE is also now genuinely at risk of being overshadowed by the avatar gameplay in Star Citizen. This isn’t just theoretical any more, either; you can already get out of your ship and explore damaged stations in the latest SC alpha build. EVE Online inspired us back in 2012 with an amazing cinematic trailer showing a team of space archeologists docking at a Sleeper structure and exploring inside the ruins on foot, but Star Citizen could literally have this kind of mission playable in-game. EVE being a huge single-shard sandbox game does lend itself more naturally to social interaction and real exploration gameplay, so it could be to EVE‘s advantage to have some compelling avatar gameplay when SC launches and future plans to expand it.

avatars

Walking in stations was a feature far ahead of its time, first considered back in 2006 when it was frankly infeasible and finally landing in a limited form in 2011 when gaming computers could barely handle it. EVE‘s body-sculpting character creator was similarly way ahead of its time and is only now being overtaken by amazing editors in games like Black Desert. With EVE in a good development state and gaming PCs being a lot more powerful now, it feels like this ambitious feature’s time has finally come.

Perhaps once player-owned citadels have been released and Valkyrie has shipped, EVE might once again turn its attention to what’s going on inside stations. We could get shared social spaces, corp offices, and war rooms inside citadels, black markets and dodgy agents accessible only through station environments, and maybe even exploration missions to enter abandoned structures. There’s a lot of potential locked up in EVE‘s half-implemented station gameplay and a growing audience who may be drawn in by it, but it’s possible that CCP will never want to revisit the dark chapter of its company history that was Incarna.

EVE Online expert Brendan ‘Nyphur’ Drain has been playing EVE for over a decade and writing the regular EVE Evolved column since 2008. The column covers everything from in-depth EVE guides and news breakdowns to game design discussions and opinion pieces. If there’s a topic you’d love to see covered, drop him a comment or send mail to brendan@massivelyop.com!
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75 Comments on "EVE Evolved: Should CCP start developing Walking in Stations again?"

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Fantastico
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Fantastico

Without a doubt. Bittervets don’t like it but honestly nobody cares about them.

VasDrakken
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VasDrakken

It really boils down to tatical sim verse physics based sim. Star citizen is working with one human body and seven variations of gear so far… three out law suits and four marine suit the persistence universe is a different marine gear. Even has the gear from the playstation game… and mostly likely the issue is the amount of draw calls needed to get it work at the pc level. Every asset for a a playstation of microsoft game has to fit one a single bluray disk (sony) or hd-dvd disk (microsoft). 

Eve you can play as soon as you download the client star citizen you test the future toys… kinda like visiting a reverse museum… parts of the whole before they happen. Even when they go live in eve you are flying through space the captain on the bridge controlling the action. Star citizen your driving the action. 

For perspective you have a battle ship or what ever in eve and you point in some direction and go that direction while circling or changing course but still it is more like sailing a ship of the line and firing a broadside then flying a fighter jet around the enemy and trying to run and gun the mob while maintaining position in dozen angles of attack at once. It is fun but tiring just like the real thing, there is a reason that you are only allowed so many hours in the hot seat doing it for the us military. most militaries that exceed ten hours find their pilots on the ground more often than not. Eve kinda expects three to hour blocks per mission once you get higher up in the standings… which means that those standing drop back down fast. star citizen has you go through a course of flying at that took a couple hours then you hear what sounds like the line from top gun about buying you a beer.

I’d love to walk around space stations in eve and see possible outposts and cities on the ground but I want the tier four or five version of the legion with drifter lasers on it… tier four I think would have been battleship first since that is how they went before but with them changing certain battleships to battle cruisers in game who knows what tier four and five ships will be before they hit the test servers.

Hummm maybe we can even talk the devs into letting us put really big looking guns on our ships… I have glitched crusier with three large guns that only actually fire one focusing crystal…

EcrirTwyLar
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EcrirTwyLar

You have walking in station.  Just start a go fund me account to raise money for CCP to code an invite system so you can invite your friends to your captain’s quarters.  Then you can role play to your hearts content.

kgptzac
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kgptzac

I think it’s pretty obvious WiS has become a taboo within CCP. Best hope is to spin the avatar gameplay to a separate game like Valkyrie… which is what the DUST pc port supposed to fill in the spot.

DaGhostDS
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DaGhostDS

EVE Valkyrie would be so much better if it was implemented in the main game instead of being a stand alone game, that’s the only reason i would play EVE.

TheGremmel
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TheGremmel

theeknighthood Makes no sense. A shop for what? You wanna delete the market system? It would be like removing raids from WOW, it makes no logical sense.
Rent for RP meetings? Why? Seriusly why? You can ask for anything but to implement stuff you have to be realistic.
Maybe rooms with gambling. Sure that’s the one thing people would probably actually use in game, but the scope of what you’re asking for for a simple chat room with a card game functionality (like all gambling sites) is completely ludicrous. 
Or are you just asking for it because you think it’d be cool to have the scope of a game like Destiny inside of EVE? Because yeah that’d be cool but unless you have 200 million lying around and a team of skilled developers to do it even close to justice, asking for it makes no logical sense. CCP have proven over and over again they don’t have the expertise to do anything longterm and with a big scope with more cancelled projects than any other game studio I can think of.

dorn2
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dorn2

It’s a waste of time. EvE is extremely niche.  It has several features that will never be acceptable to a broad crowd.  Walking in stations actually requires a broad crowd though.  It’s too expensive to properly support otherwise.

Oleg Chebeneev
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Oleg Chebeneev

Definetly NOT. Incarna failed so hard, that after mass unsubs, director had to publish open apologize letter and give promises that it wont happen again. And that they will expand sandbox instead of adding stations fluff. Walking on stations is not what EVE community wants. And its not what CCP has resources to do right. They cant compete with Star Citizen in this regard, so why bother? Better improve strong points of the game

theeknighthood
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theeknighthood

Peregrine_Falcon Xijit I don’t know about you guys, but I intend to play both, does that mean I am breaking down the walls of reality and soon the world will end?

c71clark
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c71clark

DavidBrown2 As a dabbler myself (haven’t played in a few years though), I also hated losing ships. For me it wasn’t even the cost or time I put into it. I just don’t like getting blown up. Even in regular MMO’s where the only penalty to dying is a few gold pieces to repair your armor I hate it. I ventured into low-sec and null for maybe 10 minutes in total, en-route to somewhere else, and in a fast shuttle. I’ve never been in a wormhole.

Even is an e-thug paradise, and I’m just not interested enough to stay there. As many have already said, back then, Eve was basically it for space games. Now we have an embarrassment of riches to choose from. Eve is geriatric, and will decline below it’s already-niche population soon. Too bad too, because the game does have some interesting features!

theeknighthood
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theeknighthood

9thLEGION Back when WiS was released EVE had a fair few number of long term issues that still had not been addressed, that was the main reason why a lot of people were “pissy”
I for one would love for them to continue to develop the feature, but back then I remember how disappointing it was to find out that WiS would contain one single room and none of the more pressing issues in other areas of gameplay had been addressed at all.
However EVE has come a long way since then and they have spent the last few years fixing huge amounts of pressing issues and I think this year or next year would be a very good time for them to revisit WiS and perhaps start to develop it as a feature with actual gameplay.

theeknighthood
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theeknighthood

rioinsignia It is never too late to introduce new refreshing gameplay :D

theeknighthood
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theeknighthood

With Citadels on the way I think that would be an amazing opportunity to get back into the station walking, imagine the station owner being able to rent out sections of the interior for people wanting to setup shop and what not.
The only thing I would ask is that they develop it while still continuing the game, and not do what they did last time which was abandon everything else almost entirely to work on getting one room done..

c71clark
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c71clark

If Eve finally put in a decent ‘ground game’, be it in space stations, or by letting player land their ships (if possible) and get OUT of the ship onto land, I would re-subscribe in a heartbeat.

I was hopeful that we could transition between Eve and Dust514 in the same game client.

crawlkill
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crawlkill

melissaheather I haven’t visited it in a long while–just getting around always feels so janky, and I find that adding a graphical element takes the literary element out of roleplaying, so I just stick to MUSHes. but there are some interesting spaces in there. virtual locations are a fixation of mine. maybe I should go play around in there again.

Ironwu
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Ironwu

I think EVE will continue its long, slow decline unless the developers are willing to address the griefing and sociopathic elements infesting the community.  EVE used to have mechanics in place that were sufficiently strong to discourage ‘bad behavior’ in high-sec areas, but those are no longer effective.  The costs to being an A-Hole in EVE are just to low now, and do nothing to help a rapidly degrading gaming environment.
Walking around in stations is not going to fix this, nor reverse the declining subscriptions.

Tongle
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Tongle

ABSOLUTELY!

Eve NEEDS this. If they have time to funnel Dev time on projects like dust and Valkyrie I see NO reason why they can’t simply start adding more station environments.  
People keep saying “Oh this wont fix anything” Eve doesn’t need fixing, but it shares a common theme among all space sims. Too much concentration on the space ships and not the players. 

They don’t need to make WiS extravagant, but just role out new stations every expan.

Rynn
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Rynn

The game has been cleaned up and feels more cohesive than ever. Citadels are just around the corner and will likely shake things up quite a bit.

Now IS the time to revisit Ambulation. Working on explosions in space is fine for the longterm longevity of the game in terms of stemming the flow of leaving players, which has slowed tremendously. However, if Eve wants to attract new players to the game, it NEEDS a fully fleshed out walking in stations system. I can’t count the number of friends I’ve talked to who’ve loved aspects of the game, but couldn’t get into it due to the lack of a real avatar to identify.

Granted, I’m rather biased being a roleplayer at heart, I really do think they would gain more than they would lose. Besides, I can’t imagine it would be that difficult to reassign some of the World of Darkness devs and artists….

melissaheather
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melissaheather

crawlkill SL has no peer for being a virtual world, but yes, we all seek a structured game surrounding it.   There are all sorts of games in SL, but none of them can truly replace a good MMO’s content.   Games are side-content in SL.

Silvercat18
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Silvercat18

EvE needs compelling ship based gameplay first – its called “spreadsheets in space” on occasion and the actual feeling of “flying a ship in space” never quite happened.

paragonlostinspace
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paragonlostinspace

I think that CCP missed their window. They “were” the space mmo to beat for many years and could have done so much to secure that position and actually grow it. Honestly I don’t know what they can do to turn things around, scratch that actually I do. They need to just start from the ground floor and develop EVE 2.0, a completely “new” mmo with a lot of the things that they left out of the first one and improvements to overall game play.

 Hard to believe that it’s already going on six years since Monoclegate.

Castle117
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Castle117

Just port it from DUST 514…oh, what happened to DUST 514 for ps4?

melissaheather
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melissaheather

The lack of avatar play is what has kept me from being much interested in EVE.   It is what it is, its players like it for what it is, and they apparently don’t really need avatars to enjoy the game.
The facts are that simply having an avatar that I could see or socialize with wouldn’t necessarily be ‘enough’ to make me want to play EVE, so I respect their decision to stay true to the game that they believe it should be.

DamnDirtyApe
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DamnDirtyApe

Armsbend Seriously, as much as some commenters want to blame the players, the truth is Walking in Stations was a failure because CCP spent way too much time and money creating something that was half baked and not at all entertaining.

FinchRonuken
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FinchRonuken

rioinsignia While I would agree that DUST514’s gameplay wasn’t up to scratch, I believe its failure really came down to timing. They released the game on May 2013 on last generation (ONLY) PS3. That was likely the most ludicrous thing imaginable. I remember talking with corp-mates about it and no one was going to fork out $600 USD for a last-gen console when the PS4 was due to launch that November. If they’d built DUST for PS4 or XBONE, the game would be in an entirely different state (in my opinion).

So, in a sense, yes, CCP missed the boat, but it wasn’t because DUST was a bad concept, it was because of timing and the rushed state of the game, hurried out the door while there was only half a year left in the previous console generation.

Fenryr
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Fenryr

that would be very interesting, since the biggest (or one of many for different folks:D) drawback of eve is the lack sozial interaction. its a very serious game. people group up because they profit economically and not because they want to chat and make friends, and the ultra pros don’t even need that.

Dantos
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Dantos

I just have to ask what problem walking in stations would solve? I already think EvE is a pretty immersive game, even if it isnt for me, so, for me at least avatars wouldnt do any thing there. Avatars also dont really seem to add or connect to any gameplay. In SC, since they plan on having a FPS element to the game, if everything goes well, it fits there, since there is a connection with an aspect of gameplay.

Nyphur
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Nyphur

Damonvile The animations and clothing were implemented with the original Incarna release. We don’t know how much work it would take to add new environments and multiplayer elements, but a lot of the core work appears to have already been done.

rioinsignia
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rioinsignia

Given what Eve players have been enjoying over the years, I doubt many are really that interested in it.
Dust never seemed to reach the levels of popularity that CCP seemed to want to get.
It’ll also be interesting to see how much popularity Valkyrie maintains after the honeymoon period.
What I’m saying is that perhaps Eve is too long in the proverbial tooth to introduce gameplay that is far removed from what the long standing players have been used to.

JudgeDavid101
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JudgeDavid101

I think Incarna / Walking In Stations is pretty dead. I’ve dropped hint after hint on official and unofficial (Reddit) forums to no avail, and even received hostile replies. But I am not without complete loss of hope. 

As a compromise I think players should be allowed to visit other players Captain’s Quarters. 

It’s not the same as walking around a space station corridor and watching shooting stars by a station window en masse but it’s not beyond the technical limits of EVE Online and might actually be doable in a limited time-frame of development so the dev’s can then concentrate on other areas to keep most players happy at some level.

crawlkill
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crawlkill

EVE has very little draw to the life simulation players, which is a niche Second Life doesn’t adequately fill for people who like a little game in their games. a friend of mine has said he’d play it if he could just run a space inn somewhere. it’s hard to imagine the game going in that direction, becoming more of an immersive roleplaying-y experience without losing its spacewar crunch, but it’s nice to dream. when I try EVE, as I do once a year or so, I can’t help but feel like I’m fighting over war. the struggle to make sure I have the most and biggest numbers is fought with those selfsame numbers. nothing but the numbers are at stake, and there’s nothing to “go home to,” in a sense. since the actual gameplay isn’t “fun” in the way a more actiony game like Warcraft or TSW is fun, I’m never sure what I’m fighting for. to get more wins in a game that isn’t fun to play? to make my numbers bigger?

Kaloth
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Kaloth

Xijit I’d actually play dust if it was available on PC. My playstation died a horrible death a long time ago, and while I may still have the games collection sitting around, I don’t feel like I need to spend a bunch of cash just so I can replay them. If pushed to it right now, I’d buy an xbox over a playstation (just really pissed with how sony wouldn’t even consider looking at my console, let alone repair it). So F*ck Dust in its current incarnation.

Damonvile
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Damonvile

What would it even add to the game ? it seems like it would be like adding mounts to a fantasy game but you can only ride them inside a small pen. Now considering how much work it is to animate a character properly, create outfits that fit different body types and don’t clip etc,…that’s a lot of effort just to …ride around in a pen.

SallyBowls1
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SallyBowls1

Peregrine_Falcon Xijit  I don’t think there will be a mass exodus of EVE vets who do an AB comparison and switch.

But subscriptions, game or not, are about churn and retention.  WoW loses 10% of its players every month, EVE about 15%. JG said about half the WoW players will return.

So a bored ex-EVE player who normally would have gone back to spend some more time in EVE might choose to try SC instead.  That is an impact of SC and WoT and WoWS …

9thLEGION
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9thLEGION

They put so much time and effort into WiS to just dump it the minute their gravy train spreadsheet jockeys got all pissy. Between what they could have done with Ambulation, Stations, the FP aspect of Dust and the Character Creator.. could you imagine the World of Darkness game that could have been had they developed the technology and applied it EVE proper? it could have been amazing, but like most things EVE sucks at anything except their spreadsheets. Personally, i never understood the appeal of looking and rotating a spaceship model that you cant really do anything with. Ya the new animated guns and turrets are neat, but SC is promising a ship that you can customize down to the components.

SallyBowls1
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SallyBowls1

I am not that moved by the avatar but I listened to an interesting GDC talk from two famous vets – Raph and someone from a game that my fuzzy memory said was B… Earth that came out around SWG.  They all said the BE game was hindered by not having an avatar just a ship. And they would know gaming more than I.

IMO, the solution is simple.  A VR or 2d+VR WiS.

Investors like to hear VR
VR gets PR, for now at least
CCP get to talk about their VR MMO without having to make the actual MMO VR.
Only partially joking: EVE’s customers are literally 95% male and IMO not the most politically correct.  Imagine a WiS mode with 3D, VR Blade-and-Soul Breasts!

Landari_Omega
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Landari_Omega

Bring us a PC version of DUST 514 or finish working on Project Legion before anything else. They have countless shooter fans under their belt and a huge market banging on their doors. To this day I will never understand why an idea as unique as DUST 514 was wasted on the PS3 in its twilight years.

9thLEGION
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9thLEGION

Xijit arena style combat? fps mode tacked on? you really need to do some reading. the game is a FP experience from beginning to end. In fact, they have started referring to it as a First Person Universe. I also dont know where your coming up with this arena style combat idea. The Arena Commander game-within-the-game is their flight model test-bed that will eventually become their attempt at an e-sport (along with star marine the FPS game-within-the-game) and Sata-Ball (a FS zero-g team competition game dome in space). Add to that the extensive economy that they have been working on since bring on Tony Z early in the development process, and I wonder where you get all this not-quite-right information of yours.
I do agree with you on one thing. SC isnt going to kill EVE. There are a lot of people who like the game, and wont be leaving it for anything. They like the spreadsheets and the corporate espionage, and good on them.

SallyBowls1
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SallyBowls1

Armsbend I agree with CCP not having great prospects; although EVE may outlive me but hard to see growth. While I am skeptical about VR in the short term, it may be CCP’s best chance.  I think there is a small but certainly non-zero chance that investing suits could anoint VR as The Next Big Thing and a big firm with more money than sense could jump on the bandwagon late by buying their way into VR by overpaying for CCP.

SallyBowls1
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SallyBowls1

Wild_Phil  Ah but my theory – the golden rule, the folks with the gold makes the rules – is that if it comes down to cutting EVE or the new VR, the investors – especially the new ones – would favor VR.

Armsman
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Armsman

Yes, WIS was first announced as “coming soon” in December 2006 – but I have to say for something ‘unfeasible’; CCP sure didn’t stop touting it as “coming” in EVERY Fanfest video from 2006 – 2011 (hell the “Harden the F**k up!” CCP video from 2008 had the line “Soon we’ll be Crip walking in Stations..”); when they finally released the disappointing ‘Captains Quarters’ with $30 pants and the $65 Monocle. I especially liked their admission that they were still touting the feature even during a two year span where they had done no work on WIS.
Personally, I think they should, but I know they won’t bother as the remaining hardcore EVE vets are perfectly happy spinning their ships as they go over their in game spreadsheets.

TheGremmel
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TheGremmel

Peregrine_Falcon Xijit SWG NGE

Wild_Phil
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Wild_Phil

Sounds neat on paper (as did Dust, Valkyrie, World of Darkness, ‘Walking in Stations’, etc.), but CCP has a proven track record of complete failure when they don’t stick with core EVE concepts.
Then they run out of money, enter into rough financial territory, and have to start cutting whatever ‘sounded neat on paper.’

Kaloth
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Kaloth

You’re going to have a hard time getting people on board with the idea. Not because it’s a bad idea—it’s a great idea—but because eve players are notorious about being negative nancies. If they can find something to bitch about, they will. A good idea that failed is the perfect target for them to latch onto and cry foul about.
I wouldn’t even be surprised if the most vocal against it now were not even around for Incarna tbh.

Armsbend
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Armsbend

“Walking in stations was a feature far ahead of its time, first considered back in 2006 when it was frankly infeasible and finally landing in a limited form in 2011 when gaming computers could barely handle it”

When I booted up incarna during monocle gate the tech was about 8 years old stale and in 2006 I had been running around with an avatar for a few years.

Incarna was hopelessly late being developed by a company that was so outclassed in talent by other developers they could never, have never and will never catch up.  Borrowed time is all CCP has.

DavidBrown2
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DavidBrown2

Peregrine_Falcon Xijit If Eve was as hardcore as CCP wanted it to be then high sec would be empty and null/low would be full, but it’s the opposite.

DasBenty
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DasBenty

I still wonder where I last logged out at and if my character is sitting there drifting aimlessly through space for a couple years waiting for me to log back in…

Peregrine_Falcon
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Peregrine_Falcon

Xijit – “You seriously think SC’s arena type combat is going to hold the attention of EVE players who are used to batlles with hundreds of ships at once?”
I think that for every 1 Eve player who’s been in one of those battles there are 1000 who never have and aren’t interested in doing so.
“Or that people are going to readily ditch the virtual conglomerates they have spent years building, and all the plex they have been stockpiling, just because SC has a fps mode tacked on and EVE doesn’t?”
I think that the CEOs and high ranking officers who’ve poured years of their lives into these Corps have a lot of emotional investment in them, but the thousands of rank-and-file players who just mine and/or explore? Not so much.
“SC looks appealing on paper (and in screenshots) but it is nothing but an action game while EVE is an economic simulator … Hard core EVE players who jump ship to SC are going to get really bored, really quick.”
I think it remains to be seen how many Eve players are “hard core” and how many are “I play Eve because it’s the only thing out there right now.”

Wandris
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Wandris

What it needs is to bring dust 514 to EVE and make FPS objectives. Raid a corporate headquarters, perhaps board a ship, investigate a derelict alien ship, fight a battle on the exterior of a station, perhaps infiltrate a titan and fight your way to engineering to blow the fusion core, invade secret military research facilities, conquer asteroid settlements, clear out a drone hive.

Kaiser Sosey
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Kaiser Sosey

They could revisit Walking in Stations, the original vision of it sounded pretty cool. But I have to argue that they couldn’t do it with current graphics they have for it. It’s too much of a resource hog, and although this was rolled out several years ago now, adding to it won’t solve the issue of performance. When I played EVE and they rolled this out I couldn’t believe they did seeing as it was a slide show at the time.

I really think they would have to rebuild it from the ground up, and maybe even go with lesser realism in the in station graphics. That might not be popular, but I think that’s what they will have to do. With me, the jury is still out if Star Citizen ect will dent EVE. Time will only tell. I just can’t help but to look back at all the missed opportunities CCP has had. EVE could have been THE space game.

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